3 Jul 2009 16:23
SWFMILL + HAXE - Creating assets library.
Hi, Im Miguel, Im working in animation creator tool. Im using SWFMILL to create assets library. The idea is to create new swf with some animation clips into. Then my application access to the animations by the class linkeage. SWFMILL have support to set the class linkeage, but is not working well. The problem is if no one try to use the animations, then the class linkeage is not inclued. I was searching how to fix it. The way I found is to use the the complete class name (example com.images.picture) in SWFMILL as ID, then create a new swf using haxe using the swf created by SWFMILL as librarie. Then I use the last swf created by haxe and I can get the class in my application using getDefinition. This complete process works perfect..... BUT, my new assets instance doesn't catch the mouse events. It problem exits only when the clip have more that 1 frame. I was reading a lot to find how to fix my problem, but i could not found the solution. If any person could give me some help it will be very helpful. Best regards Miguel Here the files of my problem. http://www.miguelmoraleda.com/examples/assetCreation.rar My process First i create a swf using swfmill. It contains two images and a movieclip creating animation with the images. This animation have in the id my class linkage. =================================(Continue reading)
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