Sascha Wolter | 2 Jan 2006 15:31
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setScriptLimits?

Hi,

could somebody explain to me how to use the setScriptLimits-Tag, please.
Best would be an example using the simple xml version.

Thanks,

Sascha.

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Sascha Wolter | 2 Jan 2006 16:38
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Still problems using PNG import

hi,

it seams that there are still (latest release) problems importing very small
pngs (32 bit). I get the buffer error when using very small files (6 x 6
pixels with a lot of transparency for skins)!

Btw do anybody know a good tool (batch) to convert a bunch of images to jpg
plus 8 but mask files) for swfmill? 

Best and thanks,

Sascha.

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daniel fischer | 2 Jan 2006 21:31

Re: setScriptLimits?

"Sascha Wolter" <wolter@...> (on Mon, 2 Jan 2006 15:31:47 +0100):

  > could somebody explain to me how to use the setScriptLimits-Tag, please.
  > Best would be an example using the simple xml version.

this is swfml-ll, but it can be put into a simple file:
 <ScriptLimits maxRecursionDepth="5" timeout="60"/>

i have no confirmation that this actually works, tho. but i see no reason why it shouldnt ;)

sorry for not answering to your older (priv) mail, sascha, and sorry also to the others for not commenting on
this list. there are quite some mails in here marked "to-do", but i just cant get around to do the necessary
research and typing.

happy new years, anyhow. i hope there'll be better times for swfmill coming up later this year.

-dan

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Sascha Wolter | 2 Jan 2006 21:44
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Re: setScriptLimits?

Thank you so much. And never mind, I think we all have just more work than
time... Looking forward to meet you again!

Best,

Sascha.

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> -----Ursprüngliche Nachricht-----
> Von: swfmill-bounces@...
[mailto:swfmill-bounces@...] Im
> Auftrag von daniel fischer
> Gesendet: Montag, 2. Januar 2006 21:31
> An: swfmill@...
> Betreff: Re: [swfmill] setScriptLimits?
> 
> "Sascha Wolter" <wolter@...> (on Mon, 2 Jan 2006 15:31:47
> +0100):
(Continue reading)

younes | 4 Jan 2006 02:21

Using video object

Hi,
I mad a example with swfmill and Mtasc in order to create sample flv
Player, but it doesn't work. here is my code :

*Sample.as
* import LuminicBox.Log.*
class Sample {
private var container:MovieClip;
var log:Logger;
public function Sample(container:MovieClip) {
 this.container = container;
 log = new Logger();
 log.addPublisher ( new ConsolePublisher() );
 log.info ( "Application::Constructor" );
 log.info(container.my_video);
               playVideo(container.my_video);
}

public function playVideo(videoObject:Object)
      {
 var connection_nc:NetConnection = new NetConnection();
 connection_nc.connect(null);
 var stream_ns:NetStream = new NetStream(connection_nc);
               // on attribue le stream à l'object video
 videoObject.my_video.attachVideo(stream_ns);
 stream_ns.play("video.flv");
      }

public static function main(container:MovieClip):Void {
 var sample:Sample = new Sample(container)
(Continue reading)

Julien Couvreur | 6 Jan 2006 23:38
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Creating a SWF that can be called from Javascript using TCallLabel

Hi,

I wrote a simple Flash object using ActionScript and MTASC, and I've
been doing interop with Javascript using ExternalInterface. Now I'm
trying to switch from ExternalInterface to the older style interop
method: TCallLabel.

>From my (little) understanding of SWF, what I need to do is create
some labelled frames and associate actions/methods with these frames.
Then I can call TCallLabel("/", "frame1_label") to trigger the action
for frame1.

Is that correct and could you provide some pointers for doing this in SWFML?

Also, I'm a bit confused about the right steps for compiling the
thing. Here's what I tried doing so far:
- compile the SWFML into a SWF, with swfmill
- compile the AS file into the same SWF using mtasc
Is that the right way?

Below is the code (stripped from irrelevant parts) and SWFML. I'm
trying to call into the "ping" method.

Thanks,
Julien

// ----------------------- SWFML File ---------------------------------
<?xml version="1.0" encoding="iso-8859-1" ?>
	
<movie version="8" width="138" height="215" framerate="12">
(Continue reading)

ai829 | 11 Jan 2006 09:27
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how to import actionscript to swf use swfmill?



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Mark Winterhalder | 11 Jan 2006 10:23
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Re: how to import actionscript to swf use swfmill?

hi ai,

there are two ways to get actionscript code into a swfmill made SWF:
one is to generate the SWF without actionscript and then compile your
code into it with mtasc like you would with any other SWF. the
disadvantage of that method is that you can't assign classes to
movieclips in you swfml-s.
the other method, which i prefer, is to compile a classes.swf with
mtasc first, using the -header option, and then import that like a
normal movieclip:
<clip import="classes.swf" />
that way swfmill "knows" your classes, and you can assign them to movieclips:
<clip id="myClip" import="myImage.png" class="org.whatever.MagicImage" />

you can find a much more detailed explanation with downloadable examples here:
http://www.flashant.org/index.php?p=408&more=1&c=1

hth,
mark

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ai829 | 11 Jan 2006 10:28
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questions about swfmill

hi;
i am Flash coder in china.
i read this page:http://iterative.org/swfmill/doc/reference.html and i want ask u a question.
where is the type action?
how to import *.as to the swf,use Doaction?
Are there any examples?

thank you and bag your reply……

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ai829 | 11 Jan 2006 10:31
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Re: how to import actionscript to swf use swfmill?

<clip id="myClip" import="myImage.png" class="org.whatever.MagicImage" />
it is the greatest way,i think!!

thank mark

On 1/11/06, Mark Winterhalder <mark13 <at> gmail.com> wrote:
hi ai,

there are two ways to get actionscript code into a swfmill made SWF:
one is to generate the SWF without actionscript and then compile your
code into it with mtasc like you would with any other SWF. the
disadvantage of that method is that you can't assign classes to
movieclips in you swfml-s.
the other method, which i prefer, is to compile a classes.swf with
mtasc first, using the -header option, and then import that like a
normal movieclip:
<clip import="classes.swf" />
that way swfmill "knows" your classes, and you can assign them to movieclips:
<clip id="myClip" import="myImage.png" class=" org.whatever.MagicImage" />

you can find a much more detailed explanation with downloadable examples here:
http://www.flashant.org/index.php?p=408&more=1&c=1

hth,
mark

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