1 Feb 2003 01:18
Re: Packages
Josh Tolbert <hemi <at> just.puresimplicity.net>
2003-02-01 00:18:56 GMT
2003-02-01 00:18:56 GMT
On Fri, Jan 31, 2003 at 02:32:47PM -0800, Andy R wrote: > --- Alex Kirk <alex <at> schnarff.com> wrote: > > That's for damn sure. The build of /usr/pkgsrc/net I > > started this afternoon > > froze my system somewhere along the way (I caught > > what it froze at, but > > couldn't tell which package I was working on...need > > to go through and see > > which is the first package that isn't built), and I > > bet that won't be the > > last time. Still, it's a worthy effort, especially > > if someone from the > > NetBSD team lets us know how to upload compiled > > packages. Anyone here know > > about that? > > Should this just be a bulk build that keeps failing on > different things, or should there be some decision > made as to where we should start? Maybe with the > popular packages or something? Maybe another port > could make some suggestions? > > Andy > Hey guys, I've noticed a problem in anything that tries to use the POSIX threads port. Try building irssi and you'll see what I mean. It reboots my Dreamcast every time.(Continue reading)
>> I just want to get X working on the buzzard. :)
You and everyone else -- I'd love to have it as an X server for other
clients on my LAN.
> However, what exactly is the point to all of this? I
> don't really care to make my dreamcast do anything
> useful (well, let's say "more" useful) than what it
> already does. I'm fine with testing and helping to get
> the platform more stable for sh, which is probably the
> #1 priority before building all these packages? I
> don't know...
The point is that we're all sitting around, not knowing a lot of C, wishing
we could do cool things with our Dreamcasts, and making a huge library of
readily available ports is one of those things. You've got to admit, it
would be a huge addition to the port for any newbie coming to it...and
besides, it goes along with NetBSD's principle of "runs on anything". It may
not be entirely practical to do this, but it's a good idea on principle, and
it's not like we'd be wasting precious resources.
> This is pretty neat that we are doing this. I really
> hope they can get this thing semi-stable so that it
> will be more of a "real" platform. With the work Josh
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