Kurt Zeilenga | 1 Dec 18:04
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Re: When to apply the SASLprep stringprep profile?


On Nov 30, 2008, at 9:49 AM, Tobias Markmann wrote:

> Hi,
>
> when do i have to apply SASLprep and on what? The RFC, http://www.ietf.org/rfc/rfc4013.txt 
>  , just says it's applied on usernames and passwords.

It applies where it's called for, generally by protocol specifications  
saying "SASLprep this username" or "SASLprep this password".

There are a few specifications which do so, name RFC 4616 (SASL/PLAIN)  
and various LDAPv3 specifications (RFC4510).

DIGEST-MD5 will not be revised to do SASLprep.  It will instead be  
deprecated in favor of SCRAM (hopefully).

> So I'm asking:
>
> 	• Do I need to apply SASLprep as server for all possible SASL  
> mechanism or just Digest-MD5?

Well, for Challenge/Response mechanisms, both sides need to agree on  
how to handle the password.  For instance, with CRAM-MD5, the  
specification (RFC 2195) just says the client/server implementations  
hash the password.  But is that password Unicode or some other  
character set? Is it UTF-8?  Should some code points be mapped to  
others?  How should it be normalized?  What code points are  
disallowed?  etc.

(Continue reading)

Patrick Logan | 3 Dec 01:30
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And now ActionScript3 XMPP other than xiff?

Thanks for the replies on the C/C++ client implementation question.

At the XMPP Summit last summer there was some talk about another
ActionScript3 XMPP client maybe being open sourced toward the end of
this year.

Does anyone know of a (non-BOSH-only) XMPP client API available in
ActionScript3 other than the xiff from Jive?

Thanks
-Patrick
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tong | 3 Dec 01:51
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Re: And now ActionScript3 XMPP other than xiff?

On Tue, 2008-12-02 at 16:30 -0800, Patrick Logan wrote:
> Thanks for the replies on the C/C++ client implementation question.
> 
> At the XMPP Summit last summer there was some talk about another
> ActionScript3 XMPP client maybe being open sourced toward the end of
> this year.
> 
> Does anyone know of a (non-BOSH-only) XMPP client API available in
> ActionScript3 other than the xiff from Jive?
> 

hi,

i am developing a libary in haxe ( http://haxe.org ), which compiles to
flash9+ ( beside js, php and neko ).
Haxe also allows to export as3, but this is untested so far.

source code is available at:
http://hxmpp.disktree.net/

greets.tong

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Nathan Fritz | 3 Dec 03:41
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Re: And now ActionScript3 XMPP other than xiff?

Seesmic has promised to release Twhix, a native as3 xmpp lib in the  
near future. Ask me about it on Thursday. ;)

-Nathan Fritz (cellphone)

On Dec 2, 2008, at 4:51 PM, tong <sdk <at> disktree.net> wrote:

> On Tue, 2008-12-02 at 16:30 -0800, Patrick Logan wrote:
>> Thanks for the replies on the C/C++ client implementation question.
>>
>> At the XMPP Summit last summer there was some talk about another
>> ActionScript3 XMPP client maybe being open sourced toward the end of
>> this year.
>>
>> Does anyone know of a (non-BOSH-only) XMPP client API available in
>> ActionScript3 other than the xiff from Jive?
>>
>
> hi,
>
> i am developing a libary in haxe ( http://haxe.org ), which compiles  
> to
> flash9+ ( beside js, php and neko ).
> Haxe also allows to export as3, but this is untested so far.
>
> source code is available at:
> http://hxmpp.disktree.net/
>
> greets.tong
> 
(Continue reading)

Peter Saint-Andre | 3 Dec 05:02
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Re: And now ActionScript3 XMPP other than xiff?


> Does anyone know of a (non-BOSH-only) XMPP client API available in
> ActionScript3 other than the xiff from Jive?

http://code.google.com/p/as3xmpp/

/psa

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Peter Saint-Andre | 3 Dec 19:12
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FLOSS Weekly

FYI, I'll be interviewed on FLOSS Weekly later today. We'll use the jdev
chatroom as a backchannel so you can send me questions that way. Details
here:

https://stpeter.im/?p=2363

/psa

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Matthew Wild | 4 Dec 00:22
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[ANN] Prosody XMPP Server Announcement

Hi,

I am pleased to announce the very first release of Prosody.

Prosody is an exciting new XMPP server written in Lua. It aims to be
flexible, easy to extend, and simple to use for both users and
developers alike.

Our goals are:

• Easy to use (a working server can be up and running in under a minute)
• Low resource usage
• *Extremely* easy to extend, through plugins and internal components
(this enables rapid prototyping of new extension protocols, etc.)

You can find out more about Prosody at http://prosody.im/
Further minor releases will will be announced on the prosody-users
mailing list at: http://groups.google.co.uk/group/prosody-users
Also a mailing list for development discussion can be found at:
http://groups.google.co.uk/group/prosody-dev
Finally a MUC room for users and developers is at:
prosody <at> conference.heavy-horse.co.uk

Prosody is currently at *alpha* stage. We have lots of features, but
there is now work to do on stabilising and becoming fully compliant
with the specs.

Prosody is also not yet suitable for replacing your current server,
instead we're sticking with the golden rule of "release early, release
often". Expect plenty of updates, as we are working quite fast on both
(Continue reading)

Senko Rasic | 4 Dec 11:57
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Initial presence and contact capabilities

Hi,

consider the following scenario:
1. user is offline
2. user wants to call some contact in roster via Jingle (or
   actually do anything which requires knowledge of contact's
   capabilities) which is in his/her roster
3. users's client comes online, requests roster, sends initial
   presence, etc.
4. user's server sends out presence probes, and presence from
   contacts comes in
5. after presence from contact is received, capabilities can be
   discovered and the user's action can proceed

The trouble is that there's no way of knowing when 4. finishes,
so the client doesn't know if a particular contact's presence
is unavailable, or just wasn't received yet.

The only workaround I can think of is to introduce arbitrary
timeout, and wait until the presence is received (in which
case we can proceed to 5.) or it times out (in which case
we treat the contact as offline at the moment).

Is there a better way, or standard practice how to do this?

Regards,
Senko

--

-- 
Senko Rasic at Collabora <senko.rasic <at> collabora.co.uk>
(Continue reading)

Tomasz Sterna | 4 Dec 14:16
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Re: Initial presence and contact capabilities

Dnia 2008-12-04, czw o godzinie 11:57 +0100, Senko Rasic pisze:
> The trouble is that there's no way of knowing when 4. finishes,
> so the client doesn't know if a particular contact's presence
> is unavailable, or just wasn't received yet.

What exactly is the difference between offline contact
and contact which presence wasn't received yet?

--

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tong | 4 Dec 14:22
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Re: And now ActionScript3 XMPP other than xiff?

On Tue, 2008-12-02 at 16:30 -0800, Patrick Logan wrote:
> Thanks for the replies on the C/C++ client implementation question.
> 
> At the XMPP Summit last summer there was some talk about another
> ActionScript3 XMPP client maybe being open sourced toward the end of
> this year.
> 
> Does anyone know of a (non-BOSH-only) XMPP client API available in
> ActionScript3 other than the xiff from Jive?

I've added an simple actionscript3 usage example to my hxmpp
respository. So,.. its not written in as3 but you can (also) use it by
coding as3 ;)

the example:
http://paste.disktree.net/41

hxmpp repo:
git://83.64.208.21/hxmpp.git

yours.tong

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Gmane