Alfred | 1 Jul 2006 02:04

Anyway to change the name from readonly and readwrite to cdrom floppy?

When the icons pop up or are made and there is no name for the cdrom it says 
readonly and when it is floppy it says readwrite (I made a link to this 
Floppy)
Now all situation are different but mine here seems that the only readonly 
medium people are going to use is cdroms so to make this default to that name 
may be better for me?
Thanks
--

-- 
Alfred Nutile
Alternative Sustainable Technology Solutions
alfred@...
http://yurtboy.gotdns.com
"Spend your money on training not software and new computers" Socrates

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Alfred | 1 Jul 2006 05:18

Re: Anyway to change the name from readonly and readwrite to cdrom floppy?

so far I tried in the lbus-events file
		    #if [ ${SHARENAME} = readonly ]; then
			#ln -s ${HOME}/Drives/${SHARENAME} ${HOME}/Desktop/CDROM
			#elif [ ${SHARENAME} = readwrite ]; then
			#ln -s ${HOME}/Drives/${SHARENAME} ${HOME}/Desktop/FLOPPY
			#else 
			ln -s ${HOME}/Drives/${SHARENAME} ${HOME}/Desktop/${SHARENAME}	
                  fi
This makes links the OO can handle.  I know I could just use the fix on the 
site and change settings to make the mounts happen on the Desktop.  I had 
that before but now I am aiming and may just go back to it.  BUT where you 
see the # are lines I tried to make folders with names the users at this 
library understand.
If readonly then chances are it is a cdrom without a name
if readwrite (or what seems to be the first default icon made for the floppy)
Anythoughts?

On Friday 30 June 2006 20:04, Alfred wrote:
> When the icons pop up or are made and there is no name for the cdrom it
> says readonly and when it is floppy it says readwrite (I made a link to
> this Floppy)
> Now all situation are different but mine here seems that the only readonly
> medium people are going to use is cdroms so to make this default to that
> name may be better for me?
> Thanks

--

-- 
Alfred Nutile
Alternative Sustainable Technology Solutions
alfred@...
(Continue reading)

Alfred | 1 Jul 2006 05:24

Re; Centralized firefox...

well I went with cck-wizard and then when I am done I run a script that cp 
the .mozilla folder to all the users folders with out killing their bookmarks 
and other personal files (this detail coming soon for now it just overrights 
all)
and one copy to the /etc/skel folder for new users.
So seems okay so far.
I did use the /etc/firefox folder for a bit.  
I've been side tracked on a lot of the little settings here and there like no 
sound gcompris (which I just saw a post for) and childsplay.
Or the local device naming noted in the other email.
Will settings in the /etc/firefox OVERRIDE users settings?
For example will home page http://test.com override their settings?
cck-wizard did a lot though and the copy over updated everyone.
same with openoffice pretty easy there too.
--

-- 
Alfred Nutile
Alternative Sustainable Technology Solutions
alfred@...
http://yurtboy.gotdns.com
"Spend your money on training not software and new computers" Socrates

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(Continue reading)

jam | 1 Jul 2006 06:11
Favicon

Re: Ltsp-discuss Digest, Vol 1, Issue 2415

On Saturday 01 July 2006 03:02,
ltsp-discuss-request@... 
wrote:
> > Thank you very much.  Unfortunately, the call center article was about
> > kphones, not Skype.
> >
> > I briefly tried esddsp with Skype, and it didn't work.  I'll keep trying
> > it,
> > though, with Skype and with other programs.  I really appreciate the tip.
> >
> > Would it help if I put a sound card in the server?
>
> esd doesn't support full duplex audio, which you'll definately need, if
> you want to run a voip client on the server, and have your headset plugged
> into the client.  In fact, even if it did support that, i've been told by
> some people who are very knowledgeable in the audio world that trying to
> run a voip client on a server, and display it on a thin client is a bad
> idea.  The latency would be noticeable.
>
> I think the proper way to run a voip client in a thin client environment
> is to run the program ON the thin client.
>
> And, as for your question about having a sound card in the server, it
> wouldn't help at all.

Jim, I don't believe the advice you've been given:
I run skype on a thick client without any noticeable difference from the 
server.

What we need to have to escape this mess (and I can't doit, but I'm trying):
(Continue reading)

Scott Balneaves | 1 Jul 2006 06:26
Picon

Re: Ltsp-discuss Digest, Vol 1, Issue 2415

On Sat, Jul 01, 2006 at 12:11:35PM +0800, jam@... wrote:
> The current mess of audio solutions, sortof solve generic problems. Local 
> media support (kewl), now we need local audio support.

The emerging standard, and one that LTSP will support, is the gstreamer
audio and multimedia framework.

Anything that writes to ANY /dev/dsp in this day and age is broken,
broken, broken, broken, broken.  The early 1990's called, and asked if
you could send it's device interface back.

These days, NO end user app should be opening anything in /dev: there's
toolkits for everything.  If you want an app to do sound properly, then
have it do gstreamer, and be an audio source/sink.  These we'll be able
to route around the network transparently.  Solutions like Pulse Audio
and MAS allow for proper, transparent network sound, that will work
seamlessly.

> details:
> The server-machine runs a network daemon
> The client-machine contacts the server-machine and connects soundcard, via 
> network, to server-machine.
> The application, displaying on client-machine, running on server-machine uses 
> server-machine /dev/dspN to talk to client-machine /dev/dsp
> 
> Problems are:
> Managing the N part of /dev/dspN (what N does your skype use eg /dev/dsp37)
> The network-server-driver implementation.
> How it scales eg 10 clients? 255 clients?

(Continue reading)

SoNicX | 1 Jul 2006 16:47
Picon

LTSP and 3d gaming

hello again folks.
after spending quite some hours trying to run opengl games and wine/cvscedega 
classics i came to the concluson: this is a pain in the ass. if i might say 
so. here some games i tried:
quake I-iV
doom III,lxdoom
diablo 2 (with wine)
many,many opensource opengl like tuxracer,foobillard,armagetron,chromium...
there are two major problems, the first is DRI. as i imagined, there is no DRI 
support using ltsp and dipe.de`s nvidia driver package for ltsp. as direct 
rendering infrastr. spells, it tries to go arround the xserver to save time, 
but the xserver is what is used. i dont think there is some way around it to 
implement a DRI support by using network to send data. 
the second problem was, of course, the sound. while xine for example plays 
back even large hq files quite syncronized, all games i have tried had their 
sound skrewed up. 
while the smaller games, the open source ones, were still playable without 
DRI, but with GLX, the sound was kind of 1-2seconds late. 
larger games, q3a and up wouldnt run at all in with their native binaries, 
because of the missing GLX. quake I+II run smoothly, using GLX support, but 
with sound not even near to what it should be, it studders, lags, just sounds 
terrible. i tried all possible sound configurations i was able to set up. the 
problem with the sound seems to be, besides the latency (which would be ok i 
think), the fact that those games spit out 22khz sound, which just wont work 
like i wanted it to. 11khz is even worse. it tried some resampling ideas and 
so onbut all to no avail. 
emulated games, like diablo2 were a great mess. sometimes something ran, but 
it all crashed over and over. cedega did much worse here then wine. 
my resume is that for now linuxgames like tuxracer and foobillard are the way 
to go, quake2 and similar native games may be played, but wiithout sound. 
(Continue reading)

Frank Bergmann | 2 Jul 2006 13:06
Picon
Picon

ltspfs, local dev and nx

Local dev with ltspfs is working for us very well if the clients are
connected to the server via xdmcp.
Actually, some of our clients are connected via nomachines nx client and for
them access to local devs are not working, most likely because nx changes
the $DISPLAY-Variable to somthine like unix: ...
Is there a way to get ltspfs working with nx-connections and is this known
problem?

Frank

--------
Software: ltsp 4.2 and OpenSuse 10.1

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Cristi Mitrana | 2 Jul 2006 15:45
Picon

Re: LTSP and 3d gaming

On 7/1/06, SoNicX <sonicx_@...> wrote:
> hello again folks.
> after spending quite some hours trying to run opengl games and wine/cvscedega
> classics i came to the concluson: this is a pain in the ass. if i might say
> so. here some games i tried:
> quake I-iV
> doom III,lxdoom
> diablo 2 (with wine)

 DRI does not work 'over the wire', period. You must be running them
as local application to get 3d acceleration to get OpenGL hw support
on the X server. Start from here and experiment forward.

--

-- 
mitu

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Cristi Mitrana | 2 Jul 2006 15:49
Picon

Re: LTSP and 3d gaming

On 7/1/06, SoNicX <sonicx_@...> wrote:
> hello again folks.
> after spending quite some hours trying to run opengl games and wine/cvscedega
> classics i came to the concluson: this is a pain in the ass. if i might say
> so. here some games i tried:
> quake I-iV
> doom III,lxdoom
> diablo 2 (with wine)
> many,many opensource opengl like tuxracer,foobillard,armagetron,chromium...
> there are two major problems, the first is DRI. as i imagined, there is no DRI
> support using ltsp and dipe.de`s nvidia driver package for ltsp. as direct
> rendering infrastr. spells, it tries to go arround the xserver to save time,
> but the xserver is what is used. i dont think there is some way around it to
> implement a DRI support by using network to send data.
> the second problem was, of course, the sound. while xine for example plays
> back even large hq files quite syncronized, all games i have tried had their
> sound skrewed up.
> while the smaller games, the open source ones, were still playable without
> DRI, but with GLX, the sound was kind of 1-2seconds late.
> larger games, q3a and up wouldnt run at all in with their native binaries,
> because of the missing GLX. quake I+II run smoothly, using GLX support, but
> with sound not even near to what it should be, it studders, lags, just sounds
> terrible. i tried all possible sound configurations i was able to set up. the
> problem with the sound seems to be, besides the latency (which would be ok i
> think), the fact that those games spit out 22khz sound, which just wont work
> like i wanted it to. 11khz is even worse. it tried some resampling ideas and
> so onbut all to no avail.
 Have you tried running with an open source client that has alsa
support (for Q1-Q3) ?
 There is a icculus.org Quake3 client that is well developed, for Q1
(Continue reading)

Krishna Murphy | 3 Jul 2006 03:17
Picon

Re: ltspfs, local dev and nx

Frank, et. al.-

1) How can one tell if xdmcp is being used? I think I am, but...
2) Do you have any local hard drives, and if so, how are they specified?

-Krishna

On Sun, 2 Jul 2006, Frank Bergmann wrote:

Local dev with ltspfs is working for us very well if the clients are
connected to the server via xdmcp.
Actually, some of our clients are connected via nomachines nx client and for
them access to local devs are not working, most likely because nx changes
the $DISPLAY-Variable to somthine like unix: ...
Is there a way to get ltspfs working with nx-connections and is this known
problem?

Frank

--------
Software: ltsp 4.2 and OpenSuse 10.1

Using Tomcat but need to do more? Need to support web services, security?
Get stuff done quickly with pre-integrated technology to make your job easier
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http://sel.as-us.falkag.net/sel?cmd=lnk&kid=120709&bid=263057&dat=121642
_____________________________________________________________________
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      https://lists.sourceforge.net/lists/listinfo/ltsp-discuss
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(Continue reading)


Gmane