2 Jan 02:50
How to Make Activity Designers Happy , Parts I and II
This is a draft of a multi-part article I plan to post to OLPC News. It is very long but I would very much appreciate your opinions and feedback. Your input will make it a better article once published. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> This OLPC project seems to be going pretty well as of late December 2008. G1G1 v2 is well underway, there are a number of successful pilots going on, and a number of larger-scale pilots will come online this spring and coming summer. Still, there is a big gaping whole in the middle of our little education project. There just aren't enough activities. Mind you, we have some seriously awesome activities such as Etoys, Scratch, TamTam, and others. We have tremendous depth but very limited breadth. By breadth, I mean interactive activities for language, history, geology, health, etc. In order to expand the range of activities, we need to recruit a lot more activity developers and make it dead-simple for them to contribute. <strong>But Which Developers?</strong> Let's think about who we want to recruit. We're talking about breadth here so we need experts on Nepali grammar, Pashto vocabulary, Philippine history, and Andean geography. The good news is that there are technically-oriented people out there that know these things and want to help.(Continue reading)
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