Eddy Petrișor | 2 Jun 2008 14:07
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Re: my english is bad

2008/5/31 yeKcim <yekcim <at> crocobox.org>:
> http://www.wormux.org/blog/index.php?2008/05/31/49-full-circle-magazine-the-best-place-to-speak-about-wormux
>
> any comment ?

To answer your question „why ask there" I think that comes from the
wrong perception of the Ubuntu does more than it actually does and
that in the Ubuntu community there are more newbies which are more
accustomed with the lack of info and support from the authors of the
applications (like is for many Windows apps).

About the question itself, I don't know, it probably will, but why
doesn't he try?

--

-- 
Regards,
EddyP
=============================================
"Imagination is more important than knowledge" A.Einstein
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Kurosu | 6 Jun 2008 23:34
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[Bug 174363] Re: wormux crashed with SIGSEGV in TTF_SetFontStyle()

Handling by upstream (myself and user gentildemon)

** Changed in: wormux (Ubuntu)
     Assignee: (unassigned) => Wormux Team (wormux)

--

-- 
wormux crashed with SIGSEGV in TTF_SetFontStyle()
https://bugs.launchpad.net/bugs/174363
You received this bug notification because you are a member of Wormux
Team, which is a bug assignee.
Launchpad Bug Tracker | 6 Jun 2008 23:34

[Bug 174363] [NEW] wormux crashed with SIGSEGV in TTF_SetFontStyle()

You have been subscribed to a public bug:

Binary package hint: wormux

Wormux crashed before it even started. I used the menu shortcut. When I
try to launch Wormux in Terminal, it gives me the following:

$ wormux 
o Reading default config file
o Reading personal config file
o Bind text domain to: /usr/share/locale
o Codeset: UTF-8
o Text domain: wormux
=== Wormux version 0.8beta2
=== Authors: Lawrence AZZOUG, Anthony CARRE, Laurent DEFERT SIMONNEAU, Jean-Christophe DUBERGA,
Matthieu FERTRE, Sebastien GONZALVE, Reiner HERRMANN, Renaud LOTTIAUX, Yannig PERRE, Olivie SERRES,
Victor STINNER
=== Website: http://www.wormux.org

Wormux version 0.8beta2, Copyright (C) 2001-2006 Wormux Team
Wormux comes with ABSOLUTELY NO WARRANTY.
This is free software, and you are welcome to redistribute it
under certain conditions.

Read COPYING file for details.

Segmentation fault (core dumped)

I'm using Ubuntu hardy (development branch). This bug has appeared since
I last updated stuff through Update Manager (Dec 06).
(Continue reading)

yeKcim | 7 Jun 2008 23:31
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functionality deleted with 4537

4537 modification delete a fonctionnality. With new skins 
(https://gna.org/task/?6004) i add possibility to choose the weapon 
position (left/right hand) so bazooka doesn't hide head. With 4536 i can 
choose, with 4537 no :-S

---------------------------------------------------------
Author: gentildemon
Date: Tue May 27 23:11:31 2008
New Revision: 4537

URL: http://svn.gna.org/viewcvs/wormux?rev=4537&view=rev
Log:
[bug #11479] Jetpack timer and skin is invisible
Temporary bugfix which draw the weapon outside of WeaponMember::Draw

Modified:
     trunk/src/character/member.cpp
     trunk/src/game/game.cpp
---------------------------------------------------------

Is there a way to fix #11479 without deleting the functionality ?
Matthieu Fertré | 8 Jun 2008 10:39
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Re: [Wormux-cvs] r4577 - in /trunk: data/sound/share/profile.xml data/sound/share/start_turn.wav src/team/team.cpp

Jaka Kranjc a écrit :
> Author: lynxlynxlynx
> Date: Sat Jun  7 22:39:31 2008
> New Revision: 4577
>
> URL: http://svn.gna.org/viewcvs/wormux?rev=4577&view=rev
> Log:
> sound a bell when the local player starts his turn
> bell sound added from wesnoth
>
> Added:
>     trunk/data/sound/share/start_turn.wav   (with props)
>   

Please, convert this sound to ogg vorbis!

Regards,

Matt (gentildemon)

> Modified:
>     trunk/data/sound/share/profile.xml
>     trunk/src/team/team.cpp
>
>
> _______________________________________________
> Wormux-cvs mailing list
> Wormux-cvs@...
> https://mail.gna.org/listinfo/wormux-cvs
>
(Continue reading)

Matthieu Fertré | 8 Jun 2008 10:42
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Re: functionality deleted with 4537

yeKcim a écrit :
> 4537 modification delete a fonctionnality.

yes, I know. This is marked explicitly in the code and in the commit.

>  With new skins 
> (https://gna.org/task/?6004) i add possibility to choose the weapon 
> position (left/right hand) so bazooka doesn't hide head. With 4536 i can 
> choose, with 4537 no :-S
>
> ---------------------------------------------------------
> Author: gentildemon
> Date: Tue May 27 23:11:31 2008
> New Revision: 4537
>
> URL: http://svn.gna.org/viewcvs/wormux?rev=4537&view=rev
> Log:
> [bug #11479] Jetpack timer and skin is invisible
> Temporary bugfix which draw the weapon outside of WeaponMember::Draw
>
> Modified:
>      trunk/src/character/member.cpp
>      trunk/src/game/game.cpp
> ---------------------------------------------------------
>
> Is there a way to fix #11479 without deleting the functionality ?
>   

Of course, there is! But for my point of view, all the skin handling is 
buggy... (the weapon was sometimes drawn many times, sometimes not drawn 
(Continue reading)

Antti Harri | 8 Jun 2008 20:04
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Two bugs


o MSG: Hurry up, you are too slow !!

looked like it was appearing after every msg, even
the final:

Sound error: No sound found for sampledefault/weapon/syringe
o MSG: Hurry up, you are too slow !!
Action_ChangeCharacter:
char_index = 0
Playing character : 0 Beastie
Playing team : 0 Beastie
Alive characters: 1 / 2

o MSG: SnortSnarf (Snort) has died.
o MSG: Hurry up, you are too slow !!
Action_ChangeCharacter:
char_index = 3
Playing character : 3 Sguil
Playing team : 1 Snort
Alive characters: 2 / 4

o MSG: Sguil commits suicide !
o MSG: Hurry up, you are too slow !!
Action_ChangeCharacter:
char_index = 0
Playing character : 0 Beastie
Playing team : 0 Beastie
Alive characters: 1 / 2

(Continue reading)

TheGritche | 9 Jun 2008 21:48
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Wormux R4593 : a little bug found while playing

Hello,

while testing the last wormux SVN (rev 4593), i encountered this little 
bug :
I used some kind of grenade which exploded. The flames it produced 
destroyed the ground below a character, without touching this character.
But the character did not fall although there was no ground anymore 
below him.
The expected behavior would be the character to fall on the ground, 
maybe with damage depending on the height.

I provide with this email a screenshot of the bug which explains better 
what I mean, but if this screenshot is dropped by the mailing list, I 
can open a new bug on GNA with the same description and attach to it the 
screenshot, if you'd like me to do so.

By the way congratulation for your new release :)

Best regards,

David
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Aznar Jocelyn | 10 Jun 2008 09:19
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[mdesigner-contact] Créer des voix pour Wormux

Bonjour,

Hier soir, lundi 9 juin, lors d'un apéro avec les développeurs de
Wormux, nous avons discuté de l'idée de créer des voix pour les
personnages, qu'ils se répondent lorsqu'ils s'attaquent, encaissent un
coup, etc.

Nous nous sommes dit que peut-être Mdesigner serait intéressé pour
nous aider, en particulier en ce qui concerne l'enregistrement des
voix.

Pour les locaux, nous pourrions faire cela à la MCE.

Jocelyn

PS : Ce n'est qu'un court message pour savoir le projet vous tente, il
y a bien sûr quelques détails à régler, mais nous verrons cela plus
tard.
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Katchourine Yoann | 10 Jun 2008 09:46
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Re: [mdesigner-contact] Créer des voix pour Wormux

Il y avait déjà eux des discussions à ce sujet si je ne m'abuses...Il en
était ressortie que à part en faisant des Onomatopés ça ne serais pas super
intéressant et très lourd à mettre en place.
Sans parler de la taille du paquet qui va donc exploser....
Pour l'enregistrement je pense que Audacity est pas mal.

Il faut voir avec tout le monde :)

Mon avis : faut voir

Plorf
Yoann Katchourine
kay@...

Le 10 juin 2008 09:19, Aznar Jocelyn <lejocelyn@...> a écrit :

> Bonjour,
>
> Hier soir, lundi 9 juin, lors d'un apéro avec les développeurs de
> Wormux, nous avons discuté de l'idée de créer des voix pour les
> personnages, qu'ils se répondent lorsqu'ils s'attaquent, encaissent un
> coup, etc.
>
> Nous nous sommes dit que peut-être Mdesigner serait intéressé pour
> nous aider, en particulier en ce qui concerne l'enregistrement des
> voix.
>
> Pour les locaux, nous pourrions faire cela à la MCE.
>
> Jocelyn
(Continue reading)


Gmane