I modified the tile code, to free all totally transparent tiles.. so we gain
free ram, and transparent tiles aren't blitted to screen anymore..
So the speed should have increased with this :/
Mhh.. Could you come on irc, to discuss it?
Le Dimanche 13 Novembre 2005 13:34, Jean-Christophe Duberga a écrit :
> Between the revision 82 and 95, the framerate is falled down
> For exemple: in the map "grenouilles" 800x600 with exactly the same
> config parameters, I gives me a 46 fps with the old executable and only
> 24 fps with the new one (revision 96)
> I have a look with sysprof and the bottleneck remains the same ( in the
> groud display in SDL functions) , is the ground 2 times rendered ?
> The sysprof capture shot for theese that don"t have sysprof: