Victor STINNER | 2 Nov 2005 15:04

Spam in forum

Hi,

I saw some spam in Wormux forum! See that:
http://www.wormux.org/forum/search.php?search_author=toe938

Can someone reinstall phpBB module against bots? The module ask to write
what we can read in a random picture.

Bye, Haypo
Matthieu Fertré | 9 Nov 2005 21:36

Re: Spam in forum

Salut,

pour ma part, je sais pas faire! Il serait vraiment temps qu'on trouve 
un webmaster!

Matt

PS: Sorry for the non french people on the mailing list

Victor STINNER a écrit :

>Hi,
>
>I saw some spam in Wormux forum! See that:
>http://www.wormux.org/forum/search.php?search_author=toe938
>
>Can someone reinstall phpBB module against bots? The module ask to write
>what we can read in a random picture.
>
>Bye, Haypo
>  
>
>------------------------------------------------------------------------
>
>_______________________________________________
>Wormux-dev mailing list
>Wormux-dev@...
>https://mail.gna.org/listinfo/wormux-dev
>  
>
(Continue reading)

Jean-Christophe Duberga | 13 Nov 2005 13:34

framerate

Hello,

Between the revision 82 and 95, the framerate is falled down

For exemple: in the map "grenouilles" 800x600 with exactly the same 
config parameters, I gives me a 46 fps with the old executable and only 
24 fps with the new one (revision 96)

I have a look with sysprof and the bottleneck remains the same ( in the 
groud display in SDL functions) , is the ground 2  times rendered ?

The sysprof capture shot for theese that don"t have sysprof:
http://jeanchristophe.duber.free.fr/pub/capture_sysprof_wormux_r_96.png

Jean-Christophe

--

-- 
Jean-Christophe Duberga - http://jeanchristophe.duber.free.fr
webmaster du site MNEA  - http://www.mnea.fr

lds | 13 Nov 2005 13:48

Re: framerate

Hi!
I modified the tile code, to free all totally transparent tiles.. so we gain 
free ram, and transparent tiles aren't blitted to screen anymore..
So the speed should have increased with this :/
Mhh.. Could you come on irc, to discuss it?

Lodesi

Le Dimanche 13 Novembre 2005 13:34, Jean-Christophe Duberga a écrit :
> Hello,
>
> Between the revision 82 and 95, the framerate is falled down
>
> For exemple: in the map "grenouilles" 800x600 with exactly the same
> config parameters, I gives me a 46 fps with the old executable and only
> 24 fps with the new one (revision 96)
>
> I have a look with sysprof and the bottleneck remains the same ( in the
> groud display in SDL functions) , is the ground 2  times rendered ?
>
> The sysprof capture shot for theese that don"t have sysprof:
> http://jeanchristophe.duber.free.fr/pub/capture_sysprof_wormux_r_96.png
>
>
>
> Jean-Christophe

	

	
(Continue reading)

Victor STINNER | 14 Nov 2005 02:18

[fr] Journal sur Wormux dans LinuxFR

Salut,

Je trouve que Wormux manque de pub. Même si c'est en ultra
développement, faire de la pub fait pas de mal (surtout que là c'est
juste un journal linuxfr.org, pas une actu').
http://linuxfr.org/~haypo/19959.html

---

Je vais vous filer un coup de main pour la 0.7, mais euh, j'ai pas
beaucoup beaucoup de temps à y consacrer.

Premier commit : j'ai forcé l'utilisation de libxml++ 2.6, car l'API est
la même, et la version précédente (1.0) est très vieille et a tout
planté chez moi pour une histoire de libc5 (xml++ 1.0) VS libc6 (reste
du monde quoi :-)).

Victor
--

-- 
Victor Stinner - étudiant à l'UTBM (Belfort, France)
http://www.haypocalc.com/wiki/Accueil
Victor STINNER | 14 Nov 2005 04:24

Bug with ninja rope

Hi,

Ninja rope works well, great!

I just noticed that it's not possible to switch direction (right/left)
when using this weapon ...

Haypo
--

-- 
Victor Stinner - étudiant à l'UTBM (Belfort, France)
http://www.haypocalc.com/wiki/Accueil
Victor STINNER | 14 Nov 2005 05:21

Wormux in Wikipedia :-P

Only in french today:
http://fr.wikipedia.org/wiki/Wormux

Victor
--

-- 
Victor Stinner - étudiant à l'UTBM (Belfort, France)
http://www.haypocalc.com/wiki/Accueil
Victor STINNER | 14 Nov 2005 07:29

Can I kill ClanLib?

Hi,

Can I remove all CL* code?

ClanLib really sucks:

// Fucking API
#if CL_CURRENT_VERSION <= 0x0708
  CL_System::keep_alive(sleep_fps);
#else
  CL_System::keep_alive();
#endif

// Bug or feature? (but SDL don't need this ... "trick")
if (ActiveCharacter().GetDirection()==-1)
    x -= m_image.get_width();

// Can we hope less memory leaks from SDL? Yes I think so. So we will be
able to use Valgrind or sthg else to track Wormux memory leaks

Bye, Haypo
--

-- 
Victor Stinner - étudiant à l'UTBM (Belfort, France)
http://www.haypocalc.com/wiki/Accueil
Victor STINNER | 14 Nov 2005 07:48

Global variables

Hi,

I'm thinking about global variables. We have to minimize their number.
Examples:

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
extern ResourceManager resource_manager;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

=>

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
(somewhere else)
ResourceManager res;
...
InitWeapons(res);    // void InitWeapons(ResourceManager &res);
...
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Why is it better? Because:
- We control when the object is create
- So we can manage dependancies (instead of having empty constructor and
then Init())
- We control when the object is destroyed
- So it's easier to manage memory

The problem is that the task is heavy and complicated, but it would be
cool to do that. I started with ... main menu.

Haypo
(Continue reading)

Jean-Christophe Duberga | 14 Nov 2005 13:31

Re: framerate

lds wrote:

>Hi!
>I modified the tile code, to free all totally transparent tiles.. so we gain 
>free ram, and transparent tiles aren't blitted to screen anymore..
>So the speed should have increased with this :/
>Mhh.. Could you come on irc, to discuss it?
>  
>
Why not, I just look on the Contact page
I have never tried IRC need I an account ? xchat ist already installed 
on my machine, tell me when we can speak
Today I can until 20:00

see you
Jean-Christophe

--

-- 
Jean-Christophe Duberga - http://jeanchristophe.duber.free.fr
webmaster du site MNEA  - http://www.mnea.fr


Gmane