Nils Kneuper | 11 May 22:13 2012
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1.10.3 planned for Friday, 18th May

Hi everybody!
I just wanted to tell you that I plan to tag 1.10.3 some time around lunchtime
(in Europe) on Friday, 18th May. I already ran a pot-update and there were no
new/changed strings.
 <at> translators: If you want to be sure that your changes are included, please make
sure to send them in till thursday evening.
 <at> devs: If you have any fixes for 1.10.x left, please make sure to commit/port
them ASAP so that they can be included in 1.10.3. If you require string changes:
why did you wait this long with committing them?!? In case you got a blocker for
1.10.3 please make sure to notify me about it ASAP.
Cheers,
Nils Kneuper aka Ivanovic
roxxkatt | 24 May 00:46 2012
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Joining GSoC

I am a student at Illinois Institute of Technology, majoring in Electrical and Computer Engineering and Computer science, and I heard about GSoC yesterday, and I would like to join, and I would like to work on Justas Tomkus's project, "Particle engine for Battle For Wesnoth", which is mentored by Jeremy Rosen.

Is there any way I can join, and if so, what steps do I need to take to join/begin work?
_______________________________________________
Wesnoth-dev mailing list
Wesnoth-dev <at> gna.org
https://mail.gna.org/listinfo/wesnoth-dev
jeremy rosen | 24 May 10:13 2012
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Re: Joining GSoC

hello roxxkatt

it's a bit late for that, the application period finished quite some
time ago, and we are already in the active coding phase...

wesnoth will probably try to be in GSoC next year and we would be
happy to have you as a candidate at that point

regards
Boucman

On Thu, May 24, 2012 at 12:46 AM, roxxkatt <roxxkatt <at> yahoo.com> wrote:
> I am a student at Illinois Institute of Technology, majoring in Electrical
> and Computer Engineering and Computer science, and I heard about GSoC
> yesterday, and I would like to join, and I would like to work on Justas
> Tomkus's project, "Particle engine for Battle For Wesnoth", which is
> mentored by Jeremy Rosen.
>
> Is there any way I can join, and if so, what steps do I need to take to
> join/begin work?
>
> _______________________________________________
> Wesnoth-dev mailing list
> Wesnoth-dev <at> gna.org
> https://mail.gna.org/listinfo/wesnoth-dev
>
Bruno Wolff III | 24 May 14:19 2012
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Re: Joining GSoC

On Thu, May 24, 2012 at 10:13:32 +0200,
   jeremy rosen <jeremy.rosen <at> enst-bretagne.fr> wrote:
>hello roxxkatt
>
>it's a bit late for that, the application period finished quite some
>time ago, and we are already in the active coding phase...
>
>wesnoth will probably try to be in GSoC next year and we would be
>happy to have you as a candidate at that point

And you can always start working on stuff as a normal contributor now.
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Demanding asset contributors to license their work to a preset bundle of licenses instead of just GPL

Why are wesnoth graphics/audio asset contributors only asked to accept
the GPL-ing of the contributions? Instead there could be a preset
bundle of licenses, eg GPL + CCsomething.

If an asset is not based on an old (GPL-licensed) asset, the
contributor would have to approve the asset to be licensed for all the
licenses of the bundle; if an asset is based on a GPL-licensed asset,
the contributor would have to approve his improvements to be licensed
by all the licenses of the bundle. Also old assets' creators could be
bugged to license their assets under more licenses than before.

I do not think the considerations a potential contributor has towards
licensing his contributions to GPL+CCsomething are different from the
considerations he has towards licensing his contributions to GPL only.

Of course it would be a slow process; but in the long run, the
advantages (having the graphics&audio assets under a license suitable
for having such assets under) greatly outstrip the work (slightly
longer "do you understand & agree" speeches for new contributors than
they are now; mailing past contributors; maintaining separate
directories of GPL-licensed and bundle-licensed assets).

Gmane