Fabian Mueller | 23 Oct 16:19 2010
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Multiplayer Campaigns - Some set-up issues

Hello everyone,
I am having some problems with developing the multiplayer port of 
"Legend of Wesmere" (LoW).

Multiplayer campaigns can come in different types, I will focus on 
cooperative campaigns.

Cooperative Campaigns
      * The equivalent to Single Player campaigns
      * Legend of Wesmere falls into this category
      * Players vs Ai

In the example of LoW the multiplayer port uses the same files, 
differences between the modes
are handled with #ifdef MULTIPLAYER preprocessor directives.

LoW is split into 5 chapters, all being technical an own multiplayer 
campaign but connected
with the gsoc "persistent global variables" feature.
The motivation of the split is the fact that the players, starting with 
2 ones in chapter one,
collect more and more allies during the campaign.
Each ally is best played by another human player who is better recruited 
from the MP Lobby with
a fresh not started campaign than during a running one.

The definition of a difficult level is mandatory. Without one of the 
EASY, NORMAL or HARD symbols
predefined the campaign can't work for obvious reasons.
The first solution was a hardcoded HARD definition.
(Continue reading)

jeremy rosen | 24 Oct 04:32 2010
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Participating to google code in

Hello all

google has opened the google code in which is an open source
contribution competition for kids in the 13-17 age range

Basically FOSS projects create a list of easy tasks that students can
accomplish easily. students can claim these tasks and once they've
done three of these they get paid 100$, they can get up to $500 that
way, resolving more tasks will give them extra point toward a grand
price (a travel for them and a family member to the googleplex)

Only organisations that were members of GSOC can participate and
provide the tasks for the students. These tasks are not limited to
coding, there can be playtesting, translation, documentation, quality
assurence etc...

These task should be quite simple (doable in a couple of hours) and
targeted for people external to the projects, but we can provide lots
and lots of small tasks

There is no mentoring involved except providing the task lists and
generic advices...

you can learn more at http://code.google.com/gci

so the question for all of you people is : are we interested, and do
we have some tasks to provide which would bring something to the
projects.

here at GSOC we thought of stuff including
(Continue reading)

Timotei Dolean | 24 Oct 08:39 2010
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Re: Participating to google code in

Hi!

Well, I think, Wesnoth being known in linux world, there are kids in 13-17 who play it (there are a lot actually),
and would like to get introduced in the FOSS World and help their 'loved Game'.

The translations could have been greatly enhanced, especially because they are split
by categories, and are easy to handle with. Just needed to know english (and a dictionary)
to translate it in your own language.

Also, if you were talking about the aesthesics of the maps, were you referring
to the new terrains? That would be awesome, to convert all scenarios/campaigns
to the new ones.

+1 For reorganizing the wiki. Maybe that will help ppls to know better the code,
since some changes need to be based on the code. Or are we going to use
eventually the wiki/comment graber generator eventually?

I'd say a Yes for participating.

Timo

On 10/24/2010 05:32, jeremy rosen wrote:
Hello all google has opened the google code in which is an open source contribution competition for kids in the 13-17 age range Basically FOSS projects create a list of easy tasks that students can accomplish easily. students can claim these tasks and once they've done three of these they get paid 100$, they can get up to $500 that way, resolving more tasks will give them extra point toward a grand price (a travel for them and a family member to the googleplex) Only organisations that were members of GSOC can participate and provide the tasks for the students. These tasks are not limited to coding, there can be playtesting, translation, documentation, quality assurence etc... These task should be quite simple (doable in a couple of hours) and targeted for people external to the projects, but we can provide lots and lots of small tasks There is no mentoring involved except providing the task lists and generic advices... you can learn more at http://code.google.com/gci so the question for all of you people is : are we interested, and do we have some tasks to provide which would bring something to the projects. here at GSOC we thought of stuff including * playtesting 1.9 * playtesting mp campaigns * working on the wiki (reorganizing/checking) * helping on translations * reworking some wml macros * reworking the aethetic of maps so i'm particularly interested from people that might have such tasks available. We have to register to be an organisation before friday, but we just need to provide a list of task reflecting the sort of tasks we would provide to students (we can add more at any point, including during the code-in itself if we run out of tasks) please try to give feedback soon so we can work it out rapidely cheers Boucman _______________________________________________ Wesnoth-dev mailing list Wesnoth-dev <at> gna.org https://mail.gna.org/listinfo/wesnoth-dev

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jeremy rosen | 24 Oct 19:31 2010
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Re: Participating to google code in

Ok, we have started a page on http://wiki.wesnoth.org/GCI to collect
task ideas, please help us fill it in before friday so we can register
as a project

On Sat, Oct 23, 2010 at 11:39 PM, Timotei Dolean
<timotei_cluj <at> yahoo.co.uk> wrote:
> Hi!
>
> Well, I think, Wesnoth being known in linux world, there are kids in 13-17
> who play it (there are a lot actually),
> and would like to get introduced in the FOSS World and help their 'loved
> Game'.
>
yes, we thought that wesnoth would be a prefect project for GCI

> The translations could have been greatly enhanced, especially because they
> are split
> by categories, and are easy to handle with. Just needed to know english (and
> a dictionary)
> to translate it in your own language.
>

:) hopefully 13 year old grammar will be better in other languages
than french :P
> Also, if you were talking about the aesthesics of the maps, were you
> referring
> to the new terrains? That would be awesome, to convert all
> scenarios/campaigns

yes, that's the idea... no game changes, but spreading all the new
terrains over the old equivalent ones. It would be cool if the people
that did this so far could tell us how offloadable this task is

> to the new ones.
>
> +1 For reorganizing the wiki. Maybe that will help ppls to know better the
> code,
> since some changes need to be based on the code. Or are we going to use
> eventually the wiki/comment graber generator eventually?
>
reorganizing the wiki is a great generic idea, but i'm not sure how we
want it reorganized, if you have some more precise idea, could you
fill in a template in the task list ?

> I'd say a Yes for participating.
>
thx for the support

> Timo
>
> On 10/24/2010 05:32, jeremy rosen wrote:
>
> Hello all
>
> google has opened the google code in which is an open source
> contribution competition for kids in the 13-17 age range
>
> Basically FOSS projects create a list of easy tasks that students can
> accomplish easily. students can claim these tasks and once they've
> done three of these they get paid 100$, they can get up to $500 that
> way, resolving more tasks will give them extra point toward a grand
> price (a travel for them and a family member to the googleplex)
>
> Only organisations that were members of GSOC can participate and
> provide the tasks for the students. These tasks are not limited to
> coding, there can be playtesting, translation, documentation, quality
> assurence etc...
>
> These task should be quite simple (doable in a couple of hours) and
> targeted for people external to the projects, but we can provide lots
> and lots of small tasks
>
> There is no mentoring involved except providing the task lists and
> generic advices...
>
> you can learn more at http://code.google.com/gci
>
> so the question for all of you people is : are we interested, and do
> we have some tasks to provide which would bring something to the
> projects.
>
> here at GSOC we thought of stuff including
> * playtesting 1.9
> * playtesting mp campaigns
> * working on the wiki (reorganizing/checking)
> * helping on translations
> * reworking some wml macros
> * reworking the aethetic of maps
>
> so i'm particularly interested from people that might have such tasks
> available.
>
> We have to register to be an organisation before friday, but we just
> need to provide a list of task reflecting the sort of tasks we would
> provide to students (we can add more at any point, including during
> the code-in itself if we run out of tasks)
>
> please try to give feedback soon so we can work it out rapidely
>
> cheers
> Boucman
>
> _______________________________________________
> Wesnoth-dev mailing list
> Wesnoth-dev <at> gna.org
> https://mail.gna.org/listinfo/wesnoth-dev
>
>
>
> _______________________________________________
> Wesnoth-dev mailing list
> Wesnoth-dev <at> gna.org
> https://mail.gna.org/listinfo/wesnoth-dev
>
>

Gmane