Re: Art Scholarship Proposal
<kpolikeit <at> web.de>
2009-05-20 21:35:58 GMT
Hi,
that sounds like an interesting plan! Just one question:
If this works like GSoC - where and how do you plan to acquire students?
Will we post ads on art forums? And which ones? As far as I know GSoC
works because it is already well known and promoted and thus gets the
attention of interesting/talented participants. How will we get the attention
of artists not already involved in open source games?
Greetings, Kitty
> -----Ursprüngliche Nachricht-----
> Von: "Noy" <neuhausercova <at> gmail.com>
> Gesendet: 19.05.09 23:00:39
> An: dev-talk <wesnoth-dev <at> gna.org>
> Betreff: [Wesnoth-dev] Art Scholarship Proposal
> Greetings
>
> Over the past few weeks a proposal has been raised for the creation of
> a Wesnoth GSOC-like art scholarship. I've spoken to several developers
> including Dave, Jetryl and Ivanovic on this topic, and this email is
> really an compilation of those discussions.
>
> I believe the reason behind the proposal is fairly simple; If wesnoth
> desires continued growth in the future, it is essential that we
> embrace a holistic approach to our development. While enhancing GUI,
> stats server or mp security are important issues, so is art
> development. I doubt anybody can deny the exceptional contribution
> made by Kitty, Lord Bob and Jetryl to the game over the past year.
> This proposal intends to build on that by developing our young talent
> base. At the same time it is a philanthropic endevour, where we are
> offering a student the opportunity to enhance their art skills over
> the summer.
>
> Wesnoth financial situation is well suited for such a proposal. With
> the completion of this year's GSOC in September we will have an
> operating reserve of between $5,000 and $7,000 dollars. Based on this
> and some discussions, I believe there are two acceptable options; a
> single $2,500 scholarship or two at $1,500 each. This would leave at
> minimum $2,000 for other contingencies.
>
> The mechanics of the scholarship would closely resemble how we manage
> the GSOC process. We would retain the mentoring process the summer of
> code uses, with Jetryl as the lead person. However the nature of art
> as a medium in our project compared to coding requires some
> adjustments to the payment and oversight scheme. GSOC projects
> typically are end loaded; though there is constant interaction between
> the mentor and student, the project is typically finished at the end.
> As such the money is disbursed at the beginning and end of the
> project. For an art project, we would expect a number of pieces to be
> completed over the project length. Therefore a progressive payment
> scheme seems more appropriate, where money is allocated when the
> student reaches certain milestones. This transfers some of the onus
> from the student to the mentor, as the latter would need to identify
> the development path of the student. I submit that a prospective
> student would identify some areas where he or she would like to
> improve, to which the mentor would design a program around. As an
> illustrative example, if this program was run from June 1st to
> September 1st, having four milestones (one every three weeks
> consisting of a piece of art or two) might seem reasonable. Upon each
> assignment's completion funds would be disbursed. Again I'm not
> suggesting how it should be, just to illustrate how it might be
> organized.
>
> While this system may seem to be somewhat onerous compared to GSOC,
> there are several good reasons for it. First is the fact that we are
> running this for the first time and don't have an adequate
> understanding of how this may turn out. By using a progressive scheme
> we can ensure the money is being used effectively throughout. I would
> rather this be run somewhat stringently the first time and then relax
> our procedures for subsequent attempts, if we decide to repeat it in
> the future. The second reason is the unique area for art. Unlike other
> gsoc programs which are widely critiqued by all the developers, we
> only have one individual in this area. Since Jetryl is the only art
> developer involved in day to day management of wesnoth, it would be
> difficult for our community to effectively assess the scholarship's
> outcome. Having clear milestones enables us to maintain an adequate
> level of oversight that is consistent with the GSOC program.
>
> Obviously comments are welcome, but I would suggest that we move
> quickly on this proposal if it is approved.
>
> Noy.
>
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