Nils Kneuper | 1 Jan 2008 15:36
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Re: Feature freeze for 1.4


Okay, so what is the current status, which plans do you have? Are there any more
features you do want to implement or can I freeze everything? I will at least
wait one more week until I do freeze things. In this time you can either send a
mail, write a forum pm or ping me in irc to tell me to wait a little longer, if
possible with an estimate of how much time you need. From the freeze (freeze =
no new/changed string and features) on it will take at least 6 weeks until the
release of 1.4 and I would like to have it out in the middle of march. So I
would really like to start the feature and string freeze in one week, if that is
possible.

To give you some idea of the rest of the timeline:
* once the freeze starts translators do have four weeks to work on translations
and report spelling mistakes.
* once this four weeks are over, the spelling and grammer fixes (and only those)
will be applied. At this time I would like to start with the first rc. Maybe
this can happen at FOSDEM, we will see...
* right after those known spelling fixes are done, translators do have at least
two weeks until 1.4 final is out. Those two weeks are the time for use to a)
squash more bugs and b) write up some nice announcement. I'd say that we should
at least wait three or four days between tagging/branching off 1.4 (yes, we will
only branch with the final release) and announcing that release.

Once the feature/string freeze is started, only important bugfixes can delay the
shedule.If you have any important stuff and plans that should allow the delay of
1.4, please do add it in that list: http://www.wesnoth.org/wiki/Wesnoth1.4Features
It would be nice to have some general plans on which bugs you want to work and
such in there, too, though it is not needed, if you keep track of that stuff in
the bugtracker.

(Continue reading)

Eric S. Raymond | 1 Jan 2008 15:50
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Re: Feature freeze for 1.4

Nils Kneuper <crazy-ivanovic <at> gmx.net>:
> Okay, so what is the current status, which plans do you have?

Two features are in my queue, both wmllint enhancement requests that are
not essential before releaee.  

No major bugs are in my queue, and only one minor one.

I will be tuning THoT -- Underlevels is too difficult as it is now -- but
otherwise have no fixed plans other than bug-stomping.
--

-- 
		<a href="http://www.catb.org/~esr/">Eric S. Raymond</a>
Mark de Wever | 1 Jan 2008 16:17
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Re: Feature freeze for 1.4

On Tue, Jan 01, 2008 at 03:36:35PM +0100, Nils Kneuper wrote:
> -----BEGIN PGP SIGNED MESSAGE-----
> Hash: SHA1
> 
> Okay, so what is the current status, which plans do you have? Are there any more
> features you do want to implement or can I freeze everything? I will at least
> wait one more week until I do freeze things. In this time you can either send a
> mail, write a forum pm or ping me in irc to tell me to wait a little longer, if
> possible with an estimate of how much time you need. From the freeze (freeze =
> no new/changed string and features) on it will take at least 6 weeks until the
> release of 1.4 and I would like to have it out in the middle of march. So I
> would really like to start the feature and string freeze in one week, if that is
> possible.

I've no features which I want to implement for 1.4.
I still hope to get MP campaigns in a playable state before 1.4. I
already started to work on it, but it's unknown how many bugs remain.
I slowly started to tackle the list with open bugs as well and hope
we can reduce the count even more before tagging 1.4.

Regards,
Mark de Wever aka Mordante/SkeletonCrew
Nils Kneuper | 1 Jan 2008 16:50
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Re: Feature freeze for 1.4


I did now write down the release plans for 1.4 in the wiki:
http://www.wesnoth.org/wiki/Wesnoth1.4ReleasePlan . Please comment on the
current schedule in IRC and/or via mail.
Cheers,
Nils Kneuper aka Ivanovic

Benoit Timbert | 1 Jan 2008 18:53
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Re: Feature freeze for 1.4

Here is my plan of feature implementation for 1.4 :
- Implement FR #10600 (quite sure, probably around next week-end): random
faction from a subset of the available factions.
Quite useful for some UMC where you want a random good faction and random bad
faction for example or you want a random all but one faction (which would be
used for the AI for example).

- Some functions to tell more easily the coordinates of the neighbour hex on the
NW, stuff like that (still a vague plan about how it will work, so unlikely
(because it is quite short in time and i'm lazy))

- Some improved support of variable objects (vague plan, unlikely for 1.4)

- Translation support improvements (none planed, but i'm find or i'm told about
places where it would be useful, i'll likely implement some.

So i only plan to implement one thing with no string changes, but perhaps a
little more.
c't computer magazine | 7 Jan 2008 18:50
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Battle For Wesnoth on c't software DVD

[Deutsche Fassung: siehe unten.]

Dear Software Author,

As in previous years, in 2008 some issues of c't magazine include a 
covermount CD/DVD-ROM. The DVD-ROM that will come with c't 04/2008 
features a hand-selected collection of free- and shareware programs 
as well as fully registered versions. This compilation includes 
office software and games. Your Software "Battle For Wesnoth" 
has been pre-selected to be part of this collection. 

Each program on DVD will be described in detail in the magazine.

To put your software on the DVD we need your consent as soon as possible, 
since the deadline is imminent. It can easily be given on our Website at

http://www.heise.de/bin/ct/shareware/cdprod.pl?id=11562&k=e89f19404f12ec9a4c29e14314c70e27&l=e

where you will find a form for your data. In order to protect your information
we generated the following authentification code for you:

e89f19404f12ec9a4c29e14314c70e27

To be able to include your software we need your consent until the 
01/13/2008 at the latest.

Thanks a lot for your assistance!

In case you haven't heard about c't: with about 400.000 sold copies every 
fortnight we are among Europe's most successful computer magazines. 
(Continue reading)

Nils Kneuper | 7 Jan 2008 19:36
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Re: Battle For Wesnoth on c't software DVD


I am currently answering that form with the other dudes from the irc chan. A
short list of what I am entering/did enter:

--------
Program name: Battle For Wesnoth
Latest version: 1.2.8
Release date: 11/27/2007
Minimum processor clock speed required: 600MHz
Minimum memory (RAM) required: 128MB
Registration fee: kostenlos (free for charge)
The software is: *other: open source
Any limitations of the trial version (if applicable): *empty*
Any other programs, additional material or samples that you would like to
mention: The programm is licensed under the GPL so it is mandatory to either
provide the sourcecode or at least link to the website since there you can get
the sources.
Program language (If your software supports more than one language, including
german, please choose "Deutsch".): Deutsch
Internet URL: www.wesnoth.org
Supported Operating Systems: (I hope that list is correct, but it should be for
1.2.x)
Linux
Mac OS X
Mac OS X/Intel
Windows 95
Windows 98
Windows ME
Windows NT
Windows 2000
(Continue reading)

Piotr Cychowski | 8 Jan 2008 05:09
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Re: Battle For Wesnoth on c't software DVD

> Supported Operating Systems: (I hope that list is correct, but it should
> be for
> Windows 95
> Windows NT
> Windows 2003

I hope that above three are correct as well, I have had or seen (on the 
forums) no feedback on these versions. There should be no problems with 
2003 as it's (in very simplified description) beefed up 2000, but there 
might be trouble with 95 and NT regarding certain system dll file 
presence versions. On the other hand everything might work flawlesly. I 
just don't know. If anyobdy has a possibility to test Wesnoth on above 
three Windowses it would be good to do that, if not it would be probably 
safest to describe the compability as Win 98+.

----------------------------------------------------
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Wybierz z nami Internetowego SportoWWWca Roku.
Oddaj swój głos na najlepszego. - Kliknij:
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David White | 8 Jan 2008 06:07

Re: Battle For Wesnoth on c't software DVD


On Tue, 2008-01-08 at 05:09 +0100, Piotr Cychowski wrote:
> > Supported Operating Systems: (I hope that list is correct, but it should
> > be for
> > Windows 95
> > Windows NT
> > Windows 2003
> 
> I hope that above three are correct as well, I have had or seen (on the 
> forums) no feedback on these versions. There should be no problems with 
> 2003 as it's (in very simplified description) beefed up 2000, but there 
> might be trouble with 95 and NT regarding certain system dll file 
> presence versions. On the other hand everything might work flawlesly. I 
> just don't know. If anyobdy has a possibility to test Wesnoth on above 
> three Windowses it would be good to do that, if not it would be probably 
> safest to describe the compability as Win 98+.

I would bet against it working on Win95. I'm also doubtful about it
working on Win98. Unless someone provides evidence otherwise, I'd say we
advertise it as WinME+

As a data point though, 0.02% of Windows users visiting our website use
Windows 95. 1.12% use use Windows 98. Considering our web site gets
thousands of visits a day, this ends up being a significant number. I
wouldn't imagine users would visit that often if they couldn't use the
software.

David

> 
(Continue reading)

Thomas Baumhauer | 8 Jan 2008 22:26
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Re: Battle For Wesnoth on c't software DVD


On Mon, 2008-01-07 at 21:07 -0800, David White wrote:
> On Tue, 2008-01-08 at 05:09 +0100, Piotr Cychowski wrote:
> > > Supported Operating Systems: (I hope that list is correct, but it should
> > > be for
> > > Windows 95
> > > Windows NT
> > > Windows 2003
> > 
> > I hope that above three are correct as well, I have had or seen (on the 
> > forums) no feedback on these versions. There should be no problems with 
> > 2003 as it's (in very simplified description) beefed up 2000, but there 
> > might be trouble with 95 and NT regarding certain system dll file 
> > presence versions. On the other hand everything might work flawlesly. I 
> > just don't know. If anyobdy has a possibility to test Wesnoth on above 
> > three Windowses it would be good to do that, if not it would be probably 
> > safest to describe the compability as Win 98+.
> 
> I would bet against it working on Win95. I'm also doubtful about it
> working on Win98. Unless someone provides evidence otherwise, I'd say we
> advertise it as WinME+

I have access to a Win98 machine and can test compatibility with this
particular OS (I remember a 1.2 beta running on it so I think there is a
good chance it is going to work).

Gmane