5 Sep 2006 09:31
World of Wesnoth - the setting
Hogne Håskjold <haskjold <at> pvv.org>
2006-09-05 07:31:15 GMT
2006-09-05 07:31:15 GMT
Hi I have been following some attempts at fleshing out the setting of Wesnoth on the forum and have observed that every one of them has failed miserably. Flamewars and undermining of any attempt that doesn't fit peoples own ideas of how it should be has been widespread. I find the setting of Wesnoth to be hugely neglected and atm rather bland and boring. Also people working on campaigns don't have a decent baseline to work from. However I think it has the potential to be much more. So I propose the following: Put together a dev team much like the MP team which will have ~full control over the setting. They will be allowed to detail the setting and make it coherent, but they have to adhere to mainline (races, official campaings etc). Since we might not get many volunteers we should try to be modest in the initial goals. We could start with small things like deciding where the heck the various races live and originate from. This doesn't need to be much. An example: "Saurians once had an empire (believed to be on island X), it fell. Now they are nomadic and live in swamps which other races shun" and decide on 2-3 main habitat areas. This would then become the official stance and could use the forum for further details, but with firmer control. There are people more familiar with the setting than me, but I will help to try to get this thing rolling if the idea get any support.(Continue reading)
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