11 Sep 2003 06:08
Beta: TTDPatch 2.0 beta 5 released
I've released beta 5. You can download it as usual from http://www.ttdpatch.net/beta/ or one of the mirrors. I've also updated the manual with explanations for how the new graphics work, the town growth switches and the realistic acceleration, as well as other improvements. It's also at the beta site, at http://www.ttdpatch.net/beta/#manual One big change in beta 5 was written by Csaba Varga. Now the experimentalfeatures switch is a bit switch, and he wrote several new experimental features, including shared vehicle orders, vehicles being colour-coded by profits in the vehicle list, and the finance window not opening every January 1st. For a full description and info on how to use the shared orders, please read the manual entry. Marcin Grzegorczyk fixed lots of bugs, both in TTD and in TTDPatch, you can find the full list below. He also improved the size and positioning of some windows, so that the names and descriptions of new vehicles fit in properly. Finally, I made the game remember the previous track type, and use it as a default for the rail construction window. Now you don't have to keep changing it every time you open the window. Also, all engines now correctly emit the right effect type (steam, smoke or sparks) even in mixed multi-head setups, and steam engines stop smoking inside tunnels. Using miscmods 1024 you can even have them emi steam twice as fast and have the steam last longer, for a more realistic look. Note that if there is too much steam, you may run out of "slots" for steam plumes, which are limited at 160. However you can use "morevehicles" to increase this number if you(Continue reading)
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