18 May 2010 12:50
Modeling cars with blender
Fabio Viola <fabioviola <at> salug.it>
2010-05-18 10:50:31 GMT
2010-05-18 10:50:31 GMT
Hello, I'm Fabio Viola, an old TORCS fan and a mailing list member. I would like to ask you something about modeling cars with Blender... I created 3 cars and textured them using base texturing methods. They all works fine in TORCS.. here's one of my creatures: http://salug.it/~fabioviola/dmc4.png http://salug.it/~fabioviola/dmc6.png Now I would like to use UV mapping and it's here that I'm having the biggest trouble: once I UV mapped the car I exported it to .ac, then converted to .acc removing lines starting with "crease" (as I read on a tutorial). Well... I have no texture and the car is invisible in TORCS :( How can I export the car to .acc including the texture? And how can I save the texture to an .rgb file? Can you explain me the right procedure I have to follow to model TORCS cars with blender? Thank you very much, Fabio ------------------------------------------------------------------------------
Eager to see the tutorial, Torcs lacks a bit in this sense.
Ocirne
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