6 Oct 2004 18:04
merge
Christos Dimitrakakis <dimitrak <at> idiap.ch>
2004-10-06 16:04:51 GMT
2004-10-06 16:04:51 GMT
I merged my maintainance code with the latest torcs code. This does not include any new features, but merely bugfixes of older ones and slight improvements in mature modules, such as the grsound module. Please do test, as this code changes interfaces/car.h and modules/graphic/ssgraph/grmain.h - among other things. The learning library is not touched. I think maybe I should move it to the robottools directory, it seems nicer. My work on the learning led to the development of a new learning technique, so I am busy trying it out on some experiments and writing a paper about it, though I have not tried it yet on TORCS. (still toy problems like controlling an inverted pole and stuff). However as far as TORCS is concerned, and with respect to learning, I am not sure if it is good to combine learning with an already good, but very constrained robot, or with a mediocre but quite adaptible one - hey, maybe that's a good research topic. -- -- Christos Dimitrakakis IDIAP (http://www.idiap.ch/~dimitrak/main.html) ------------------------------------------------------- This SF.net email is sponsored by: IT Product Guide on ITManagersJournal Use IT products in your business? Tell us what you think of them. Give us Your Opinions, Get Free ThinkGeek Gift Certificates! Click to find out more http://productguide.itmanagersjournal.com/guidepromo.tmpl
BTW, I redirected the thread to the torcs-devel mailing list because other
people can be interested so please use "reply-all" in your mailer to have the
list in copy.
Eric.
Mihnea Galeteanu wrote:
> i'm not sure what you mean...Basically what I need to do is define somehow that the image on a bilboard has to
come from a url. Where do I do that? How do I bring together the xml and the ac file. Can you give me a sample of
how the xml file would look like? Can I write my own texture loader so that I can say this track segment has
texture test.mike and when i try to load mike i go on the web and grab the test texture? How would I define this
in the track.xml file?
>
> -----Original Message-----
> From: Eric Espie [mailto:eric.espie <at> free.fr]
> Sent: Sunday, October 17, 2004 4:14 PM
> To: Mihnea Galeteanu
> Cc: 'torcs-users <at> lists.sourceforge.net'
> Subject: Re: [Torcs-users] Texttures and the internet
>
>
> Mihnea Galeteanu wrote:
>
>>would i be able to define them in the xml definition of the track?
it's the PLIB loader that is used for that.
well you'll have to add some additional parameters to the loader
in order to use your own image loader, check the ssgLoaderOptions
for that.
Eric.
Mihnea Galeteanu wrote:
> It seams that grutil is not invoked for textures loaded from the ac or acc file, but only for those defined in
the xml file.
>
> -----Original Message-----
> From: Eric Espie [mailto:eric.espie <at> free.fr]
> Sent: Sunday, October 17, 2004 4:08 PM
> To: Mihnea Galeteanu
> Cc: torcs-users <at> lists.sourceforge.net
> Subject: Re: [Torcs-users] Texttures and the internet
>
>
> Mihnea Galeteanu wrote:
>
>>I want to add an extension to torcs that will allow me to demonstrate
>>textures being downloaded from the web. Where would I start this
>>endeavour? I'm new to torcs and from what I understand, textures are
>>defined in the track's xml definition file. Am I wrong? What would I
>>need to do to be able to put a url as the source of the texture? Thanks,
>>
>>Mihnea (Mike) Galeteanu
>>
>>
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