srikanth689 | 30 Sep 15:48 2015
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Fwd: Problem while installing libraries for TORCS


---------- Forwarded message ----------
From: <srikanth689 <at> gmail.com>
Date: Wed, Sep 30, 2015 at 9:48 AM
Subject: Problem while installing libraries for TORCS
To: torcs-users <at> lists.sourceforge.net


Hello,

Im new to Torcs game and I wanted to install it to play initially and then for my research work.
I installed Ubuntu 14.04 and then TORCS through the software center in Ubuntu.

After this I followed the robot tutorial guide for TORCS and then entered the following
$ glxinfo | grep direct

For this I got a response direct rendering: Yes.

But after this step, when I enter the command $ rpm -qa | grep glut, nothing happnes in the command window. So I installed the free glut 3 - dev and all the related glut packages.
Even then there is no change. Subsequently the other steps are also behaving the same way.

Can some one please help me out with the manual installation of TORCS and the other libraries like glut, mesa glut, plilb and openAL

Thanks in advance

--
Thanks & regards

Srikanth AS



--
Thanks & regards

Srikanth AS
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Priyanka Bhattacharjee | 24 Sep 13:13 2015
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Re: TORCS Usability

Hello All,

I am new to 3D game development using OpenGL etc.

I need to make a viewer which basically shows company cars in drive ( straight track) displaying some performance graphs on Windows

We have information like time, distance/speed for the drive. I looked up TORCS and wasn’t sure if the framework could be used for such basic 3D Car simulation.

Please could you advise if TORCS can be used for the same as the rendering framework.

Thanks in advance

 

Kind Regards,
Priyanka

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Priyanka Bhattacharjee
Mercedes Benz Research and Development India
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

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Gilson Carciofi Junior | 4 Aug 04:48 2015
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TORCS.vcproj

Hi,

 

Congratulations to all TORCS developers !!

 

I download torcs-1.3.6.tar.bz2 and unzip with winrar.

 

When I opened TORCS.sln with VS2008, that message is showed:

                Can’t open torcs.vcproj file

 

Can anyone help me about this error message ?

 

Is there something that I have forgotten to do ?

 

Regards.

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糖糖控 | 30 Jun 16:30 2015

slippery road -I am a member now!I am asking for your help...

Hi,

All the TORCS developers !Thank you for developing this fabulous game!
I am working on this sortware to simulate real driving. I want to drive on a very slippery road.
Sadly,changing coefficient of friction and rolling resistance of the surface did not create a kind of real slippery feeling.
Can you please give me some suggestions on it?

Really appreciate!!!



freesugartee


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nitrofurano | 20 Mar 14:04 2015
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Owen McAree | 3 Dec 11:01 2014
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Question about tdble type and vehicle position

Hello developers,

Firstly I'd like to say thanks for creating such a great piece of software! I've just started a research job and will be using TORCS extensively to study the behavior of autonomous vehicles.

I have written a small interface between TORCS and MATLAB such that I can I can prototype my algorithms quickly and I have come across a small problem. The 'tdble' type used by TORCS is defined as a float, which for the majority of parameters makes sense but when working with the vehicle positions I have found some numerical errors creeping in to the integration inside SimCarUpdatePos (in car.cpp). The issue comes about when two vehicles have very similar (but not identical) velocities, which when integrated with the position get truncated to be identical. This has the effect that computing the distance between two vehicles returns a constant value (as the velocities are being made identical). I have attached a plot illustrating the bug, it shows the computed distance between two vehicles (one following the other with near identical velocity) when the lead vehicle brakes.

At first I thought I could simply change the definition of tdble to double and this would solve the problem, but it seems that tdble is not used consistently through the source, so this caused more problems! In the end I modified the structures a little to simply have the position values represented as double (in addition to the tdble values, for compatibility) and leave the rest untouched, this has solved the problem (but is not elegant!).

I appreciate this is an edge case which will only crop up very rarely, but if you'd like me to share my changes with you (or if you have a more elegant solution!) please let me know.

Best regards,
Owen

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Kiril Kiryazov | 26 Nov 10:05 2014
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keyboard not working after restarting race

Dear Developers
I am making a simple TCP/IP client inside TORCS in order to send some data for the race to another program.
Everything runs OK but recently I found a bug which I spent a lot of time and I cannot solve it so I wonder if somebody has experienced something like this before.
I am building from the sources using make and Ubuntu.
Whenever I choose "Abandon Race" and later start a new race everything is working as normal but the keyboard don't respond.
The simplest case when I can reproduce this bug is really puzzling   It happens even I don’t' modify the TORCS files at all - only add my two files TcpClient.cpp and TcpClient.h in /src/drivers/human directory and modify the current Makefile there by adding TcpClient.cpp to SOURCES.
I don't refer anywhere in the original TORCS files to my new class and code there at all but the problem still happens every time.
And yes the problem is not there if I just build the TORCS without modifying anything.
I appreciate a lot any help on this. I can send you also the files or provide more information about the problem.
Best
Kiril.

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Kiril Kiryazov | 21 Nov 09:15 2014
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AL lib: ReleaseALC: 1 device not closed



Dear developers
I go this message every time  when I exit the game.
    "AL lib: ReleaseALC: 1 device not closed"
Anybody has some idea why is this ?
Thanks a lot!
Kiril
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Gmane