1 May 2008 06:03
ETG 04/03/08 Gaming Report: Goa, Andromeda
*ON THE TABLE: Goa, Andromeda* * * *ROLL CALL: Bo Link, Mark Sliwoski, Ryan Sliwoski, Scott Waisner, Greg Schloesser* GOA It has been quite some time since I played this enjoyable *Rudiger Dorn*title. As such, I'll reprint my report from way back in 2004 when I first played the game. I have updated the report to bring it up to date. *Goa* is designed by *Rüdiger Dorn*, whose other efforts include *Traders of Genoa, Emerald, Space Walk, Gargon, Ex und Hopp* and others. More recent designs include *Jambo* and *Arkadia*. Of these, his "deepest" game is arguably *Traders of Genoa*. While most folks seem to delight in that negotiation-heavy title, I found it to be too much of a good thing. The constant series of negotiations wearied me, and I have long since left that one behind. *Goa*, however, immediately intrigued me. Although I generally perform abysmally at auction games, the mixture of mechanisms, decisions, and seemingly numerous strategic paths to follow are fascinating. Numerous sessions have done nothing to dampen my enthusiasm although it certainly confirms my status as a lousy auction-game player! In *Goa*, players represent "Portuguese merchants involved in the spice trade". Players acquire plantations, found and develop colonies, and attempt(Continue reading)
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