1 Apr 2005 01:03
Re: Backgammon
On Thu, 31 Mar 2005 16:44:35 -0500, Doug Orleans <dougo@...> wrote: > Wei-Hwa Huang writes: > > On Mon, 21 Mar 2005 09:51:54 -0500, Doug Orleans <dougo@...> wrote: > > > But mainly, [backgammon] has a big runaway-leader problem. Which is > > > probably why you don't need a doubling cube in most other games-- people > > > have learned to design that out. Well, some people. > > > > Um. I'm not sure that runaway-leader is an undesirable thing in > backgammon. > > I don't follow-- if it's not an undesirable thing then why was the > doubling cube invented? I believe it was invented to save time. Since a player who is behind still tends to have a chance of winning the game, without a doubling cube it's always disadvantageous to concede. If backgammon were a game that had a lot most back-and-forth swings (i.e., no runaway-leader problem), the doubling cube would still fulfill its purpose of saving time. > Or are you saying that if you found some way > to remove the runaway-leader problem from backgammon without a > doubling cube then it wouldn't be as good a game? Definitely not saying that. > > By the same metric, chess has even more of a runaway leader problem -- at > > least in backgammon the player who's behind still has a small chance of(Continue reading)
Usually near the end of the game we have a pretty good idea of where
all the purple 6 buildings are, and certainly in the early game we have a
feel of who's the leader. Furthermore, watching what other people do often
give indications as to what's in their hand as well.
> Due to its multiplayer emphasis, I really don't buy the comparison you're
> making below regarding slow discrete stake raises vs. large jumps. By the
> time poker gets two-handed, the jumps can be obscene, and if you view the
> whole match's betting history as some modulated waveform, you usually see
> the largest amplitude near the end. At least I think you do, but as usual I
> have nothing whatsoever to back up my opinion.
Well, one big difference between a backgammon match and a heads-up
poker match is that the definition of a "win" is quite different. If we're
playing a backgammon match to 30 points, whomever gets 30 points first
wins, regardless of how many points the other player has. We know the
match will take no longer than 59 games. But in a heads-up poker game


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