Yehuda Berlinger | 1 Jul 01:04 2004
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JSGC June gaming

June was a wonderful month for us, as we received a loan of 4 great 
games to play with, and a shipment (very rare for us) of another 5 
games.

I was also interviewed on spotlightongames as one of their foreign 
gamers (I hope I didn't malign myself, my friends or my country too 
badly). And I sent a letter to Greg Schloesser commenting on one of his 
articles, and he was kind enough to reply, adding that he enjoys 
reading my session reports. Thank you!

The June ones are now up at 
http://www.boardgamegeek.com/boardgamewiki/Jerusalem_20Strategy_20Gaming
_20Club_20Session_20Reports .

Games this month:

 * Amun Re x 2

Some people who know about my thread on the Amun Re entry in BGG may be 
interested to know my resolution to the sacrifice issue: in phase 4, 
all players make their contribution to the upkeep of the government's 
irrigation systems, as handled by the greedy and corrupt government 
flunky. He takes most of the money in bribes, and give rewards to those 
that gave him the most. If lots of money comes in, the irrigation works 
well, otherwise, it doesn't.

Summation: A good solid game, but a little too much luck in the cards, 
and strategically focused only on the one issue of money management.

 * Evo
(Continue reading)

Shannon Appelcline | 1 Jul 01:08 2004
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geometric scoring (was Re: Nautilus)

--- In spielfrieks@..., "Dave Eggleston" 
> This assumes you will have exactly 15 pts to distribute. It could 
be 
> that it would require as many resources to get 1 pt on your weak 
side 
> as it would to get 2 pts on your strong side.

That's a good point, though I'm unconvinced of its utility in actual 
play.

If I have 6x8 and I can either make it 7x8 or 6x10, it's not going to 
be immediately intuitive which is "better". The ideas "Always try to 
equalize your categories" is true a lot more often than "Take 
whichever result gives you the most for all categories", and thus 
unless I'm going to constantly do math while playing, I'm probably 
going to assume the 7x8 is a better result (or, if I'm a new player 
who hasn't thought about the scoring works, I might assume the 6x10 
is the better result, which is right in this case, though not 
usually).

For Nautilus, the game under discussion, the whole decision tree is 
even more complex because your discoveries score and research score 
can each vary based on what other people do, and it's all dependent 
on you being able to buy up your special orders too. That's way too 
much calculation, and thus it's pretty hard to see who's doing how 
well at any point in the game, which is why I call the scoring opaque.

Shannon

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Josh Adelson | 1 Jul 01:16 2004
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Re: Goa perishability, was Year of the Game

"alexrockwell" wrote
>
> I expect that Goa will be at or near the top of my list of desired
> games to play for some time now.

Mine too.  I should however have said that after 8 or 9 plays I should play
it some more, as well.  I'm not even close to believing yet that "favored
strategies" are always implementable (for reasons you already mentioned.)

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Greg Aleknevicus | 1 Jul 01:17 2004
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Re: geometric scoring (was Re: Nautilus)

Dave Eggleston wrote:

>It could be 
>that it would require as many resources to get 1 pt on your weak side 
>as it would to get 2 pts on your strong side.

Or that it requires as many resources to get 2 points on your weak side as
1 point on your strong side.

The point being that if you're talking about general cases you can't make
this claim for one side but not the other. In order to argue that getting
10 & 5 is better than 7 & 7 you must also argue that it's as easy to get 15
units as it is to get 14. Since we're talking about generalities here, this
will be a very difficult argument to make.

--Greg Aleknevicus
http://pacificcoast.net/~greg/index.html - Wood Cubes & Cardboard

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lepus | 1 Jul 01:08 2004

Re: Re: Mid-Year Summary

I don't know where you people find the time to play 100+ games a month.
I've got 63.

5:
Formula Motor Racing

4:
Puerto Rico
Transamerica

3:
ZooSim

2:
6 Nimmt
Citadels
Carcassonne
Europa 1945-2030
High Society
New England
Vinci
Wallenstein
Web of Power

1:
Acquire
Age of Mythology
Battle of the Bands
Bazaar
Bohnanza
(Continue reading)

Dave Eggleston | 1 Jul 01:45 2004
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geometric scoring (was Re: Nautilus)

In response to Greg's response to my post:

To clarify, I wasn't making any such general claim. I was just 
pointing out that Shannon's assertion that you have to compare 7*8, 
and not 7*7, to 5*10, could be false in certain circumstances.

Note that the two halves of this equation don't really result in any 
tradeoffs during a Nautilus match. You want to max the LHS as much as 
possible, but you're restricted by the other players also advancing 
their LHS, rather than the need to save resources to invest in your 
RHS. For the most part, discussing this in the context of Nautilus is 
irrelevant.

- d

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Doonemd | 1 Jul 03:39 2004
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Re: free puerto rico expansion


In a message dated 6/30/2004 12:05:43 PM Pacific Standard Time,  
jtj608@... writes:

and will  it be at GenCon?? 
> 

Yes it will.  Same deal applies.   Buy over $25 worth
of Rio Grande Games from the Decision Games  booth
(caps and other games do not count) and get a free,
professionally  printed Puerto Rico expansion

and how about Gencon SoCal in Dec?

 
Lorna
Game Addicts  Anonymous

[Non-text portions of this message have been removed]

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Doug Orleans | 1 Jul 03:01 2004
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Re: geometric scoring

Shannon Appelcline writes:
 > --- In spielfrieks@..., Doug Orleans
<dougo@...> wrote:
 > > On the other hand, it's more flexible than the minimum
 > > scoring of Tigris & Euphrates, Dragonland, or (so I hear) Einfach
 > > Genial, since it is possible to get a higher score by specializing 
 > on
 > > one side than by being more balanced, e.g. 5x10 is better than 7x7--
 > > it's just that specialization has diminishing returns.
 > 
 > I don't understand this statement, because 5x10 [50] is decidedly not 
 > better than 7x8 [56] or 8x7 [56],

Absolutely.

 > which would be the equivalents. (7x7 is one less unit total than
 > 5x10.)

Only if you assume a constant cost per point; I was instead assuming
equal costs for 5x10 and 7x7.  I was only saying that 5x10 is better
than 7x7 with geometric scoring but not with minimum scoring, which is
why it's sometimes better to specialize with geometric scoring but
never with minimum scoring.  I'm realizing now that this might be
undercutting my argument that geometric scoring is intuitive, but I
still think it's far from opaque.

(By the way, I thought of another game with geometric scoring: Ta Yu.)

 > I don't see how you can get anything other than a penalty out of 
 > specializing when you're multiplying. The only real difference 
(Continue reading)

David Fair | 1 Jul 04:57 2004
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Re: Re: Goa perishability, was Year of the Game

Josh Adelson from <jadelson@...> writes:

> 
> "Jonathan Degann" wrote
> 
>> My prediction after 2 plays is that Goa is going to have a moderatly
>> short shelf life.
> 
> My assessment after 8 or 9 plays is that you need to play it more.

I concur with Josh. I have played just shy of a dozen games and each game
varies and causes one to continually reassess their strategies. I especially
like how different the game is when played with four than when played with
three.

Thanks,
Dave
--

-- 
David Fair          dafair@...
    "God does not play dice with the universe;   He plays an ineffable game
     of His own devising, which might be compared, from the perspective of
     any of the other players, to being involved in an obscure and complex
     version of poker in a pitch dark room, with blank cards, for infinite
     stakes, with a dealer who won't tell you the rules, and who smiles all
     the time." - Gaiman and Pratchett

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Daniel Karp | 1 Jul 06:19 2004
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Re: Re: Mid-Year Summary

Well, all the cool kids are doing it, so here is my mid-year summary. 
I have a lot less time to play games than I'd like, so the list is
probably pretty sparse compared to many.   I don't count online games
in my list, or it might be a bit longer, mostly in the poker
department.  Oh, and I don't generally give absurdly high ratings to
games--just check my BGG ratings profile--but I do tend to play my
favorite games most often.

Poker: 14
I'm loving poker.  I count games by tournament--basically what I've
been doing with friends lately is having mini tournaments of no-limit
hold'em.  Everyone puts five dollars in, second place gets their five
dollars back, and the winner gets the rest.  Not too expensive for the
losers, and the winner gets something to show for their effort.  I'm
not winning much, but I'm not losing much, either, and I'm having a
lot of fun doing it. I'm waiting to win another one so that I can sort
of justify buying a nicer set of chips. Rates a 10.

Ticket to Ride: 7
Love it.  Plays fast, and it is always fun.  I can't even say why. But
I rate it a 9.

Tichu: 5
A long time favorite.  I haven't played much lately, unfortunately.  
Another 10.

Attika:  4 
I'm still enjoying every game of this one.  It is losing out on table
time to some of the new ones lately, but it will keep coming back out
for a while, I'm sure.  An 8.
(Continue reading)


Gmane