J C Lawrence | 2 Feb 2006 08:07
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WoW: Interesting new plane


The first blister pack for Wings of War contains a rather interesting
plane:

  http://www.boardgamegeek.com/image/113478

Look carefully.  It can't shoot forward but the field of fire to the
sides and rear is enourmous.  Not a plane you want to tail.  Oooof.
Owie!  Thankfully it turns like an oil tanker and uses the B damage deck
which is roughly half as nasty as the A damage deck.

--

-- 
J C Lawrence                        They said, "You have a blue guitar,
---------(*)                        You do not play things as they are."
claw@...                       The man replied, "Things as they are
http://www.kanga.nu/~claw/          Are changed upon the blue guitar."

 
Eugene Hung | 3 Feb 2006 05:39

Session Report 01/30/06

South Bay Boardgamers Session Report January 30th, 2006
-------------------------------------------------------

QUOTES OF THE WEEK
*******************************************************************
YET THIS INCONSTANCY IS SUCH
"This is a 45-minute game ... plus another 15 minutes if Eugene is playing."
   -- Ted

AS YOU TOO SHALL ADORE
"Havoc is a good game ... even if you have to play it with Mike [Chase]."
   -- Ted

I COULD NOT LOVE THEE DEAR SO MUCH
"From now on, whenever I play with Marcus, he's not allowed to win!"
   -- Andrea

LOVED I NOT HONOR MORE
"Hey, thanks for paying me back for the pizza!  I had completely forgotten.
 You're an honorable man, Clark."
   -- John
"Well, I figure if I can't be honorable in games, I might as well be 
 honorable in real life."
   -- Clark
*******************************************************************

   Hank, Randy, Julien, Charles, John, Devin    (Mare Nostrum + Expansion)
      Winner: Randy

   Mike C, Mike H*, Peter*, Christine*          (Boomtown)
(Continue reading)

petermridge | 3 Feb 2006 06:30
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Re: Session Report 01/30/06

Thanks for the warm welcome! MichaelH, Christine and I had a lot of
fun. As MikeC discovered, Christine's really good. She says, "It's
just luck." I guess he's going to want a rematch now.

Looking forward to the next time we can drop in. Mare Nostrum sounds
interesting.

Peter 

--- In sb-boardgamers@..., Eugene Hung <eyhung <at> ...> wrote:
> 
>    Mike C, Mike H*, Peter*, Christine*          (Boomtown)
>       Winner: Christine
> 
>    Mike C, Ted, Mike H*, Peter*, Christine*     (Havoc)
>       Winner: Christine
> 
> 
> There were three new players this week.  Mike H, Christine, and Peter
> are experienced gamers who have been lurking here for a few months and
> finally had the time to drop in.   Welcome to all three!
> 
> 
> --- Boomtown, Poison, Havoc ---
> 
> Mike introduced the newcomers to the game of Boomtown, and Christine,
> despite having never played before, won.  Mike then recruited Ted
> (breaking up a Poison game which Ted was handily winning) and taught
> them how to play Havoc, a poker-like game.  Christine ended up winning a
> close game.  Mike then declined to teach Christine any more games after
(Continue reading)

mikechase321 | 3 Feb 2006 18:12
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Re: Session Report 01/30/06

Christine is an awesome gamer.  A rematch sounds good, although I 
suspect I'll just be schooled again.  All three of you were a lot of 
fun to play with.

Cheers,
Mike

--- In sb-boardgamers@..., "petermridge" 
<petermridge <at> ...> wrote:
>
> Thanks for the warm welcome! MichaelH, Christine and I had a lot of
> fun. As MikeC discovered, Christine's really good. She says, "It's
> just luck." I guess he's going to want a rematch now.
> 
> Looking forward to the next time we can drop in. Mare Nostrum sounds
> interesting.
> 
> Peter 
> 
> 
> --- In sb-boardgamers@..., Eugene Hung <eyhung <at> > wrote:
> > 
> >    Mike C, Mike H*, Peter*, Christine*          (Boomtown)
> >       Winner: Christine
> > 
> >    Mike C, Ted, Mike H*, Peter*, Christine*     (Havoc)
> >       Winner: Christine
> > 
> > 
> > There were three new players this week.  Mike H, Christine, and 
(Continue reading)

Christine Chau | 4 Feb 2006 02:06
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Re: Session Report 01/30/06

You guys make me blush!  Indeed, thank you for the warm welcome!  We
really had a lot of fun and look forward to return soon.  And thank
you Mike for so patiently teaching us those games.  :)

- xtine

--- In sb-boardgamers@..., "mikechase321"
<mikechase321 <at> ...> wrote:
>
> Christine is an awesome gamer.  A rematch sounds good, although I 
> suspect I'll just be schooled again.  All three of you were a lot of 
> fun to play with.
> 
> Cheers,
> Mike
> 
> 
> --- In sb-boardgamers@..., "petermridge" 
> <petermridge <at> > wrote:
> >
> > Thanks for the warm welcome! MichaelH, Christine and I had a lot of
> > fun. As MikeC discovered, Christine's really good. She says, "It's
> > just luck." I guess he's going to want a rematch now.
> > 
> > Looking forward to the next time we can drop in. Mare Nostrum sounds
> > interesting.
> > 
> > Peter 
> > 
> > 
(Continue reading)

F. Randall Farmer | 9 Feb 2006 16:52
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The 6 Degrees of Boardgame Designers


The 6 Degrees of Boardgame Designers
 



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Eugene Hung | 13 Feb 2006 10:42

Session Report 02/06/06

South Bay Boardgamers Session Report February 6th, 2006
-------------------------------------------------------

QUOTE OF THE WEEK
*******************************************************************
ESCHEW OBFUSCATION
"I have this great quote of the week for you...it was sorta like how Julien
didn't have any Uranium and then I said it was analogous to how the French 
didn't have any shells, or is it ammo, on the Maginot Line."
   -- John
"That isn't very funny."
   -- Clark
"Yeah, it was more like the Babble of the Week."
   -- Hank
*******************************************************************

   (Ted), Karen*, Randy*, Ryan*, Jesse*         (Arcania)
      Winner: Jesse

   Hank, Julien, John, *Marcus                  (Power Grid)
      Winner: Hank

   Eugene, Clark, Dirk*, Andrea*                (Goa)
      Winner: Eugene     Best newbie: Andrea

   JC, Daniel                                   (1825)
      Winner: unfinished

   Hank, Julien, John, *Marcus                  (Ra)
      Winner: Hank

   Andrea, Dirk                                 (Blokus)
      Winner: Andrea

   Eugene, *Dirk, Marcus, Andrea, John          (Bang! + High Noon)
      Winners: Eugene and Andrea

   Eugene, Dirk, Marcus, Andrea, John           (Bang! + High Noon)
      Winners: Andrea and Marcus

   * = first-time player of this game

Last week was another good turnout, with 15 people showing up.  New to
the group was Dirk, an experienced Avalon Hill gamer who has recently
discovered the joys of Eurogames.  

Ted had yet another game prototype available for us to playtest, and
four brave souls tried it out....

--- Arcania ---

Ted reports:

  In Arcania, you've completed your graduate work at the renowned Arcania
  University in upstate New York, and are ready to receive your Masters in
  Sorcery. Each year, one student is given the honor of Supreme Sorcerer.
  In order to win this prestigious title, you'll be competing against your
  classmates in a task that challenges not just your magical talents, but
  your business savvy as well. The professors at Arcania have organized
  a vendor fair in the common area at the university to facilitate this
  contest.

  This game has been in testing for a few months, as I've tried to narrow
  the scope and keep the playing time down. Monday's session included
  Randy, Ryan , Karen, and Jesse. Ryan eked out an early lead after
  "getting it" before anyone else at the table, but Karen started to come
  on strong midway to late in the game. Randy was unfortunately out of it
  by the mid-game, and did his best to keep Ryan initially, and then Karen
  as well, from claiming victory (or allowing the end game conditions to
  be met so one could claim victory).  Meanwhile, Jesse was nickel and
  diming his way up the VP track and in the last turn of the game pulled
  out a convincing victory.

  Big thanks (as always) to the four testers, who provided invaluable
  feedback, all of which has been incorporated into a newly updated prototype.
  Now it's shorter. Really. =)

--- Goa ---

When I announced my desire to go spice trading to Goa and Clark
enthusiastically signed on, it soon became difficult to find other
players.  Eventually, Andrea and Dirk graciously (foolishly?) joined us
in our expedition to India.  It's been a while since this game has hit
the tables at Mondays, and Clark proved to be a formidable opponent as
usual.  Andrea was quick to pick up the importance of bidding for the
flag, while Dirk belatedly realized the unusual way money flows in this
game (from player to player) makes generating money less valuable than
in other games.  At the end, Clark had all 5 of his development tracks
down to the 4th level and one track down to the 5th level, for an
amazing 34 points from tracks alone.  With 6 points from colonies and 6
points from cards, he had a commanding 46 points.  However, although I
only had 24 points from tracks, I had 10 points from colonies, 6 from
cards, and 7 from tiles purchased at auction, for a total of 47 points
to nip Clark by the smallest of margins.  As Goa is a game that tends to
favor experienced players, it is worth noting that Dirk managed to get
the 3-point bonus for most money, but Andrea still came out ahead in the
newbie competition.

--- Power Grid ---

Meanwhile, Hank had pounced upon one of his favorite games, Power Grid,
and with Julien and John, taught Marcus the rules.  At first blush he
appears to have been a good teacher, as there ended up a three-way tie
between Hank, Marcus, and John at the end of the game, each powering 17
cities!  However, as Hank also had been cunning enough not to clarify
the tiebreak (remaining money), Hank ended up winning the tiebreak over
Marcus, who claims he would have won had he understood the importance of
saving money in the final round.  

--- 1825 --- 

JC and Daniel showed up too late to get into another group's game, so
they pulled out 1825 and ended up absorbed to the point of pulling out
calculators.  Unfortunately, they were unable to finish in time.

--- Ra ---

Oddly enough, although Power Grid began last, it finished first.  So
this group then proceeded to play one of the group favorites, Ra.  Hank
was fortunate (or skillful, depending on point of view) early, getting
lots of different monument tiles.  In the end, John ended up gambling by
risking the drawing of many tiles from the bag for an increased reward,
and the gamble paid off...in the form of finishing a distant second to
Hank, who ended up with 7 different monuments and a dominating victory.

--- Blokus ---

Andrea wanted to try 2-player Blokus again, so she challenged Dirk (who
had also played only once before) to a game.  Andrea ended up winning a
tightly fought game.

--- Bang! + High Noon ---

Finally, we closed the session off with a couple of games of Bang!  In
the first game, I was the Sheriff, and I ended up taking out my neighbor
Marcus (Willy the Kid) by repeatedly throwing him in Jail until enough
people took potshots at him to kill him.  It turns out I did the right
thing, as he was a no-good Outlaw.  Dirk fired a shot at me, and then
John and Andrea both had an entertaining dialogue attempting to convince
me that they were each my Deputy.  Eventually Dirk killed Andrea, my
Deputy, but not before she had seriously wounded the others.  Then the
High Noon card turned up, to loud complaining by John, who was far more
wounded than I.  I then unloaded my stored up cards on Dirk (the
Renegade) and John (the other Outlaw), and killed them both to win the
game for me and Andrea.

In the second game, Andrea was the Sheriff.  Dirk and Marcus both
announced themselves on missions to kill me.  John egged them on, but
quickly found himself the target of his neighbors.  Every time he played
a card, it would get stolen or discarded, causing him no end of
frustration.  Eventually, I was the first one killed, and revealed as
the Renegade.  After John stole a card from Sheriff Andrea, Dirk stole a
card from John, so Outlaw John essentially outed himself and turned his
guns on Dirk.  Unfortunately, Dirk turned out to be the other Outlaw!
With a 2-to-1 advantage, Deputy Marcus and Sheriff Andrea ended up
killing John and once again, the Sheriff's side won.  

Till next time...

--
Eugene Hung     eyhung@...    http://www-cse.ucsd.edu/users/eyhung
If you really want to do something, you'll find a way.  
If you don't, you'll find an excuse.
     -- Anonymous

 
J C Lawrence | 13 Feb 2006 20:00
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Re: Session Report 02/06/06

On Mon, 13 Feb 2006 01:42:16 -0800 
Eugene Hung <eyhung@...> wrote:

> JC and Daniel showed up too late to get into another group's game, so
> they pulled out 1825...

1825 is really a sort of modular game kit with three main "units" which
can be played individually or in combination, and a large number of
smaller bits and bobs that can be bolted on to those base units to
create yet more permutations and twists.  Its a pretty neat setup.  You
can choose the combination to fit your number of players, available time
etc.  We played, well kinda played, Unit 3 that Monday night.  Unit 3 is
strictly a two player game and covers most of Scotland.  The other units
respectively cover the English midlands and the south of England.

> ... and ended up absorbed to the point of pulling out calculators.

Calculators aren't actually needed, but I'm wont to make stupid
arithmetic errors at the best of times and well, I'm lazy.  $37 dividend
per share, I have 6 shares and am tired so I get...oh around $220 and
uhh oh screw it.  Calculator!

> Unfortunately, they were unable to finish in time.

We (ie me) got a couple of core rules wrong. As the rules errors were in
all in my favour (an accident, really!) it seemed a bit much to also
wrap up the final stages of the game and calculate scores.

--

-- 
J C Lawrence                        They said, "You have a blue guitar,
---------(*)                        You do not play things as they are."
claw@...                       The man replied, "Things as they are
http://www.kanga.nu/~claw/          Are changed upon the blue guitar."

 
Hank | 13 Feb 2006 22:55
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Re: Session Report 02/06/06


> between Hank, Marcus, and John at the end of the game, each powering 
17
> cities!  However, as Hank also had been cunning enough not to clarify
> the tiebreak (remaining money), Hank ended up winning the tiebreak 
over
> Marcus, who claims he would have won had he understood the 
importance of
> saving money in the final round.  
LOL. I didn't teach the game. When Marcus asked me about ties, I told 
him I didn't remember (I haven't had a chance to play PG in a few 
months), so Julien looked it up and said ties were based on money.

:P

 
Julien Van Reeth | 13 Feb 2006 23:01
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Re: Re: Session Report 02/06/06

Ha. Are you trying to say that reading the rules turned me into kingmaker ? :)

On 2/13/06, Hank <horus23-/E1597aS9LQAvxtiuMwx3w@public.gmane.org> wrote:

> between Hank, Marcus, and John at the end of the game, each powering
17
> cities!  However, as Hank also had been cunning enough not to clarify
> the tiebreak (remaining money), Hank ended up winning the tiebreak
over
> Marcus, who claims he would have won had he understood the
importance of
> saving money in the final round. 
LOL. I didn't teach the game. When Marcus asked me about ties, I told
him I didn't remember (I haven't had a chance to play PG in a few
months), so Julien looked it up and said ties were based on money.

:P





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