Re: AoS Map Playtesters needed!
Ted,
I'd be up for testing the PA map tonight. I could use
a break from Caylus, I had dreams/nightmares of that
game all during my restless sleep Friday night.
Devin
--- Ted Alspach <talspach@...> wrote:
> As many of you know, I dipped my toe into the morass
> of game designing and
> publishing this year. I've been relentlessly hawking
> prototypes to
> publishers (with "San Andre Asphalt & Paving" now
> due to be published in
> mid-2006, and hopefully others to follow), and
> self-published a limited
> edition of an Age of Steam expansion map focusing on
> the Bay Area which sold
> out at the Essen trade show.
>
> Because I had a limited number of AoS maps printed,
> demand far exceeded
> supply, and I negotiated a deal with Winsome Games
> to do a "real" printing
> of the Bay Area map. However, as the map was never
> initially intended to be
> a commercial map, I didn't size it correctly, which
> is a major issue for AoS
> players and collectors. To that end I've redone the
> map slightly, with a few
> new features but overall the same feel, but now at
> the correct Warfrog size.
> In addition, I've been working and testing another
> map with a much more
> interesting historically-accurate theme that has a
> few other additional
> features. You can see a little bit about the two
> maps at
> http://games.bezier.com/PA-NC.html.
>
> Because I'm going to print and sell these two maps
> commercially, I'm very
> concerned with making sure that both maps are as
> good as possible before I
> commit to a large print run, and therefore I need
> more playtesters. To
> sweeten the pot a bit, I've decided to give each
> playtester 50% off the
> price of the finished map per playtest session, so
> if you playtest the maps
> just twice you'll get a copy free! And no, that
> doesn't mean I'll start
> paying folks if they test a map three or more
> times... The
> production/shipping/royalty costs are high enough
> that I have to sell a huge
> number of maps just to break even (game publishing
> is considered the
> quickest way to turn a lot of money into a much
> smaller amount of money).
>
> Anyway, I'll be looking for as much feedback as
> possible from as many
> different playtesters as possible. The only real
> qualification is that
> you've played Age of Steam before, and that you are
> willing to take a few
> minutes following a gaming session to provide
> feedback on the game, both
> good and bad, to ensure that the maps are the best
> they can be. Please let
> me know if you're interested in testing! I'll be
> bringing the maps and two
> copies of AoS with me to game nights for the next
> few weeks for playtesting
> purposes.
>
> Thanks!
>
> t
>
> Ted Alspach
> Group Product Manager
> Adobe Creative Suite
> Adobe Systems Incorporated
> 345 Park Avenue, San Jose, CA 95110
> (408) 536-6362
>
>
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