Re: ZBF2L
Mike Bennett <mikebennett_one <at> hotmail.com>
2005-12-01 10:26:35 GMT
--- In zbmethod <at> yahoogroups.com, "Doug Lee" <d_funny007 <at> y...> wrote:
>
> That took me a few reads to understand, so allow me to explain
> another approach to this problem.
>
> I use this method and I believe many other PLL users also do. But
> just to warn you, it is tailored towards a specific choice of G-Perm
> algs.
>
> First, I determine that it is indeed a G-Perm by readily ruling out
> everything else according to the location of "blocks" (c/e pairs).
>
> Assuming it is a G-Perm, I hold "the pair" (typical teamBld lingo
> for the two corners that are correct relative to each other), on the
> left. It is personal preference whether to just re-grip, or pre-
> adjust U and re-grip.
>
> Next (or really, at the same time) find "the block" (there should be
> precisely one and it should be on the r-layers). It can either be on
> the back, "upper right", "lower right", or front. (This is then
> sometimes numbered G1,G2,G3,G4, respectively for teamBld calls.)
>
> If the block is on the back (UB+uBR), I start with the (R2u')
> trigger.
> If it is on the "upper right" (UBR+UR), I start with a (R'U'R)
> trigger.
> If it is on the "lower right" (UR+uFR), I start with a (RUR')
> trigger.
> If the block is on the front (uFR+UF), I start with the (R2'u)
> trigger.
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