David Scheidt | 1 Sep 01:41 2009
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Re: [VEHICLE] of the week 775 - Rangent Downport

On Mon, Aug 31, 2009 at 1:09 AM, Onno Meyer <Onno.Meyer@...> wrote:

>
>  The three primary landing pads are used for bulk freighters and cargo
> shuttles. Careful scheduling allows the heavy metal ingots to be loaded
> with a minimum of effort (and no destabilization of the floating port).
>

Wait a minute: does that mean that stuff mined in space is shipped to the
surface so it can be exported?
Seems rather unlikely.

--

-- 
David Scheidt
dmscheidt@...
Onno Meyer | 1 Sep 20:06 2009
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Re: [VEHICLE] of the week 775 - Rangent Downport

> >  The three primary landing pads are used for bulk freighters and cargo
> > shuttles. Careful scheduling allows the heavy metal ingots to be loaded
> > with a minimum of effort (and no destabilization of the floating port).
> >
> 
> Wait a minute: does that mean that stuff mined in space is shipped to the
> surface so it can be exported?
> Seems rather unlikely.
> David Scheidt

It makes no sense from a strictly economic viewpoint. It is a 
deliberate attempt to make the planetary settlement viable at
the expense of the profits of the belters and merchants.  

http://en.wikipedia.org/wiki/Staple_right

Roger Burton West | 1 Sep 20:09 2009

Re: [VEHICLE] of the week 775 - Rangent Downport

On Tue, Sep 01, 2009 at 08:06:23PM +0200, Onno Meyer wrote:
>It makes no sense from a strictly economic viewpoint. It is a 
>deliberate attempt to make the planetary settlement viable at
>the expense of the profits of the belters and merchants.  

I must confess I can't see this being viable unless you have extremely
cheap orbital lifters. What's the technology base of the local space
fleet?

(Otherwise the costs are going to real things - fuel, amortising the
lifters, and so on, which don't necessarily help the surface
settlement at all...)

R
David Scheidt | 1 Sep 21:24 2009
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Re: [VEHICLE] of the week 775 - Rangent Downport

On Tue, Sep 1, 2009 at 2:09 PM, Roger Burton West <roger@...>wrote:

> On Tue, Sep 01, 2009 at 08:06:23PM +0200, Onno Meyer wrote:
> >It makes no sense from a strictly economic viewpoint. It is a
> >deliberate attempt to make the planetary settlement viable at
> >the expense of the profits of the belters and merchants.
>
> I must confess I can't see this being viable unless you have extremely
> cheap orbital lifters. What's the technology base of the local space
> fleet?
>
> (Otherwise the costs are going to real things - fuel, amortising the
> lifters, and so on, which don't necessarily help the surface
> settlement at all...)
>
>
It's traveller, so things are transported by magic.  But the cost of
loading, unloading, and reloading is real, even in traveler.

--

-- 
David Scheidt
dmscheidt@...
Onno Meyer | 2 Sep 17:26 2009
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Re: [VEHICLE] of the week 775 - Rangent Downport

David replied to Roger who replied to me:
> > >It makes no sense from a strictly economic viewpoint. It is a
> > >deliberate attempt to make the planetary settlement viable at
> > >the expense of the profits of the belters and merchants.
> >
> > I must confess I can't see this being viable unless you have extremely
> > cheap orbital lifters. What's the technology base of the local space
> > fleet?
> >
> > (Otherwise the costs are going to real things - fuel, amortising the
> > lifters, and so on, which don't necessarily help the surface
> > settlement at all...)
> >
> >
> It's traveller, so things are transported by magic.  But the cost of
> loading, unloading, and reloading is real, even in traveler.

Magic contragrav and magic reactionless thrusters. Both are 
TL8+, beyond the local manufacturing technology, so if they
have to be imported one would buy at nearby TL10 Tremous Dex 
rather than more distant TL9 or TL8 worlds.

Ore comes in from the outer belts and fuel (hydrogen) comes 
up from the surface, one of the gas giants or icy asteroids. 
There are three options:

- Deep Space Highport as main port:
  Unstreamlined sublight craft carry ore from the belt sites
  to a central deep space location. Streamlined shuttles 
  carry a similar amount of fuel to orbit, unstreamlined 
(Continue reading)

Onno Meyer | 7 Sep 08:52 2009
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[VEHICLE] of the week 776 - Rangent Highport

  This is a weekly posting with GURPS vehicles (and the like) to the 
GURPSnet mailing list. I grant the permission for all non-commercial 
redistribution of my work, but I would like to know if you put it on 
a website or the like. The files at omeyer.gmxhome.de are down until 
I fix the automatic PDF generation, which should be one of these 
days - see sourceforge.net/projects/gurpsml
  Onno Meyer, 2009-09-07

Rangent Highport v1.0 (GURPS Traveller TL7)
  Copyright 2009 by Onno Meyer

  Rangent Highport started out as the first asteroid to be mined in the 
Rangent system. The temporary mining camp became a permanent industrial 
base, and when the world grew in importance the asteroid was towed into 
geostationary orbit.
  The twisting mines were linked to create three great caverns and many 
smaller tunnels. The largest cavern holds the habitats and metalworking 
shops. The other great caverns are filled by reactors and steel plants 
and by docks and warehouses. Branching caverns house the base hospital, 
the command center, the assay office, air and water recyclers, etc.
  Much of the surface is covered by manmade structures, including the 
hangar doors, the traffic control radars, and several thousand escape 
capsules. 
  The average population is 15,000.

Subassemblies: USL Hull +15.
Powertrain: 3 Engineering. 
Occ: 15,000 Staterooms.   Cargo: 50,000 dtons.

Armor      F          RL         B          T          U
(Continue reading)

Johannes Trimmel | 7 Sep 12:21 2009
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Classified for de Ludis players, need ideas


I have half an adventure again. The campain plays in Rome 90 AD. Some
lower Voodoo magic exist but not overly much.

I want the following situation:

*) there is a young wife of an older husband, both patricians, a political
or financial marrige, with the family of the husband being the stronger
one at the moment. (if his family is just richer or has the better
contacts is not that important)

*) The wife finds herself in a situation where she needs a bodyguard or a
burglar or someone who beats someone up for her or similiar.

*) The husband must not learn about that for some reason.

*) I'd like to have her as innocent as possible. She herself takes no part
in any intrigue, she has no affair ect. if possible it also should not
involve paricular stupidity on her part. She just has been drawn in the
situation somehow.

*) If she helps someone else (her family, a personal friend..) the "helpee"
also should be likeable, but here i have no problem with stupidity and the
innocense standard would be relaxed. Affairs fit well, and some intrigues
(for good ends) would work as well. There should be some good reason, why
the wife has to help. Like for instance the helpee has less resources (of
lower social standing or similiar) or does not realise the danger he is in
himself and can't be effectivly told (drawn in a cult or anything).

Anyone any ideas what the wifes problem might be?
(Continue reading)

Roger Burton West | 7 Sep 12:38 2009

Re: Classified for de Ludis players, need ideas

On Mon, Sep 07, 2009 at 12:21:38PM +0200, Johannes Trimmel wrote:

>Anyone any ideas what the wifes problem might be?

She has got involved in a (female patrician) friend's problems. Perhaps
(using your example) friend has had an affair and needed to borrow money
to pay a blackmailer, but friend hasn't been able to return it and now
wife needs the money back or will get in trouble with husband - so it's
time to go and beat up the blackmailer.

R
Onno Meyer | 7 Sep 15:10 2009
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Re: Classified for de Ludis players, need ideas

> I have half an adventure again. The campain plays in Rome 90 AD. Some
> lower Voodoo magic exist but not overly much.

An idea, based on half-remembered history:

Being a proper roman woman, the wife should defer to her
husband (the pater familias) in all things pertaining to
the family. However, she had the right to do some kind 
of business on behalf of the husband, if not in her own
right. Over the centuries, the legal theory eroded, but 
maybe the wife went beyond what was permitted at the 
time and now has to cover it up. 

Say she signed some groceries purchase without reading 
the fine print and now she is part-owner of a ship 
overdue and presumed lost. 
Onno Meyer | 14 Sep 17:21 2009
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[VEHICLE] of the week 777 - SpinDevCorp SeaCab Light DSV

  This is a weekly posting with GURPS vehicles (and the like) to the 
GURPSnet mailing list. I grant the permission for all non-commercial 
redistribution of my work, but I would like to know if you put it on 
a website or the like. The files at omeyer.gmxhome.de are down until 
I fix the automatic PDF generation, which should be one of these 
days - see sourceforge.net/projects/gurpsml
  Onno Meyer, 2009-09-14

SpinDevCorp SeaCab Light DSV v1.0 (GURPS Traveller TL7)
  Copyright 2009 by Onno Meyer

  The SeaCab Deep Submergence Vehicle is used on many frontier worlds in 
the Spinward Marches. Usually SeaCabs are constructed from imported kits 
including the titanium hull components and the isotope battery.
  The DSV has a cylindrical pressure hull with seats for the passengers 
and crew in front, a cargo hold near the center and the power system in 
the rear. There are dorsal and ventral docking hatches, but no airlock, 
so the pressure has to be equalized first. This can be a problem if an 
undersea base is not at surface pressure. The SeaCab navigates with an 
array of hydrophones and a powerful light under the tiny viewports. 

Subassemblies: Body +4. 
Powertrain: Two 17.5-kW ducted propellers; 40-kW RTG; 18,000-kWs 
  lead-acid batteries.
Occ: 2 CCS, 1 CS.   Cargo: 30 cf.

Armor     F      RL       B       T       U
Body:   4/140   4/140   4/140   4/140   4/140

Equipment:
(Continue reading)


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