Onno Meyer | 5 Aug 2007 09:40
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[VEHICLE] of the week 667 – Anachronistic Fighter

  This is a weekly posting with GURPS vehicles (and the like) to the 
GURPSnet mailing list. I grant the permission for all non-commercial 
redistribution of my work, but I would like to know if you put it on 
a website or the like. My site is down for rebuilding, but sooner or 
later the old stuff should reappear at   omeyer.gmxhome.de
  Onno Meyer, 2007-08-05

Anachronistic Fighter v1.0 (TL6)
  Copyright 2007 by Onno Meyer

  In some alternate history stories, one side finds efficient uses for 
historical technologies. In other novels, genuine time travelers bring 
modern concepts with them. This fighter combines an optimized airframe 
with conventional technology to rival the early jets.
  The fighter is armed with four 25mm guns and two hardpoints for drop 
tanks or bombs. A sturdy construction with sealed tanks and seat armor 
allows it to absorb several bursts from typical 1940s MGs. The fighter 
has a top speed of 500 mph, high agility, and a combat radius of about 
300 miles. At a more sedate speed, it has a ferry range of over 2,400 
miles. If there is a weakness, it is the low acceleration and rate of 
climb. In a game, the fighter could be the first sign for the players 
that something strange is happening ...
  At top speed, the engine burns 150 gallons of aviation gas per hour. 
A full load of fuel and ammunition is $1,880.

Subassemblies: Body +3, two STOL Wings +1, three retractable Wheels +0. 
Powertrain: 1,000-kW aerial propeller; 1,000-kW aerial turbocharged HP 
  gas engine; 800-kWs lead-acid batteries.
Fuel: 200 gallons avgas (fire 13).
Occ: 1 NCS.
(Continue reading)

Onno Meyer | 5 Aug 2007 14:44
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Anachronistic vehicles, was: no subject

> I am aware of this. However, in a quasihistorical setting, an "off the
> shelf" design (using existing components) is more likely than components
> designed from scratch, assuming an "off the shelf" design is possible.
> 
> Brandon

Hello Brandon, 

have you ever tried to write an intercontinental bomber using MVDS?
Historically there were some prototypes but nothing operational, I
think. 

Using the full set of Vehicles rules it is surprisingly difficult, 
the cruise speed rules cut range or inflate fuel use and the stall
speed rules make large aircraft more difficult ...

Onno
David Scheidt | 6 Aug 2007 02:14
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Re: [VEHICLE] of the week 667 – Anachronistic Fighter

On 8/5/07, Onno Meyer <Onno.Meyer@...> wrote:
>  This is a weekly posting with GURPS vehicles (and the like) to the
> GURPSnet mailing list. I grant the permission for all non-commercial
> redistribution of my work, but I would like to know if you put it on
> a website or the like. My site is down for rebuilding, but sooner or
> later the old stuff should reappear at omeyer.gmxhome.de
>  Onno Meyer, 2007-08-05
>
> Anachronistic Fighter v1.0 (TL6)
>  Copyright 2007 by Onno Meyer
>
>  In some alternate history stories, one side finds efficient uses for
> historical technologies. In other novels, genuine time travelers bring
> modern concepts with them. This fighter combines an optimized airframe
> with conventional technology to rival the early jets.
>  The fighter is armed with four 25mm guns and two hardpoints for drop
> tanks or bombs. A sturdy construction with sealed tanks and seat armor
> allows it to absorb several bursts from typical 1940s MGs. The fighter
>

What's anachronistic about this plane?  The streamlining?  Not having
worthless MGs?

--

-- 
David Scheidt
dmscheidt@...
Onno Meyer | 7 Aug 2007 18:20
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Re: [gurps] [VEHICLE] of the week 667 – Anachronistic Fighter

> > Anachronistic Fighter v1.0 (TL6)
> 
> What's anachronistic about this plane?  The streamlining?  Not having
> worthless MGs?
> 
> David Scheidt
> dmscheidt@...

The avionics. The speed (arguably a result of the streamlining). The
willingness to accept a high stall speed (no grass runways for this 
one). The optimizing that went into the design. 

Onno
Onno Meyer | 13 Aug 2007 19:11
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[VEHICLE] of the week 668 – Anachronistic Tactical Bomber

  This is a weekly posting with GURPS vehicles (and the like) to the 
GURPSnet mailing list. I grant the permission for all non-commercial 
redistribution of my work, but I would like to know if you put it on 
a website or the like. My site is down for rebuilding, but sooner or 
later the old stuff should reappear at   omeyer.gmxhome.de
  Onno Meyer, 2007-08-13

Anachronistic Tactical Bomber v1.0 (TL6)
  Copyright 2007 by Onno Meyer

  In some alternate history stories, one side finds efficient uses for 
historical technologies. In other novels, genuine time travelers bring 
modern concepts with them. This bomber combines early jet engines with 
a streamlined airframe to outrun any prop interceptor or historical 
jet fighter.
  The tactical bomber carries up to 12,000 lbs. of external stores and 
two 25mm autocannon. It has a combat radius of 300 miles at 740 mph or 
600 miles at 450 mph and a ferry range of 2,500 miles. In a game, the 
bomber could be a deus ex machina for embattled dogfaces, or a threat 
they must stop on the ground before it takes to the skies ...
  At routine travel speed, the engines burn 2,400 gallons of jet fuel
per hour. A full load of fuel and 25mm ammunition is $5,920.

Subassemblies: Body +5, three retractable Wheels +2, two high-agility
  Wings +2. 
Powertrain: Two 12,000-lb. turbojets; 3,600-kWs lead-acid batteries.
Fuel: 7,200 gallons jet fuel (fire 14).
Occ: 2 RCS.

Armor       F    RL     B     T     U
(Continue reading)

Onno Meyer | 13 Aug 2007 19:14
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Re: [gurps] [VEHICLE] of the week 667 – Anachronistic Fighter

David asked last week:

> What's anachronistic about this plane?  The streamlining?  Not having
> worthless MGs?

This week's entry is more anachronistic, but also less bang for 
the buck. The next one will fall in between, and I have three
helicopters ready ...

regards
Onno
Onno Meyer | 19 Aug 2007 12:39
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[VEHICLE] of the week 669 – Anachronistic Intercontinental Bomber

  This is a weekly posting with GURPS vehicles (and the like) to the 
GURPSnet mailing list. I grant the permission for all non-commercial 
redistribution of my work, but I would like to know if you put it on 
a website or the like. My site is down for rebuilding, but sooner or 
later the old stuff should reappear at   omeyer.gmxhome.de
  Onno Meyer, 2007-08-19

Anachronistic Intercontinental Bomber v1.0 (TL6)
  Copyright 2007 by Onno Meyer

  In some alternate history stories, one side finds efficient uses for 
historical technologies. In other novels, genuine time travelers bring 
modern concepts with them. This intercontinental bomber has the speed 
and range for premature cold war patrols ... or desperate do-or-die 
attacks.
  The heavy bomber has a combat radius of over 2,500 miles at 520 mph 
top speed or more than 4,500 miles at a more economic 310 mph, with a 
full load of 32 500-lb. bombs. The defensive armament consists of twin
12.7mm HMGs in a dorsal turret and a tail barbette. The usual crew are 
a pilot, copilot, engineer, navigator, bombardier, radio operator, and 
two gunners. In a game, the exceptional range could be the excuse for 
different missions in each adventure, transporting VIPs to the Crimea 
or spies to China, hunting ships in the Pacific or bombing bridges in 
Eastern Europe, even if dedicated squadrons would be more realistic.
  At routine travel speed, the engines burn 400 gallons of avgas per
hour. A full load of fuel and 12.7mm ammunition is $5,005.

Subassemblies: Body +5, six retractable Wheels +1, two STOL Wings +3,
  four Pods +3, full-rotation Turret +1. 
Powertrain: Four 2,000-kW aerial propellers; four 2,000-kW aerial
(Continue reading)

DataPacRat | 22 Aug 2007 08:03
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[Vehicle] Tachikoma, rough draft

In a PBeM I play, I've managed to have a Tachikoma (
http://en.wikipedia.org/wiki/Tachikoma ) introduced as a player-run
NPC... and started wondering how much such a thing would weigh, how
far it could jump, and so on. As it just so happens that I happen to
have a building system designed to come up with such details, I tried
building one in GVB.

I'm sure there are a number of tweaks and refinements that would make
for a better version, so I'm posting my first draft here, and
requesting comments and criticism.

Notes: One ability of theirs that isn't included in GVB, but is in
GURPS:Robots, is the 'sticky feet' that can adhere to any given
surface. The odd number of kJ in the batteries is to give a round
number for weight; and given the operating endurance, I'm still
debating whether to throw in superscience power cells. Armor DR is
still wide open. GVB lacked a cable jack, so I used a 'misc equipment'
add-on to fudge one in.

-----8<-----

TL8 Tachikoma

Crew: 1 total. 1 crew station covering vehicle maneuvering system, 2
communicators, 2 navigation aids, targeting system, countermeasure.

Subassemblies: Vehicle +2, Thorax +2, Abdomen [Thorax] +1, Left Arm
[Thorax] -2, Right Arm [Thorax] -1, Central Arm-Mount [Thorax] -1,
4xLegs +0, Wheels [4xLegs] -1.

(Continue reading)

rekres | 22 Aug 2007 12:03
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Re: [Vehicle] Tachikoma, rough draft

On 8/22/07, DataPacRat <datapacrat@...> wrote:
> In a PBeM I play, I've managed to have a Tachikoma (
> http://en.wikipedia.org/wiki/Tachikoma ) introduced as a player-run
> NPC... and started wondering how much such a thing would weigh, how
> far it could jump, and so on. As it just so happens that I happen to
> have a building system designed to come up with such details, I tried
> building one in GVB.

Looks pretty good to me.  I've drawn up a version using the d20 Mecha
Compendium, I'll post that if you're interested, but it doesn't go
into as much detail as GURPS Vehicles does...

--

-- 
Chris J. Whitcomb
"I try to keep an open mind, but my brain keep falling out!"
DataPacRat | 22 Aug 2007 12:46
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Re: [Vehicle] Tachikoma, rough draft

On 22/08/07, rekres <rekres@...> wrote:
> On 8/22/07, DataPacRat <datapacrat@...> wrote:

> > In a PBeM I play, I've managed to have a Tachikoma (
> > http://en.wikipedia.org/wiki/Tachikoma ) introduced as a player-run
> > NPC... and started wondering how much such a thing would weigh, how
> > far it could jump, and so on. As it just so happens that I happen to
> > have a building system designed to come up with such details, I tried
> > building one in GVB.
>
> Looks pretty good to me.  I've drawn up a version using the d20 Mecha
> Compendium, I'll post that if you're interested, but it doesn't go
> into as much detail as GURPS Vehicles does...

I'm curious, at the least to see what comparisons can be made between
the two systems.

Thank you for your time,
--

-- 
DataPacRat         VA3BOS
"You shall not accept any information, unless you verify it for
yourself. I have given you the hearing, the eyesight, and the brain,
and you are responsible for using them." -- Qur'an 17:36, Khalifa
translation.

Gmane