Hampton Maxwell | 23 Nov 2005 03:46

Re: Re: still solaris

One other thing, make sure you put the gamesparc64.so file in the baseq2 directory.  That foolish oversight
bit me at least once.

Hampton

>On Wed, 30 Jan 2002 marc.poulhies <at> epfl.ch wrote:
>
>> Ok, so i tried directly from the computer and the sdlgl seems to load correctly, but the game crashes:
"ERROR: failed to load gamesparc.so"
>> The compiation gives me a gamesparc64.so because of my arch, so i rename it to gamesparc.so but still the
same thing. I think i wont be able to do more things because i dont know what to do next! =)
>> I really need some help. if not, i'll wait for some1 to port it to solaris!
>> Thanks
>
>Try +set developer 1 on the command line, and it should give better debug
>messages.  It should tell you where it is looking for the file, and why it
>can't load it.
>
>
>Steven Fuller
>
>
>

Anders Storsveen | 6 Nov 2005 17:12
Picon

Re: quake2 fps problems, gamma, alsa and mouse

Anders Storsveen wrote:

>I'm having some weird problems, with quake2-qmax I have a stable fps
>right under the cl_maxfps var, however in regular quake2 I got like
>60-70 fps max! that's really weird, isn't the entire difference between
>qmax and regular some textures?
>
>It's really weird! I have an ati 9700 card.
>
>Also the mouse is really weird in glx-mode, it's some kind of negative
>acceleration, when I move it real slow it goes the wrong way, until I
>turn up the speed just a little, it comes to a stop and then goes the
>right way. It's really problematic!
>
>and the last thing is that the gamma mode is different in sdl and glx, I
>have noticed and posted about this before. I think it's the gamma method
>it uses, glx uses desktop gamma/hw-gamma somehow, which is very nice and
>crips. while SDL uses software-gamma/brightness, which washes out the
>colors and is horrible!
>
>also I get alsa buffer underuns now, which makes my sound go in a loop,
>and I get 13-15fps in the game, If I do s_initsound 0 and snd_restart
>the game goes back to normal!
>
>It would be fantastic if someone could look into this and fix it, it's
>also the only problems I'm having, and the game would be perfect if this
>would work!
>
>
>  
(Continue reading)

Anders Storsveen | 6 Nov 2005 18:03
Picon

Re: quake2 fps problems, gamma, alsa and mouse

Anders Storsveen wrote:

>I'm having some weird problems, with quake2-qmax I have a stable fps
>right under the cl_maxfps var, however in regular quake2 I got like
>60-70 fps max! that's really weird, isn't the entire difference between
>qmax and regular some textures?
>
>It's really weird! I have an ati 9700 card.
>
>Also the mouse is really weird in glx-mode, it's some kind of negative
>acceleration, when I move it real slow it goes the wrong way, until I
>turn up the speed just a little, it comes to a stop and then goes the
>right way. It's really problematic!
>
>and the last thing is that the gamma mode is different in sdl and glx, I
>have noticed and posted about this before. I think it's the gamma method
>it uses, glx uses desktop gamma/hw-gamma somehow, which is very nice and
>crips. while SDL uses software-gamma/brightness, which washes out the
>colors and is horrible!
>
>also I get alsa buffer underuns now, which makes my sound go in a loop,
>and I get 13-15fps in the game, If I do s_initsound 0 and snd_restart
>the game goes back to normal!
>
>It would be fantastic if someone could look into this and fix it, it's
>also the only problems I'm having, and the game would be perfect if this
>would work!
>
>
>  
(Continue reading)

Anders Storsveen | 6 Nov 2005 19:01
Picon

arena

I can't get rocket arena 2 to work either, when I start it it seems ok,
but when I type any key, including esc to get the menu it segfaults with
signal 11.

Brendan Burns | 6 Nov 2005 20:16
Picon

Re: arena

Try running the debug version through gdb (the best way to do this is to
attach to the running process from a different console) and see where it
crashes.

--brendan

On Sun, 2005-11-06 at 19:01 +0100, Anders Storsveen wrote:
> I can't get rocket arena 2 to work either, when I start it it seems ok,
> but when I type any key, including esc to get the menu it segfaults with
> signal 11.

Anders Storsveen | 6 Nov 2005 20:17
Picon

IRC Channel

I think there should be created a channel on freenode.net, like there is
a #icculus.org/quake3 channel there, maybe we should create a quake2
equivalent. much more helpful I think ...

Nick Warne | 6 Nov 2005 21:20

Re: IRC Channel

On Sunday 06 November 2005 19:17, Anders Storsveen wrote:
> I think there should be created a channel on freenode.net, like there is
> a #icculus.org/quake3 channel there, maybe we should create a quake2
> equivalent. much more helpful I think ...

I think that is a good idea...

Nick
--

-- 
http://sourceforge.net/projects/quake2plus

"Person who say it cannot be done should not interrupt person doing it."
-Chinese Proverb

qudos | 7 Nov 2005 00:49
Picon

Re: IRC Channel

Affirmative

Even a forum in the main icculus.org/quake2 site for new q2-icculus
users would be fine, don't know  why not was created yet !!!

Cheers

2005/11/6, Nick Warne <nick <at> linicks.net>:
> On Sunday 06 November 2005 19:17, Anders Storsveen wrote:
> > I think there should be created a channel on freenode.net, like there is
> > a #icculus.org/quake3 channel there, maybe we should create a quake2
> > equivalent. much more helpful I think ...
>
> I think that is a good idea...
>
> Nick
> --
> http://sourceforge.net/projects/quake2plus
>
> "Person who say it cannot be done should not interrupt person doing it."
> -Chinese Proverb
>
>

Anders Storsveen | 7 Nov 2005 00:46
Picon

Re: console key

Still no console key that works in SDL, only works in glx-mode....

Anders Storsveen wrote:

> btw, I can only get the keymap to work correctly in glx, in glx altgr
> + ยจ  is ~... in SDL I have no idea.
>
> On Thu, 17 Mar 2005 20:50:19 +0100, Anders Storsveen
> <wakko <at> generation.no>  wrote:
>
>> ahh, nice it's alt+gr on my keymap. never used to quake2 using the
>> same  keymap as the rest of my os ;)
>>
>> great!
>>
>> On Thu, 17 Mar 2005 20:36:58 +0100, Brendan Burns 
>> <brendanburns <at> comcast.net> wrote:
>>
>>> The tilda key (~) should drop you into the console.
>>>
>>>
>>> --brendan
>>>
>>> On Mar 17, 2005, at 1:45 PM, Anders Storsveen wrote:
>>>
>>>> I have no key to enter the console with, I have to go via the menu.
>>>>
>>>> usually its the | key in windows, but earlier in linux I got there via
>>>> the shift + \ keys.
>>>>
(Continue reading)

Anders Storsveen | 7 Nov 2005 00:46
Picon

console broken in cvs

console is really broken in cvs now...

every single key I press in console now translates into pgup i think...


Gmane