Nick Warne | 8 Nov 2004 22:37

New release?

Is there a new release other than the CVS?

I am totally unaware.

http://www.linuxpackages.net/pkg_details.php?id=4799

Nick

--

-- 
"When you're chewing on life's gristle,
Don't grumble, Give a whistle..."

Asfand Yar Qazi | 8 Nov 2004 23:02

Re: New release?

Nick Warne wrote:
> Is there a new release other than the CVS?
> 
> I am totally unaware.
> 
> http://www.linuxpackages.net/pkg_details.php?id=4799
> 
> Nick
> 

0.16 has been available for a while.  So has its glx mouse bug.

--

-- 
http://www.it-is-truth.org/

Brendan Burns | 9 Nov 2004 15:28
Picon

Re: New release?

Yeah,
there's not an "official" release until I (or someone) fixes that bug.
It'll happen before Christmas I promise, just maybe not before finals 
;-P

--brendan

On Nov 8, 2004, at 5:02 PM, Asfand Yar Qazi wrote:

> Nick Warne wrote:
>> Is there a new release other than the CVS?
>> I am totally unaware.
>> http://www.linuxpackages.net/pkg_details.php?id=4799
>> Nick
>
> 0.16 has been available for a while.  So has its glx mouse bug.
>
> -- 
> http://www.it-is-truth.org/
>

Brendan Burns | 15 Nov 2004 03:04
Picon

Fixed Mouse?

Hey folks,
I'm pretty sure I've fixed the GLX mouse code.  Could someone who was 
seeing this bug before and is using CVS pull down the code and test it 
out?

Once that's verified, I'll release 0.16

Many thanks.

--brendan

Steffen Hein | 15 Nov 2004 11:00
Picon
Picon

Re: Fixed Mouse?

Alsa sound-code still doesn't compile (using the quake2-r0.16.tar.gz snapshot 
from Nov. 13).

gcc -Wall -pipe -Dstricmp=strcasecmp -DJoystick -g 
-DLINUX_VERSION='"3.21+r0.16 Debug"' -o debugi386/client/snd_alsa.o -c 
src/linux/snd_alsa.c
src/linux/snd_alsa.c: In function `SNDDMA_Init':
src/linux/snd_alsa.c:159: error: `buffer_size' undeclared (first use in this 
function)
src/linux/snd_alsa.c:159: error: (Each undeclared identifier is reported only 
once
src/linux/snd_alsa.c:159: error: for each function it appears in.)
src/linux/snd_alsa.c:159: error: too few arguments to function 
`snd_pcm_hw_params_get_buffer_size'
src/linux/snd_alsa.c:160: error: `frame_size' undeclared (first use in this 
function)
src/linux/snd_alsa.c:48: warning: unused variable `buffersize'
src/linux/snd_alsa.c:49: warning: unused variable `framesize'
make[1]: *** [debugi386/client/snd_alsa.o] Error 1

Brendan Burns | 15 Nov 2004 20:02
Picon

Re: Fixed Mouse?

Yeah, that's next to fix...

--brendan

On Nov 15, 2004, at 5:00 AM, Steffen Hein wrote:

> Alsa sound-code still doesn't compile (using the quake2-r0.16.tar.gz 
> snapshot
> from Nov. 13).
>
> gcc -Wall -pipe -Dstricmp=strcasecmp -DJoystick -g
> -DLINUX_VERSION='"3.21+r0.16 Debug"' -o debugi386/client/snd_alsa.o -c
> src/linux/snd_alsa.c
> src/linux/snd_alsa.c: In function `SNDDMA_Init':
> src/linux/snd_alsa.c:159: error: `buffer_size' undeclared (first use 
> in this
> function)
> src/linux/snd_alsa.c:159: error: (Each undeclared identifier is 
> reported only
> once
> src/linux/snd_alsa.c:159: error: for each function it appears in.)
> src/linux/snd_alsa.c:159: error: too few arguments to function
> `snd_pcm_hw_params_get_buffer_size'
> src/linux/snd_alsa.c:160: error: `frame_size' undeclared (first use in 
> this
> function)
> src/linux/snd_alsa.c:48: warning: unused variable `buffersize'
> src/linux/snd_alsa.c:49: warning: unused variable `framesize'
> make[1]: *** [debugi386/client/snd_alsa.o] Error 1
>
(Continue reading)

Asfand Yar Qazi | 16 Nov 2004 16:39

Re: Fixed Mouse?

Brendan Burns wrote:
> Yeah, that's next to fix...
> 
> --brendan
> 

I don't know if its my OpenGL implementation that's dodgy or 
something, but Quake2 MAX doesn't compile unless I include GL/glext.h 
after GL/gl.h in src/ref_candygl/gl_local.h

--

-- 
http://www.it-is-truth.org/

Asfand Yar Qazi | 16 Nov 2004 16:47

Re: Fixed Mouse?

Asfand Yar Qazi wrote:
> Brendan Burns wrote:
> 
>> Yeah, that's next to fix...
>>
>> --brendan
>>
> 
> I don't know if its my OpenGL implementation that's dodgy or something, 
> but Quake2 MAX doesn't compile unless I include GL/glext.h after GL/gl.h 
> in src/ref_candygl/gl_local.h
> 

And the mouse is still dodgy.  The tracking of the crosshair to the 
mouse movement is fine now - its only the 'crosshair keeps on moving 
after you stop moving the mouse' problem that is still occuring.

Still, at least we can say some progress has been made :-)

--

-- 
http://www.it-is-truth.org/

Brendan Burns | 26 Nov 2004 03:12
Picon

Turkey Day...

Happy Thanksgiving to folks in the US, and happy thursday to the rest 
of you!  I've got a new release candidate at:

http://www.icculus.org/quake2/files/quake2-r0.16.tar.gz

I'm pretty sure the mouse problem is 100% fixed.  Please check and 
verify.   Once ALSA sound is compiling again, I'll make an official 
release!

Thanks
--brendan

Asfand Yar Qazi | 26 Nov 2004 23:40

Re: Turkey Day...

Brendan Burns wrote:
> Happy Thanksgiving to folks in the US, and happy thursday to the rest of 
> you!  I've got a new release candidate at:
> 
> http://www.icculus.org/quake2/files/quake2-r0.16.tar.gz
> 
> I'm pretty sure the mouse problem is 100% fixed.  Please check and 
> verify.   Once ALSA sound is compiling again, I'll make an official 
> release!
> 

Fixed... compared to quake2forge, and its okeydokey.  Wow - Quake2Max 
really makes 'normal' quake2 look dull....


Gmane