Wolfgang | 15 Aug 05:51 2004
Picon

Joystick Support

Hi,

Would anyone know, how I can get Quake2 to configure the joystick for
the X & Y axis to be forward/back & strafe left/right?? At the moment
it's all working ok, but when I push the stick forward you look down,
back and it looks up etc. The joystick commands in the readme's don't do
a thing, it simply states that it doesn't recognise the commands.

I'm running the latest builds and joystick support in enabled etc.

Note: That this worked ok on the original Windows version, with the
standard joystick commands. But with this version they don't seem to be
supported. All the buttons seem to work great, but I'd like to get this
setup like I originally did with Windows.

Thanks in Advance,

Wolf

free.imr | 16 Aug 12:40 2004
Picon

Re: floating point exception

Le dimanche 27 Juin 2004 05:07, arny <at> taiga.com a écrit :
Here is a list of the command addresses supported:

Send mail to the following for info and FAQ for this list:
   <quake2-info <at> icculus.org>
   <quake2-faq <at> icculus.org>

To get messages 123 through 145 (a maximum of 100 per request), mail:
   <quake2-get.123_145 <at> icculus.org>

To get an index with subject and author for messages 123-456, mail:
   <quake2-index.123_456 <at> icculus.org>

To receive all messages with the same subject as message 12345,
send an empty message to:
>  Or even better is there any way of reading old
> posts?

Last time i tried, a long time ago, it was working with 2.4.

arny | 17 Aug 10:59 2004

Re: floating point exception

Hello,

Thanks mate.  The index request worked, 1037 messages, one of them
might well be about my problem as I dont think theres anything _that_
unusual about my system.

Thanks,

Arny

> 
> Le dimanche 27 Juin 2004 05:07, arny <at> taiga.com a =E9crit=A0:
> Here is a list of the command addresses supported:
> 
> Send mail to the following for info and FAQ for this list:
>    <quake2-info <at> icculus.org>
>    <quake2-faq <at> icculus.org>
> 
> To get messages 123 through 145 (a maximum of 100 per request), mail:
>    <quake2-get.123_145 <at> icculus.org>
> 
> To get an index with subject and author for messages 123-456, mail:
>    <quake2-index.123_456 <at> icculus.org>
> 
> To receive all messages with the same subject as message 12345,
> send an empty message to:
> >  Or even better is there any way of reading old
> > posts?
> 
> Last time i tried, a long time ago, it was working with 2.4.
(Continue reading)

arny | 17 Aug 17:47 2004

Re: floating point exception

Hello,

> Le dimanche 27 Juin 2004 05:07, arny <at> taiga.com a =E9crit=A0:
> Here is a list of the command addresses supported:

> To get messages 123 through 145 (a maximum of 100 per request), mail:
>    <quake2-get.123_145 <at> icculus.org>
> 
> To get an index with subject and author for messages 123-456, mail:
>    <quake2-index.123_456 <at> icculus.org>

Thanks, that got me sorted.  I had to use the options to tell it
to use the the glx driver (good job I finally managed to hardware
rendering working for flight gear about a year back, that wasn't
easy, mainly due to the lack of basic instructions and difficult
to find key files) and then had to refer to the mailing list archive
again because I had to have a file called maxpak.pak in baseq2 for
the glx driver to work.  The software drivers (e.g. svgalib, aa and
probably softx) still don't work.

Now that I'm sorted, please allow me to make some constructive
criticism of who ever's maintaining the quake 2 source on icculus.org.
I've heard of 'unsupported', but I think you're going well well
beyond that.  I've been a unix/linux user since 1995, I've worked as
a unix consulant and a unix C programmer, and my diagnostic skills
are probably unusually good.  If it takes me this long to get quake 2
working, what chance does the average user stand?  At the very least
please put instructions of how to access the mailing list archive on
the quake 2 icculus.org page somewhere noticeable.  If you actually
cared you could even stick basic help in the readme file such as
(Continue reading)

Zachary J. Slater | 17 Aug 18:59 2004

Re: floating point exception

Submit questions with answers to me for inclusion in 
http://www.icculus.org/lgfaq/
Or just complain about poor documentation forever.
--

-- 
-Zachary J. Slater
zakk <at> timedoctor.org
zacharyslater <at> gmail.com

arny | 17 Aug 21:21 2004

Re: floating point exception

Hello,

> Submit questions with answers to me for inclusion in 
> http://www.icculus.org/lgfaq/

Thanks, I didn't know that existed.  I won't go and check whether
I can find much of a link to it on the quake2 source webpage, but
obviously I came here and not there, and presumably I was going
by whatever the webpage told me.  Admittedly I thought it was a
quake 2 source issue and not a general linux quake issue.  I did
have quake 2 working from precompiled binary a few years back
but 'lost' it with a system upgrade (probably didn't work with
the new libs).  Why not at least add a few lines to the mailing
list welcome message telling people about how to retrieve old
posts and the http://www.icculus.org/lgfaq/ site.

> Or just complain about poor documentation forever.

You're talking to someone that wont comment his C code because he
can think better in C than in English and finds comments just
obscure the code (I actually delete all the comments if I'm trying
to understand someone elses code, find it easier to get my head
round if its smaller)...  but even I would at least type up simple
plain text instructions adequete enough for a competent person to
get my stuff working for the use I intend, that might include saying
"this has been tested with X and should work, but Y may not work, so
try X first", etc.  I know proper documentation is not always
realistic, I worked 2 years writing feature rich device drivers and
it got so documenting every last flag properly in a user friendly
form would have taken as long as writing the code itself.
(Continue reading)

Zachary J. Slater | 17 Aug 21:36 2004

Re: floating point exception

If you are a programmer then you can submit diffs, or continue to be
critical. Nobody is making any money on this, so the motivation to
work on what is an already fairly complete linux quake 2 port
is small. If you do submit diffs and the default maintainer
doesn't apply them (out of absenteeism),
I can look them over and apply them if I think they are any good. 

I just added a link on the quake2 page, subtly labeled "HELP!" that links
to the lgfaq.
--

-- 
-Zachary J. Slater
zakk <at> timedoctor.org
zacharyslater <at> gmail.com

Wolfgang | 20 Aug 15:08 2004
Picon

Re: Joystick Support

On Sun, 2004-08-15 at 13:51, Wolfgang wrote:
> Hi,
> 
> Would anyone know, how I can get Quake2 to configure the joystick for
> the X & Y axis to be forward/back & strafe left/right?? At the moment
> it's all working ok, but when I push the stick forward you look down,
> back and it looks up etc. The joystick commands in the readme's don't do
> a thing, it simply states that it doesn't recognise the commands.
> 
> I'm running the latest builds and joystick support in enabled etc.
> 
> Note: That this worked ok on the original Windows version, with the
> standard joystick commands. But with this version they don't seem to be
> supported. All the buttons seem to work great, but I'd like to get this
> setup like I originally did with Windows.
> 
> Thanks in Advance,
> 
> Wolf
> 

I've gotten all the new updated Joystick stuff from CVS. But there still
seems to be something missing. This is the list of errors I get when it
tries to do the GLX stuff.

releasei386/ref_gl/rw_linux.o(.text+0x88): In function `RW_IN_Init':
src/linux/rw_linux.c:55: multiple definition of `RW_IN_Init'
releasei386/ref_gl/gl_glx.o(.text+0x46c):src/linux/gl_glx.c:285: first
defined here
/usr/bin/ld: Warning: size of symbol `RW_IN_Init' changed from 455 in
(Continue reading)

Nick Warne | 30 Aug 17:22 2004
Picon

easter egg Tank Commander 'lock-up' bug.

Hello all,

I reckon I have found the fix as to why shooting the tank commander in the 
boss2 easter egg with railgun causes quake2 game to lock-up.  In fact it 
doesn't, it just gets stuck in that while (ignore) loop here ever after.

The code is indeed /game/g_weapon.c -> fire_rail ()

Full explanation and code here:

http://forums.quakesrc.org/viewtopic.php?t=4029

I confirm this fixes the problem, and the logic seems right - but I am unaware 
(and can't see how to test) what happens in all the variations during the 
rest of the game.

Nick

--

-- 
"When you're chewing on life's gristle,
Don't grumble, Give a whistle..."

Nick Warne | 30 Aug 20:34 2004
Picon

easter egg Tank Commander 'lock-up' bug - code here

Looks like quakesrc is down again - this happens days at a time.

Here is the code fix... look for // Nick -> two little lines at the end :)

http://www.nick.ukfsn.org/boss2_railgun_loop_fix/g_weapon.c_firerail.txt

Nick

----------  Forwarded Message  ----------

Subject: easter egg Tank Commander 'lock-up' bug.
Date: Monday 30 August 2004 16:22
From: Nick Warne <nick <at> linicks.net>
To: quake2 <at> icculus.org

Hello all,

I reckon I have found the fix as to why shooting the tank commander in the
boss2 easter egg with railgun causes quake2 game to lock-up.  In fact it
doesn't, it just gets stuck in that while (ignore) loop here ever after.

The code is indeed /game/g_weapon.c -> fire_rail ()

Full explanation and code here:

http://forums.quakesrc.org/viewtopic.php?t=4029

I confirm this fixes the problem, and the logic seems right - but I am
 unaware (and can't see how to test) what happens in all the variations
 during the rest of the game.
(Continue reading)


Gmane