22 Jun 2004 00:50
floating point exception
<arny <at> taiga.com>
2004-06-21 22:50:27 GMT
2004-06-21 22:50:27 GMT
Hello, I can seem to find any FAQs or mailing list archives mentioned on the icculus site so I'm asking this list... I've compiled quake2-r0.15 fine and followed the installation instructions carefully. However when I start quake2 or sdlquake2 they both quit out on a floating point exception as soon just after you start a game and get the 'loading' graphic on the black screen. Its just after the music on the CD starts up, but before you see any of the game. The introductory video plays OK and if I hit space just after starting the game, the option menus work fine. I've tried it using svgalib and X, with both quake2 and sdlquake2 and get the same problem. I've also tried it with both the full CD data and the demo download data, exactly as described in the readme in the quake2-r0.15 tar, same problem with both. I'm using linux 2.4.20 on a system installed from Slackware 8.1 - not too old, not too new. libSDL-1.2.so.0.0.4 is the SDL libary on my system. System is an AMD XP2200 with 512 meg of ram with a PCI voodoo 4 3dfx video card (32 meg of ram I think), 200 gig of disk space using 2 IDE drives. I've got all the libraries needed for the hardware 3d rendering for flight gear installed and working (glide, glut etc), but I'm just trying to get quake2 working with software rendering under svgalib first. ------- sound initialization ------- sound sampling rate: 11025 ------------------------------------ ------- Server Initialization -------(Continue reading)
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