Joshua Barney | 5 Jun 2003 00:02
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Re: Remember the sources (fwd)

You can download the EraserULTRA source at:

http://www.btinternet.com/~AnthonyJ/EraserULTRA/download.htm

I can't get it to compile though.  I'm clueless on matters of
programming and errors.  Sadly, the Linux binary offered is
non-functional as well.

If someone is able to do something with this I'd be happier than a
fly on a turd!  I've been searching high and low for any bot that'll
run natively under Linux, but have only met dead ends.  Anthony J.,
who is in charge of EraserULTRA, is no longer maintaining Linux
builds, so if someone here has the know-how... hey.  Give it a shot. 
=')

~ Joshua, the quiet one

--- "Ryan C. Gordon" <icculus <at> clutteredmind.org> wrote:
> 
> 
> ---------- Forwarded message ----------
> Date: Sat, 24 May 2003 22:42:36 +0200
> From: Mariusz Mazur <mmazur <at> kernel.pl>
> To: "icculus <at> clutteredmind.org" <icculus <at> clutteredmind.org>
> Subject: Remember the sources
> 
> Hi,
> I've just googled all over the world for quake2 gladiator bot
> sources so that
> I could compile it and play around a little. But I found nothing :/
(Continue reading)

imr | 5 Jun 2003 16:32
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Re: Remember the sources (fwd)

On Thursday 05 June 2003 00:02, Joshua Barney wrote:
the sources of the chaos mod are available somewhere on their forum.
There is a bot inside, havoc, which is quite good. The sources were made 
available for a beos developper who was porting quake2. So there is no 
mention of wether it's ok to download/use those sources if you're not that 
developper. The mod compiled flawlessly on the q2 lnx port, whith a few 
modifications to the night hunters makefile available on icculus q2lnx mod 
page.
Don't do anything official with those sources without getting an ok from the 
developpers, but here is the link for educationnal purposes :) 
http://forums.chaoticdreams.org/viewtopic.php?t=231&postdays=0&postorder=asc&start=15&sid=00f5ebabfa6e79e6b7c04249a45944c0

> You can download the EraserULTRA source at:
>
> http://www.btinternet.com/~AnthonyJ/EraserULTRA/download.htm
>
> I can't get it to compile though.  I'm clueless on matters of
> programming and errors.  Sadly, the Linux binary offered is
> non-functional as well.
>
> If someone is able to do something with this I'd be happier than a
> fly on a turd!  I've been searching high and low for any bot that'll
> run natively under Linux, but have only met dead ends.  Anthony J.,
> who is in charge of EraserULTRA, is no longer maintaining Linux
> builds, so if someone here has the know-how... hey.  Give it a shot.
> =')
>
> ~ Joshua, the quiet one
>
> --- "Ryan C. Gordon" <icculus <at> clutteredmind.org> wrote:
(Continue reading)

Brendan Burns | 5 Jun 2003 19:54
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Re: Remember the sources (fwd)

Thanks, I'll add these instructions to the Icculus page.  And I'll try  
to build eraser this weekend.

--brendan

On Thursday, June 5, 2003, at 10:32 AM, imr wrote:

> On Thursday 05 June 2003 00:02, Joshua Barney wrote:
> the sources of the chaos mod are available somewhere on their forum.
> There is a bot inside, havoc, which is quite good. The sources were  
> made
> available for a beos developper who was porting quake2. So there is no
> mention of wether it's ok to download/use those sources if you're not  
> that
> developper. The mod compiled flawlessly on the q2 lnx port, whith a few
> modifications to the night hunters makefile available on icculus q2lnx  
> mod
> page.
> Don't do anything official with those sources without getting an ok  
> from the
> developpers, but here is the link for educationnal purposes :)
> http://forums.chaoticdreams.org/ 
> viewtopic.php?t=231&postdays=0&postorder=asc&start=15&sid=00f5ebabfa6e7 
> 9e6b7c04249a45944c0
>
>
>> You can download the EraserULTRA source at:
>>
>> http://www.btinternet.com/~AnthonyJ/EraserULTRA/download.htm
>>
(Continue reading)

imr | 5 Jun 2003 21:39
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Re: Remember the sources (fwd)

On Thursday 05 June 2003 19:54, Brendan Burns wrote:
> Thanks, I'll add these instructions to the Icculus page.  And I'll try
> to build eraser this weekend.
>
> --brendan
Unless something very new happened, you cant. As icculus said somewhere else, 
as long as we dont have the source for p_trail.o to be rebuild it wont work. 
Same for any bot made from eraser. And as the eraser author stated somewhere 
that due to licensing, the eraser p_trail sources wont be released ever, the 
only way is to have him rebuild a p_trail.o. Which isnt very interresting for 
free software anyway.
The trouble is this bot has been used by a lot of mods due to its past fame.

Ryan C. Gordon | 10 Jun 2003 20:03

battleground mod for quake2 (fwd)


---------- Forwarded message ----------
Date: Tue, 10 Jun 2003 19:48:40 +0200
From: Mariusz Mazur <mmazur <at> kernel.pl>
To: "icculus <at> clutteredmind.org" <icculus <at> clutteredmind.org>
Subject: battleground mod for quake2

The author hasn't published any sources as far as I can see. I've mailed him,
but not sure if he will respond (it's 4 years since he published the last
version). Maybe you've got them?

--

-- 
Każdy człowiek, który naprawdę żyje, nie ma charakteru, nie może go mieć.
Charakter jest zawsze martwy, otacza cię zgniła struktura przeniesiona z
przeszłości. Jeżeli działasz zgodnie z charakterem wtedy nie działasz w ogóle
- jedynie mechanicznie reagujesz.                 { Osho }

Chris Lee | 11 Jun 2003 09:17
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Quake2 Makefile patch


Attached is a patch to fix a few of the warnings that the Quake2 source
currently generates on Linux with GCC 3.2/3.3. Mostly, in GCC 3, -malign-* is
deprecated, in favor of -falign-* - pretty simple patch, gets rid of a few
warnings here, YMMV.

-clee

Attachment (Makefile.diff): text/x-makefile, 984 bytes
InternetGamer | 17 Jun 2003 01:12

Getting an error when trying to run...

I'm not sure what this error is telling me, but if anyone can tell me how to 
fix it I'd really appreciate a hand. I'm new to this list, so if this has 
been covered before, I apologize.

---
Installation
models/objects/debris1/triXlib:  extension "XFree86-DGA" missing on display 
":0.0".
Failed to detect XF86DGA Mouse
Fatal signal: Segmentation Fault (SDL Parachute Deployed)
---

Brendan Burns | 17 Jun 2003 04:23
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Re: Getting an error when trying to run...

Make sure that there are no lines like:

omit xfree86-dga

in your XF86Config file

(admittedly it shouldn't crash in either case, I'll look into that...)

--brendan

On Monday, June 16, 2003, at 07:12 PM, InternetGamer <at> HunterCo.net wrote:

> I'm not sure what this error is telling me, but if anyone can tell me 
> how to
> fix it I'd really appreciate a hand. I'm new to this list, so if this 
> has
> been covered before, I apologize.
>
> ---
> Installation
> models/objects/debris1/triXlib:  extension "XFree86-DGA" missing on 
> display
> ":0.0".
> Failed to detect XF86DGA Mouse
> Fatal signal: Segmentation Fault (SDL Parachute Deployed)
> ---
>

Brendan Burns | 17 Jun 2003 04:24
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Re: Quake2 Makefile patch

Chris,
many thanks for the patch, I'll get it into CVS by this weekend, who 
knows maybe I'll even do up a release soon ;-P

--brendan

On Wednesday, June 11, 2003, at 03:17 AM, Chris Lee wrote:

> -----BEGIN PGP SIGNED MESSAGE-----
> Hash: SHA1
>
> Attached is a patch to fix a few of the warnings that the Quake2 source
> currently generates on Linux with GCC 3.2/3.3. Mostly, in GCC 3, 
> -malign-* is
> deprecated, in favor of -falign-* - pretty simple patch, gets rid of a 
> few
> warnings here, YMMV.
>
> - -clee
>
>
>
>
> -----BEGIN PGP SIGNATURE-----
> Version: GnuPG v1.2.2 (GNU/Linux)
>
> iD8DBQE+5td5emvcH/HdKGIRAgIXAJ9hNv4XkCqYnh3IXz1MW5PMLO3B8QCfXHq6
> mvZGXmZerqZQhUtQc9I+5Us=
> =vMxt
> -----END PGP SIGNATURE-----
(Continue reading)

Chris Lee | 17 Jun 2003 05:31
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Re: Quake2 Makefile patch


Hey, no problem.

Had been having a small problem with the snd_linux.c stuff, tried hacking 
around to figure out why mmap failed on my sound card device, but I tried a 
new kernel and all is well. Hate bugs like that.

Anyway. You guys have done an awesome job with the Q2 stuff, thanks a ton for 
it. :)

-clee

On Monday 16 June 2003 7:24, Brendan Burns wrote:
> Chris,
> many thanks for the patch, I'll get it into CVS by this weekend, who
> knows maybe I'll even do up a release soon ;-P
>
> --brendan
>
> On Wednesday, June 11, 2003, at 03:17 AM, Chris Lee wrote:
> > -----BEGIN PGP SIGNED MESSAGE-----
> > Hash: SHA1
> >
> > Attached is a patch to fix a few of the warnings that the Quake2 source
> > currently generates on Linux with GCC 3.2/3.3. Mostly, in GCC 3,
> > -malign-* is
> > deprecated, in favor of -falign-* - pretty simple patch, gets rid of a
> > few
> > warnings here, YMMV.
> >
(Continue reading)


Gmane