Matthew Goins | 2 Oct 2002 11:10
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Lithium ii qestion

This is probably not the type of question people want to answer, and if
that's the case please let me know who I should be asking.

With that out of the way...
I am running quake2 on a Debian machine (Pentium pro 200mhz 192 MB RAM,
Voodoo2 {I haven't got the Voodoo2 working yet but that's besides the
point}). I can play the base game, and CTF, and run as a dedicated
server for both of those as well. The problem is when I try to run any
mods, particularly Lithium. Basically what happens is when I start up a
game using "+set game lithium" it just gives me the normal base game. No
menu, no grappling hook, just the normal quake2 game. I have checked
what directory and it thinks it is working from, and it always echoes
back "lithium", so I am not sure what the deal is. 

More details: I am using the lithium.cfg file that came with the lithium
tar file. I have tried getting rid of extra carriage returns in the .cfg
files and such. I am running quake2 v3.21. Quake2 is under
/usr/lib/games/quake2, which is where dselect puts it. Lithium is under
/usr/lib/games/quake2/lithium . Any suggestions? Sorry for being
clueless.

Matt

Brendan Burns | 2 Oct 2002 14:50
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Re: Lithium ii qestion

That's odd, because presumably the ctf mod is in the same type of 
location right:

.../quake2/ctf/gamei86.so etc
and it works with quake2 +set game ctf

I would guess that there's something wrong with the mod, maybe you need 
to recompile?  I haven't really tried to play around with too many mods.

Are there any error messages on stdout when you start up?

Sorry I can't be more helpful...
--brendan

On Wednesday, October 2, 2002, at 05:10  AM, Matthew Goins wrote:

> This is probably not the type of question people want to answer, and if
> that's the case please let me know who I should be asking.
>
> With that out of the way...
> I am running quake2 on a Debian machine (Pentium pro 200mhz 192 MB RAM,
> Voodoo2 {I haven't got the Voodoo2 working yet but that's besides the
> point}). I can play the base game, and CTF, and run as a dedicated
> server for both of those as well. The problem is when I try to run any
> mods, particularly Lithium. Basically what happens is when I start up a
> game using "+set game lithium" it just gives me the normal base game. 
> No
> menu, no grappling hook, just the normal quake2 game. I have checked
> what directory and it thinks it is working from, and it always echoes
> back "lithium", so I am not sure what the deal is.
(Continue reading)

Brendan Burns | 2 Oct 2002 16:09
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Re: Lithium ii qestion

can you send me a URL?  I can try it out...

--brendan

zakk | 2 Oct 2002 20:32

Re: Lithium ii qestion

One day when I get a ph4t p1p3, and after I get the newest loki_setup
compiling on the Holy Build Box, I am going to create The Action Quake 2
Linux Installer, which will include: AQ2, bots, every map from the uber
pak.
--

-- 
-zakk
zakk <at> timedoctor.org
http://www.icculus.org/lgfaq/

Matthew Goins | 2 Oct 2002 21:53
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RE: Lithium ii qestion

Yeah, all the different games are in the appropriate folders. The thing
about recompiling is that lithium is not an open source project. Maybe I
should just find a similar mod that is open source? Also there are no
error messages when I start up.

Matt

-----Original Message-----
<snip>

That's odd, because presumably the ctf mod is in the same type of 
location right:

.../quake2/ctf/gamei86.so etc
and it works with quake2 +set game ctf

I would guess that there's something wrong with the mod, maybe you need 
to recompile?  I haven't really tried to play around with too many mods.

Are there any error messages on stdout when you start up?

Sorry I can't be more helpful...
--brendan

Vincent Cojot | 3 Oct 2002 07:34
Picon
Picon

Re: Lithium ii qestion


Juste a quick idea (maybe):

What does it say when you type:
"file /usr/lib/games/lithium/gamei386.so".
Also, what does it say when you type:
"file /usr/lib/games/ctf/gamei386.so"

,-*~'`^`'~*-,._.,-*~'`^`'~*-,._.,-*~'`^`'~*-,._.,-*~'`^`'~*-,._.,-*~'`^`'~*-,
Vincent S. Cojot, Computer Engineering. STEP project. _.,-*~'`^`'~*-,._.,-*~
Ecole Polytechnique de Montreal, Comite Micro-Informatique. _.,-*~'`^`'~*-,.
Linux Xview/OpenLook resources page _.,-*~'`^`'~*-,._.,-*~'`^`'~*-,._.,-*~'
http://step.polymtl.ca/~coyote  _.,-*~'`^`'~*-,._ coyote <at> step.polymtl.ca

They cannot scare me with their empty spaces
Between stars - on stars where no human race is
I have it in me so much nearer home
To scare myself with my own desert places.       - Robert Frost

On Wed, 2 Oct 2002, Brendan Burns wrote:

> That's odd, because presumably the ctf mod is in the same type of
> location right:
>
> .../quake2/ctf/gamei86.so etc
> and it works with quake2 +set game ctf
>
> I would guess that there's something wrong with the mod, maybe you need
> to recompile?  I haven't really tried to play around with too many mods.
>
(Continue reading)

Matthew Goins | 3 Oct 2002 09:58
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RE: Lithium ii qestion

The first one says:
ELF 32-bit LSB shared object, Intel 80386, version 1 (SYSV), not
stripped

The second one is the same but says "stripped" instead. Is that the
problem? I am fairly new to linux, so I don't know what this means.

Matt

-----Original Message-----
From: Vincent Cojot [mailto:coyote <at> step.polymtl.ca] 
Sent: Thursday, October 03, 2002 00:34
To: quake2 <at> icculus.org
Subject: Re: [quake2] Lithium ii qestion

Juste a quick idea (maybe):

What does it say when you type:
"file /usr/lib/games/lithium/gamei386.so".
Also, what does it say when you type:
"file /usr/lib/games/ctf/gamei386.so"

,-*~'`^`'~*-,._.,-*~'`^`'~*-,._.,-*~'`^`'~*-,._.,-*~'`^`'~*-,._.,-*~'`^`
'~*-,
Vincent S. Cojot, Computer Engineering. STEP project.
_.,-*~'`^`'~*-,._.,-*~
Ecole Polytechnique de Montreal, Comite Micro-Informatique.
_.,-*~'`^`'~*-,.
Linux Xview/OpenLook resources page
_.,-*~'`^`'~*-,._.,-*~'`^`'~*-,._.,-*~'
(Continue reading)

Bobakitoo | 3 Oct 2002 14:58

quake flaw

i belive ther a desing flaw in quake2..

R_DrawEntitiesOnList call R_DrawBrushModel for transparent model (window)
R_DrawBrushModel make somme transformation using R_RotateForEntity
R_DrawBrushModel call R_DrawInlineBModel
R_DrawInlineBModel add SURF_TRANS33 and SURF_TRANS66 to r_alpha_surfaces chain.

Once entities are "draw", R_DrawAlphaSurfaces called from R_RenderView() to
do the actual drawing of alpha surface. But at this point transformation
matrix has been Pop.

Any suggestion on how to fix/redesing the thing?

-Bob

Brendan Burns | 4 Oct 2002 03:38
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Re: Lithium ii qestion

I don't think the "stripped" should make a difference, stripping just  
removes unreferenced object code so that the library is smaller it  
shouldn't affect code that is explicitly exported by the .so...  (but  
I've been known to be wrong ;-P)

--brendan
On Thursday, October 3, 2002, at 03:58  AM, Matthew Goins wrote:

> The first one says:
> ELF 32-bit LSB shared object, Intel 80386, version 1 (SYSV), not
> stripped
>
> The second one is the same but says "stripped" instead. Is that the
> problem? I am fairly new to linux, so I don't know what this means.
>
> Matt
>
> -----Original Message-----
> From: Vincent Cojot [mailto:coyote <at> step.polymtl.ca]
> Sent: Thursday, October 03, 2002 00:34
> To: quake2 <at> icculus.org
> Subject: Re: [quake2] Lithium ii qestion
>
>
> Juste a quick idea (maybe):
>
> What does it say when you type:
> "file /usr/lib/games/lithium/gamei386.so".
> Also, what does it say when you type:
> "file /usr/lib/games/ctf/gamei386.so"
(Continue reading)

Matthew Goins | 4 Oct 2002 07:58
Picon

RE: Lithium ii qestion


Well I tried stripping the file just to see, but it makes no difference.
Anyone know of any comparable mods that should work, or has anyone got
lithium running on their linux machine?

Matt

-----Original Message-----
From: Brendan Burns [mailto:brendanburns <at> attbi.com] 
Sent: Thursday, October 03, 2002 20:38
To: quake2 <at> icculus.org
Subject: Re: [quake2] Lithium ii qestion

I don't think the "stripped" should make a difference, stripping just  
removes unreferenced object code so that the library is smaller it  
shouldn't affect code that is explicitly exported by the .so...  (but  
I've been known to be wrong ;-P)

--brendan


Gmane