14 May 2012 03:09

### reddit talking a little about the piecepack

```http://www.reddit.com/r/boardgames/comments/tkzhe/piecepack_game_system/

(might want to "upvote")

Daniel

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```
15 May 2012 00:11

### icehouse piecepack

```I hadn't seen this "icehouse piecepack" picture before.

Daniel

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```
15 May 2012 06:53

### idea for ace and null symbols

```Here is a crude design for ace and null symbols:

http://i.imgur.com/3YENs.jpg

Characteristics:

* Ace and Null are special (they are different from the numbers)
* Ace and Null have a similar look
* Ace is always associated with 1
* Null looks like 0 or 6

I still haven't seen a game where Ace has to be 6. What I've seen is three uses:

1. Null and Ace have to be special  (Evade, Four Blind Mice)
2. Games that need 0-5 values
3. Games that need 1-6 values

In type 3 games, Ace is usually used as 6 because the standard way of representing Ace is with a spiral, which
looks similar to a 6:

http://www.bluepantherllc.com/images/PiecepackBirch1.JPG

But are there games which for some reason require the value 6 to be represented by the Ace (tile or coin)?

I know that originally, Ace was supposed to be the suit of the the suit symbol

http://www.piecepack.org/Anatomy.html
"Aces are represented by the appropriate suit symbol.
Nulls are represented by the absence of a numeral or symbol."

```

15 May 2012 07:50

### Re: idea for ace and null symbols

```"Daniel Ajoy" <da.ajoy@...> writes:

> Here is a crude design for ace and null symbols:
>
> http://i.imgur.com/3YENs.jpg

Thanks for working on the design.

> Characteristics:
>
> * Ace and Null are special (they are different from the numbers)
> * Ace is always associated with 1

These are good characteristics.

> * Ace and Null have a similar look
> * Null looks like 0 or 6

These don't seem good.

Nulls should, as the Anatomy describes, have the *absence* of a symbol
in the place where the other ranks have one. So aces and nulls should be
quite different, not similar; and nulls should not look like a number.

> I know that originally, Ace was supposed to be the suit of the the
> suit symbol
>
> http://www.piecepack.org/Anatomy.html
> "Aces are represented by the appropriate suit symbol.
> Nulls are represented by the absence of a numeral or symbol."
```

15 May 2012 08:44

### Re: Re: idea for ace and null symbols

```On Tue, 15 May 2012 00:50:09 -0500, Ben Finney
<ben+yahoogroups@...> wrote:

"Daniel Ajoy" <da.ajoy@...> writes:

> Here is a crude design for ace and null symbols:
>  http://i.imgur.com/3YENs.jpg

> These are good characteristics.
>
>> * Ace and Null have a similar look
>> * Null looks like 0 or 6
>
> These don't seem good.
>
> Nulls should, as the Anatomy describes, have the *absence* of a symbol
> in the place where the other ranks have one. So aces and nulls should be
> quite different, not similar; and nulls should not look like a number.

I would argue that, as shown in the "crude design", Ace and Nulls look different between themselves:

* The Ace symbol has straight line going through the center of the symbol, and a spike
* The Null symbol has a circle in the center of the symbol
* The curves that join the outer circle with the inner stuff exhibit chirality
* The Null symbol does represent "absence" because it looks like a  O  within a circle. But it is certainly a
symbol. That's why I ask you: Do you know of a piecepack game where nulls (tiles, dice, or coins) *have* to be
the absence of a symbol?

These Ace and Null symbols do look different from numbers. Both Ace and Null look as "set apart" from the
numbers-proper because they have that external circle around them, and they are not abstract symbols,
```

15 May 2012 16:59

### Re: Re: idea for ace and null symbols

```Hello:

If someone would like a custom set of graphics on a standard
piecepack set, we have done that in the past.   We can do it in color
or it can be laser engraved images.  You would need to provide us the
graphics and confirm that you either own the copyright to them or have
been granted permission to use the images.

Steve Jones

Blue Panther LLC - Games, Accessories, Prototypes
background:rgb(228,228,228);">From: piecepack@...
To:
Cc:
Sent:Tue, 15 May 2012 01:44:43 -0500
Subject:Re: [piecepack] Re: idea for ace and null symbols

On Tue, 15 May 2012 00:50:09 -0500, Ben Finney  wrote:

"Daniel Ajoy"  writes:

> Here is a crude design for ace and null symbols:
> http://i.imgur.com/3YENs.jpg [3]

> These are good characteristics.
>
>> * Ace and Null have a similar look
>> * Null looks like 0 or 6
```

15 May 2012 17:57

### Re: Re: idea for ace and null symbols

```> Both Ace
> and Null look as "set apart" from the numbers-proper because they have
> that external circle around them, and they are not abstract symbols,
> not numbers.

I meant to say:

Both Ace and Null look as "set apart" from the numbers-proper because they have that external circle around
them, and they ARE abstract symbols, not numbers.

Daniel

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```

Gmane