Aaron Waters | 19 Feb 09:24 2008
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Re: Suggestion for future design contests.

--- In piecepack@..., "Jorge Arroyo" <trozo <at> ...> wrote:
snip
>   Talking about the contests, I think the community would benefit from a
> contest like those organized by the Icehouse community (One is
currently in
> progress, btw) with open voting by the community. It certainly would
be an
> incentive to play some new games :)
snip

Jorge,

First off, I'm glad to see my post got thoughtful responses rather
than starting a flame war. To be honest, I didn't check back for a while.

I think the idea of contests with open community voting is a great one
and one I hadn't thought of at all. I like it, if for no other reason,
 because I think I might have more luck getting my gaming group to try
piecepack games if I told them it was to rank them for a contest. It
still wouldn't help with us almost always having at least 5 players
and there being so many games that play 2-4, but that's another story. 

Depending on how the votings handled, I'm assuming it'd be some
version of Australian rules (also called instant runoff) voting, I'd
be a little worried about people only playing 1 or 2 games that they
thought looked promising or liked the theme of, but voting anyway, w/o
having given the others a fair shake. Having not looked at the
Icehouse contests, I don't know if it's been much of an issue there. I
do know that when I looked at the results of the voting for the Hugo
award for best science fiction novel the one time I had the
(Continue reading)

Aaron Waters | 19 Feb 09:29 2008
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Re: Suggestion for future design contests.

--- In piecepack@..., "Ron Hale-Evans" <rwhe <at> ...> wrote:

snip
> 3. I agree that publishing the games from Good Portsmanship is
> extremely desirable. However, if I recall correctly, I promised the
> contest entrants I'd give them feedback so they could fix their games
> first. Consider this a poll. What should I do if I never hear back
> from the contest entrants? Should I just go ahead and publish the
> games anyway? I can add them to the Piecepack Wiki, no problem.
snip

I think you can already guess what I think here, but for the record I
think you should post them anyway. On the other hand, I wasn't a
participant, so my opinions about your handling of other's people game
designs probably shouldn't count for much.

 
Doug Orleans | 19 Feb 19:47 2008
X-Face
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Re: Re: Suggestion for future design contests.

Aaron Waters writes:
 > Depending on how the votings handled, I'm assuming it'd be some
 > version of Australian rules (also called instant runoff) voting, I'd
 > be a little worried about people only playing 1 or 2 games that they
 > thought looked promising or liked the theme of, but voting anyway, w/o
 > having given the others a fair shake. Having not looked at the
 > Icehouse contests, I don't know if it's been much of an issue
 > there.

The Icehouse Game Design Competition uses the Condorcet Ranked Pairs
algorithm, modified to allow partial ballots.  Voters can list as few
as two games on their ballots.  The only thing that matters about a
ballot is relative rankings: a ballot that lists only games A and B
says that the voter prefers game A to game B, but has no other
preferences between those games and any other games.

--dougorleans@...

 
Jorge Arroyo Gonzalez | 20 Feb 05:53 2008
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1st piecepack review contest

Hi all,

   I've decided put my money where my mouth is and to go ahead with  
my idea for a contest. I posted the following announcement on BGG:

http://www.boardgamegeek.com/article/2096186

   Feel free to examine it, and post questions/opinions about it.  
I'll try to clarify/fix any dubts and problems as soon as I can.

   And as I said in the announcement, if anyone wants to offer more  
prizes, contact me and I'll add them to the page.

   Cheers,

-Jorge

 
littlebrothertimmy | 23 Feb 22:52 2008
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Re: Suggestion for future design contests.

Hi everyone,

I'm fairly new (less than a week) to this community, but I think I
might have some useful suggestions about the unpublished games.

1.	Add an "unfinished games" category to the wiki. You can place all
the unfinished games in here. Even if the author has given up on
refining the design of a game, maybe other people (or gaming groups)
might find it challenging to find a workable ending for these games.
People could even add their adjustments to the wiki. Who knows this
could inspire the author to finish his game at last (maybe with an
addition of one or some of the suggestions). 
2.	If you want people to become even more involved in the whole
piecepack experience, you could turn it into a contest: who will be
able to come up with the best adjustments to make the unfinished games
workable? Maybe the author is so stuck in his own ideas that he/she
can't find a way to make it work better. Criteria such as "staying in
the spirit of the theme and gaming mechanism" and "smallest adaptation
needed to make the game workable" could count for judging results. The
judge's original feedback (minus the improvement suggestions, if
available) would have to be available to the new contestants, so
everyone has the same starting point. 

Whatever option would be best, I think this will emphasize the public
domain-character of the piecepacksystem even more.    

Another thing that I would like to see, is the addition of different
variants to the already existing games. 
Especially: 
•	Solitaire variants of multiple player games (using some kind of
(Continue reading)

Jorge Arroyo | 24 Feb 05:20 2008
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Re: Re: Suggestion for future design contests.

As this thread seems to be more active :) I'll add it here.

My suggestion is to participate in the review competition that is currently
running. You could win some nice prices and contribute feedback to unknown
games that could then become better games. Also, reviews in BGG get the
attention of many more people than just the piecepack community, and many of
those could eventually join us too, meaning more games and possibly, more
reviews/feedback.

I've got three confirmed entrants, two of which will be making 2 reviews.
That's too few people, so c'mon, it's not that difficult to write a review

Here's a link to the list of entrants:

http://www.boardgamegeek.com/geeklist/29294/

Cheers,

-Jorge

On Sat, Feb 23, 2008 at 10:52 PM, littlebrothertimmy <
littlebrothertimmy@...> wrote:

> Hi everyone,
>
> I'm fairly new (less than a week) to this community, but I think I
> might have some useful suggestions about the unpublished games.
>
> 1.      Add an "unfinished games" category to the wiki. You can place all
> the unfinished games in here. Even if the author has given up on
(Continue reading)

Roger Meertens | 26 Feb 16:47 2008
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Re: Suggestion for future design contests.

I think the review contest is an excellent idea to promote the
piecepacksystem for people who are not familiar with the idea of
piecepack. However, I think this will work in the long run. My ideas
for making an extra "unfinished category" are just meant to be adding
more games to the evergrowing list in the meantime.

I'm thinking about writing a review myself, but I'm still working on a
paper version of the gameparts (it's very hard to get a piecepack game
here in the Netherlands). As soon as it's finished and I've made up my
mind about what game(s) I'd like to review, I'll let you know :)

Grtz,

Roger

> As this thread seems to be more active :) I'll add it here.
> 
> My suggestion is to participate in the review competition that is
currently
> running. You could win some nice prices and contribute feedback to
unknown
> games that could then become better games. Also, reviews in BGG get the
> attention of many more people than just the piecepack community, and
many of
> those could eventually join us too, meaning more games and possibly,
more
> reviews/feedback.
> 
> I've got three confirmed entrants, two of which will be making 2
reviews.
(Continue reading)

Jorge Arroyo | 27 Feb 03:42 2008
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New piecepack game: Virus Fight

Ok. So it's not really new... I realized my latest Icehouse game could be
played with a piecepack set or a deck of cards (per player).

Here's a link to the wiki page: http://www.ludism.org/ppwiki/VirusFight

Here's a link to an article on BGG I wrote explaining about the fact that
the game is really a multi-system game:
http://www.boardgamegeek.com/thread/296451

BTW, the rules for the game as a piecepack set using coins are a bit more
difficult to play without mistakes. Feel free to use a piecepack set per
player and the card rules. The board will take more space, but you'll see
the numbers on the tiles with no room for mistakes...

Cheers,

-Jorge

[Non-text portions of this message have been removed]

 
James Pacek | 27 Feb 06:01 2008
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Re: New piecepack game: Virus Fight

Jorge-

What PiecePack set is pictured?  I don't recall ever seeing pawns  
like those...  Maybe I just don't get around!  :)

On Feb 26, 2008, at 7:42 PM, Jorge Arroyo wrote:

> Here's a link to the wiki page: http://www.ludism.org/ppwiki/ 
> VirusFight
>
> Here's a link to an article on BGG I wrote explaining about the  
> fact that
> the game is really a multi-system game:
> http://www.boardgamegeek.com/thread/296451

> Cheers,
>
> -Jorge
>
>

'    '   '  ' ' ' ''"""""""""""'' ' '  '   '    '
Seeya,   "There is not enough time to do all
   Jim       the nothing we want to do."
               ~ Bill Watterson

[Non-text portions of this message have been removed]

 
(Continue reading)

Jorge Arroyo | 27 Feb 13:25 2008
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Re: New piecepack game: Virus Fight

The set is the one I make and sell. The pawns are the ones I make when I
don't have regular pawns to engrave.

Cheers,

-Jorge

On 2/27/08, James Pacek <wilmanric@...> wrote:
>
> Jorge-
>
> What PiecePack set is pictured?  I don't recall ever seeing pawns
> like those...  Maybe I just don't get around!  :)
>
>
> On Feb 26, 2008, at 7:42 PM, Jorge Arroyo wrote:
>
> > Here's a link to the wiki page: http://www.ludism.org/ppwiki/
> > VirusFight
> >
> > Here's a link to an article on BGG I wrote explaining about the
> > fact that
> > the game is really a multi-system game:
> > http://www.boardgamegeek.com/thread/296451
>
>
> > Cheers,
> >
> > -Jorge
> >
(Continue reading)


Gmane