pirategirl17 | 3 Sep 2006 16:01
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Pyramid Specs

Is there any kind of standard for the piecepack pyramids?

 
imfurry | 4 Sep 2006 03:00
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Re: Pyramid Specs

The closest I could find was the ppp7.pdf file in the files section of
the yahoo group.
http://games.groups.yahoo.com/group/piecepack/files/Piecepack%20accessories/

Components
The piecepack pyramids consists of 24 four-sided pyramids of all one
color in the four suits with six different sizes.
The pyramids should not be transparent. A large suit marking is
printed on one side of the pyramid so it can be used
as a directional marking and a smaller suit marking with a vertical
line under it is printed on the oppisite side of the
pyramid to designate the back of the pyramid.The sides of the pyramid
have a letter A,B,C,D,E or F depending on
the size of the pyramid starting with A as the smallest size and
ending with F as the largest. The pyramids were made
so that when a smaller pyramid is placed on top of a larger pyramid
the only information that can be seen from the
larger pyramid is the rear directional marking when viewed from the
rear and the front suit marking when viewed
from the front.

Notes for Manufacturers
The piecepack pyramids are public domain; anyone may manufacture and
distribute (for profit) piecepack pyramids
without pay of royalty or license. If you need the specifactions of
the pryamids please write.
It is important that piecepack pyramids conform to the basics outlined
in the Anatomy section above.
The largest pyramid should not exceed 1/2 tile width, so that it may
fit on a tile quarter-section.
(Continue reading)

Ron Hale-Evans | 4 Sep 2006 08:13
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ANNOUNCING THE 7th PIECEPACK GAME DESIGN COMPETITION: Good Portsmanship

Whew, made my own deadline.

Folks, I know this is long, but I wanted to cover everything. There's
a section for what you absolutely need to know, and one for stuff you
probably just want to know.

There's also an HTML version at
<http://www.ludism.org/piecepack/pp7.html> if you'd prefer to read
that.

Game on!

Ron

*************************************************************

ANNOUNCING THE 7th PIECEPACK GAME DESIGN COMPETITION
=====================================================

**Contest theme**: _Good Portsmanship._ In the spirit of free and open
		   source software and culture, every entry must be a
		   translation, or "port", of an existing game to the
		   piecepack. While this may seem like a mechanical
		   exercise at first glance. there is plenty of room
		   for the game designer's talents. Read on...

**Judge**: Ron Hale-Evans, the Port Authority (<rwhe@...>)

**Mediator**: Meredith Hale, The Eradicator! (<piecepack7@...>)

(Continue reading)

Jorge Arroyo Gonzalez | 4 Sep 2006 15:45

Re: ANNOUNCING THE 7th PIECEPACK GAME DESIGN COMPETITION: Good Portsmanship

Nice! :)

   I'm thinking about a couple of games that would be nice as  
piecepack ports...

   Incidentally, I recently made a list at BoardGameGeek about this  
subject. It has all the existing piecepack games I was able to  
identify as being "ports" from existing commercial games (some were  
identified as such by the authors, but some were not), also games  
heavily influenced by existing games and also some obvious  
suggestions for other games that would be very easy to play with a  
piecepack set. The games in this last group are so easy to play with  
a piecepack set that I don't think they would make good candidates  
for this contest... Here's the link:

http://www.boardgamegeek.com/geeklist.php3?action=view&listid=15415

  Well, I like the theme of the contest. I think it leaves a lot of  
room to the authors to translate an existing game into a good  
piecepack game, which is not so easy...

-Jorge

On Sep 4, 2006, at 8:13 AM, Ron Hale-Evans wrote:

> Whew, made my own deadline.
>
> Folks, I know this is long, but I wanted to cover everything. There's
> a section for what you absolutely need to know, and one for stuff you
> probably just want to know.
(Continue reading)

Porter235 | 4 Sep 2006 22:38
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Anonymity, definition of standard piecepack equipment, and my work is worth nothing!

On Monday 04 September 2006 02:13, Ron Hale-Evans wrote:
> ### Anonymity ###
>
> As I've become familiar with the work of the designers in the
> piecepack community, I've learned to tell some people's games a
> light-year away because of their graphic design, clip art, writing
> style, and so on. Because of this phenomenon, true anonymity has been
> hard to achieve. I'd like to try some new procedures in this contest
> that I hope will help alleviate these problems.
>
> 4. **Ports Illustrated**: Illustrations are optional, but if you use
>    them, they _must_ be _photos of standard piecepack equipment_, such
>    as the Mesomorph editions or the printable versions of the same
>    available from [Piecepack.org][3]. In the contest version of your
>    game, you may not use line art or one of the several sets of
>    piecepack clip art available.  You _may_ replace the photos with
>    clip art in the final version.
>
> 6. Make sure your photos look good in black and white, since they will
>    probably be printed that way.
>

OK. I understand the spirit with which these rules were created but I am 
personally very hurt by their inclusion in the ruleset.

I am someone who has spent an unbelievable number of hours designing a 
complete set of piecepack graphics for 8 suits in a style that is 
specifically designed for black and white printing! I have made all of those 
files available to the community. I have made a font available to the 
community to make it easy to include said style in their game designs. (Not 
(Continue reading)

Ron Hale-Evans | 4 Sep 2006 23:11
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Re: Anonymity, definition of standard piecepack equipment, and my work is worth nothing!

Whoa! Hold on, Jonathan! It's going to take me a while to address all
of your issues, but the short answer is I consider a JCD Piecepack to
be standard equipment. I deliberately left the definition of "standard
equipment" to be open-ended: "they must be photos of standard
piecepack equipment, SUCH AS the Mesomorph editions or the printable
versions of the same available from Piecepack.org" (emphasis mine).

I now regret not making the validity of JCD Piecepacks more explicit;
I just figured people could email The Eradicator if they had questions
about whether a given piece of equipment was considered "standard".

In fact, I would encourage _more_ people to use JCD Piecepacks if they
have them, because (1) they look awesome in black and white (Anonymity
Rule 6) and (2) they'll all provide camouflage for each other.

I hope that helps in the short run. I'll have the long answer after I
take a shower and get something to eat.

Best wishes,

Ron

On 9/4/06, Porter235 <porter235@...> wrote:
> On Monday 04 September 2006 02:13, Ron Hale-Evans wrote:
> > ### Anonymity ###
> >
> > As I've become familiar with the work of the designers in the
> > piecepack community, I've learned to tell some people's games a
> > light-year away because of their graphic design, clip art, writing
> > style, and so on. Because of this phenomenon, true anonymity has been
(Continue reading)

Porter235 | 5 Sep 2006 00:31
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Re: Anonymity, definition of standard piecepack equipment, and my work is worth nothing!

On Monday 04 September 2006 17:11, Ron Hale-Evans wrote:
> Whoa! Hold on, Jonathan! It's going to take me a while to address all
> of your issues, but the short answer is I consider a JCD Piecepack to
> be standard equipment. I deliberately left the definition of "standard
> equipment" to be open-ended: "they must be photos of standard
> piecepack equipment, SUCH AS the Mesomorph editions or the printable
> versions of the same available from Piecepack.org" (emphasis mine).

Sorry, thank you for your clarification. My major concern was ...

"they must be photos of STANDARD piecepack equipment, such as the MESOMORPH 
EDITIONS or the printable versions OF THE SAME available from Piecepack.org" 
(emphasis mine).

(I've been havin' a pretty stressfull month or two, and you just got an 
unwarranted wad of yuck thrown at you when I read the sentence in questions 
with the emphasis I have marked. Sorry. )

 
Ron Hale-Evans | 5 Sep 2006 00:44
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Re: Anonymity, definition of standard piecepack equipment, and my work is worth nothing!

On 9/4/06, Porter235 <porter235@...> wrote:
> On Monday 04 September 2006 17:11, Ron Hale-Evans wrote:
> > Whoa! Hold on, Jonathan! It's going to take me a while to address all
> > of your issues, but the short answer is I consider a JCD Piecepack to
> > be standard equipment. I deliberately left the definition of "standard
> > equipment" to be open-ended: "they must be photos of standard
> > piecepack equipment, SUCH AS the Mesomorph editions or the printable
> > versions of the same available from Piecepack.org" (emphasis mine).
>
> Sorry, thank you for your clarification. My major concern was ...
>
> "they must be photos of STANDARD piecepack equipment, such as the MESOMORPH
> EDITIONS or the printable versions OF THE SAME available from Piecepack.org"
> (emphasis mine).
>
> (I've been havin' a pretty stressfull month or two, and you just got an
> unwarranted wad of yuck thrown at you when I read the sentence in questions
> with the emphasis I have marked. Sorry. )

Thanks, Jonathan! I appreciate your owning your yuck. :-) I'm sorry to
hear you're having a bad couple of months, and I hope things get
better for you.

I'm in the middle of writing the "long answer", but now we understand
each other, I guess I can make it a little shorter.

Ron

--

-- 
    Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/
(Continue reading)

Ron Hale-Evans | 5 Sep 2006 01:33
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Re: Anonymity, definition of standard piecepack equipment, and my work is worth nothing!

OK, this is my second message in this thread. Detailed answers are inline below.

> On 9/4/06, Porter235 <porter235@...> wrote:
> > On Monday 04 September 2006 02:13, Ron Hale-Evans wrote:
> > > ### Anonymity ###
> > >
> > > As I've become familiar with the work of the designers in the
> > > piecepack community, I've learned to tell some people's games a
> > > light-year away because of their graphic design, clip art, writing
> > > style, and so on. Because of this phenomenon, true anonymity has been
> > > hard to achieve. I'd like to try some new procedures in this contest
> > > that I hope will help alleviate these problems.
> > >
> > > 4. **Ports Illustrated**: Illustrations are optional, but if you use
> > >    them, they _must_ be _photos of standard piecepack equipment_, such
> > >    as the Mesomorph editions or the printable versions of the same
> > >    available from [Piecepack.org][3]. In the contest version of your
> > >    game, you may not use line art or one of the several sets of
> > >    piecepack clip art available.  You _may_ replace the photos with
> > >    clip art in the final version.
> > >
> > > 6. Make sure your photos look good in black and white, since they will
> > >    probably be printed that way.
> > >
> >
> > OK. I understand the spirit with which these rules were created but I am
> > personally very hurt by their inclusion in the ruleset.

Well, I'm glad that you understand the reason for the Anonymity rules,
so we have something to start with. I hope my last message and this
(Continue reading)

Porter235 | 5 Sep 2006 02:58
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Re: Anonymity, definition of standard piecepack equipment, and my work is worth nothing!

On Monday 04 September 2006 19:33, Ron Hale-Evans wrote:
> The version that most people
> will see, _forever_, is the version that goes up on the games page at
> Piecepack.org: your final version. The only people who'll see the
> plain version are me, Meredith, and possibly the playtesters.

Ahh, but I am not judged on the pretty rules, and I argue that pretty 
rules/components can make a big difference to the final feeling/clarity of a 
game. But as I mentioned my major concern has been addressed, so I'll leave it 
be, and be very thankful that you are running the contest. Thank you!

> > Also worth note is neither this nor any other contest in the past has
> > mentioned that you can not submit a game that you have already released
> > to piecepack.org... My game Triactor is a good match for this
> > competition, and even if I do reformat the rules to meet your
> > requirements you will still know it was mine, because you have seen it
> > already!
>
> I don't really understand your problem here, Jonathan. Could you
> please clarify it?

Can I submit a game that has already been released and available for download 
on piecepack.org? It destroys any pretence of anonimity since you already 
know that I wrote the game, but could I do up a compliant formatted version 
of Triactor and submit it? Your rules currently do not cover this, nor have 
any of the contests in the past, although you are striving for anonimity. (I 
was tempted to submit Triactor for the Mesomorph contest that has finally 
come to a close as well.)

> http://www.piecepack.org/Printable.html
(Continue reading)


Gmane