Benedict | 1 Sep 20:59 2004
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Give piecepack a chance...


More fame for the piecepack.

http://www.davincigames.com/giocarea_eng/09/profondita.htm

Thanks to Clark for pointing this out to me.

Nice to see yet another plug for Fuji-san, as well.

Phillip

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Mark A. Biggar | 2 Sep 04:47 2004
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piecepack demo seesion at Con-Quest this saturday.

This Saturday at 2PM at Con-Quest gaming convention, I will be giving a
two hour piecepack demo session.  Con-Quest is this Labor Day weekend at
the San Fransisco Airport Marriot.  All are welcome.  If any local 
piecepackers would like to give me some help that would be great.

-- 
mark@...
mark.a.biggar@...

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Benedict | 2 Sep 18:52 2004
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Re: piecepack demo seesion at Con-Quest this saturday.


--- In piecepack@..., "Mark A. Biggar" 
<mark.a.biggar <at> c...> wrote:
> This Saturday at 2PM at Con-Quest gaming convention, I will 
be giving a
> two hour piecepack demo session.  Con-Quest is this Labor 
Day weekend at
> the San Fransisco Airport Marriot.  All are welcome.  If any local 
> piecepackers would like to give me some help that would be 
great.

This sounds great, Mark - I am sure you will have a lot of fun.  Are 
you going to be demoing specific  games, or are you using the 
piecepack as the basis of a design workshop?

Hopefully you'll have time to provide a report on the session for 
the group and/or wiki.

Good luck
Phillip

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mark.a.biggar | 2 Sep 18:59 2004
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Re: Re: piecepack demo seesion at Con-Quest this saturday.


I'm just going to have all my sets out, a few games set up, some flyers and then play games with anyone
interested.  Yeah, I'll write up a report afterwards.

--
Mark Biggar 
mark@... 
mark.a.biggar@... 
mbiggar@...

-------------- Original message -------------- 
--- In piecepack@..., "Mark A. Biggar" 
wrote:
> This Saturday at 2PM at Con-Quest gaming convention, I will 
be giving a
> two hour piecepack demo session. Con-Quest is this Labor 
Day weekend at
> the San Fransisco Airport Marriot. All are welcome. If any local 
> piecepackers would like to give me some help that would be 
great.

This sounds great, Mark - I am sure you will have a lot of fun. Are 
you going to be demoing specific games, or are you using the 
piecepack as the basis of a design workshop?

Hopefully you'll have time to provide a report on the session for 
the group and/or wiki.

Good luck
Phillip
(Continue reading)

mark.a.biggar | 2 Sep 19:35 2004
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Re: Feedback wanted on solitaire idea

Sounds like it's in the same game family as "Tower of Babel".
See my write up at www.piecepack.org . 

Why would you think that being clumsy is a reason to not write up a game?  Write it up, put it in the groups
rulesets-in-progress folder and get comments.  That can't help but improve it.  You may discover that the
piecepack version does want a display or modifications.
--
Mark Biggar 
mark@... 
mark.a.biggar@... 
mbiggar@...

-------------- Original message -------------- 
I've been using piecepack tiles to play a card solitaire game I
learned as a child, and am interested in the feedback of the group.

The game's advantages: (a) it can be played without a tableau of any
kind, even while sitting in a car or just by discarding in your lap;
(b) the rules are really simple; (c) perfect scores are not uncommon. 

The game's disadvantages: (a) it is much more satisfying to play with
tiles using a thin substrate, such that all 24 tiles can fit in one
hand like a stack of poker chips; (b) it may be considered to be more
of a hand "diversion" than a game.

After shuffling and stacking the tiles suit up, the first and fourth
tile are compared. If suits match, the two intervening tiles are
discarded; if denominations match, all four tiles are discarded. If
there is no match, the player moves on to the next tile and begins the
comparison of first/fourth tiles again. The stack is continually
(Continue reading)

David Westbrook | 2 Sep 20:59 2004
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Re: Feedback wanted on solitaire idea

Am I right in thinking that the player has no choice whatsoever? If so
it doesn't really sound like a game. But maybe I'm misreading your
description.

On Tue, 31 Aug 2004 21:56:30 -0000, mwillett1960
<mwillett@...> wrote:
> I've been using piecepack tiles to play a card solitaire game I
> learned as a child, and am interested in the feedback of the group.
> 
> The game's advantages: (a) it can be played without a tableau of any
> kind, even while sitting in a car or just by discarding in your lap;
> (b) the rules are really simple; (c) perfect scores are not uncommon.
> 
> The game's disadvantages: (a) it is much more satisfying to play with
> tiles using a thin substrate, such that all 24 tiles can fit in one
> hand like a stack of poker chips; (b) it may be considered to be more
> of a hand "diversion" than a game.
> 
> After shuffling and stacking the tiles suit up, the first and fourth
> tile are compared. If suits match, the two intervening tiles are
> discarded; if denominations match, all four tiles are discarded. If
> there is no match, the player moves on to the next tile and begins the
> comparison of first/fourth tiles again. The stack is continually
> collapsed until there are no more possibilities, and your score is the
> number of remaining tiles. Perfect score is zero.
> 
> Questions: with this game being so cumbersome using thick tiles such
> as in the Mesomorph set, does that disqualify it? If not, does anyone
> know the name of the playing card deck solitaire equivalent?
> 
(Continue reading)

Electronicwaffle | 4 Sep 16:33 2004
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Re: Feedback wanted on solitaire idea

Isn't this just a version of "accordion" and or "Idiots delight"? 
What I mean to say is, hasn't this been done before, and if so, 
wouldn't this then be a port of that game? 

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Electronicwaffle | 4 Sep 17:07 2004
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Accordion is Tower of Babel


Ok, I just did some research, and Accordion is also known as Tower 
of Babel. Just in case anyone was wondering. I may be off at 
college, but I knew there was a reason why I took 3 Game 
Encyclopedias with me.  I simply did not know Accordion under the 
other names, listed in one of the books I have. 

I have many games I want to port, but I think I already bit off more 
than I can chew with my 12 games in 2004 idea. I might make 2005 the 
year of the ports. (A Port being games made by someone else, but re-
written to play with piecepack.) The ports will be relatively simple 
games, (not using piecepack to its fullest) but they will be games 
nonetheless. 

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mwillett1960 | 5 Sep 00:59 2004
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re: Feedback on solitaire

Thanks for the feedback -- I knew the game existed but didn't know it
was "Accordion." I had examined the "Tower of Babel" game that's
already posted, but didn't find it exactly the same in its mechanics.

This is a can of worms as old as games themselves, but aren't we also
talking about the old chance vs. skill question? One post seemed to
indicate that anything with 100% chance wasn't a "game," which parses
the language beyond common usage, even among published piecepack games
(especially ones designed for children and/or solitaire).

I have noticed in myself (and friends I piecepack with) that sometimes
I'll take half a page of "luck" directions over 15 pages of "skill"
and "choice" directions when all I/we want is a short diversion. If
that means we're not playing "games," so be it.

I think the reviews in Games mag are very instructional, with the
little spectrums between "chance" and "skill," etc. Maybe their
occasional inclusion in the piecepack rulesets would be helpful as well.

PS to Eric (just curious): what is someone with 3 game encyclopedias
majoring in? 

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Electronicwaffle | 13 Sep 15:32 2004
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Paragon and Trucked Up.

Does anyone else have problems with my most recent games? Would they 
like to share there feedback with me, as others have? 

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Gmane