Ralph Versteegen | 1 Dec 2010 07:58
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Re: SVN: teeemcee/4006 music_sdl kept separate volume levels for midis and non-midis, which was

On 1 December 2010 08:48,  <subversion <at> hamsterrepublic.com> wrote:
> teeemcee
> 2010-11-30 11:48:27 -0800 (Tue, 30 Nov 2010)
> 305
> music_sdl kept separate volume levels for midis and non-midis, which was awfully confusing and easily
broke scripts.
>
> MIDIs and non-MIDIs can have hugely different volume levels, but I think this was the wrong solution.
>
> Also, note that music_native does not allow changing the volume of non-midis at all!
> ---
> U   wip/music_sdl.bas
> U   wip/whatsnew.txt
> _______________________________________________
> Ohrrpgce mailing list
> ohrrpgce <at> lists.motherhamster.org
> http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
>

Just mentioning that this fix is in response to this problem:
http://www.castleparadox.com/ohr/viewtopic.php?t=6818

Funnily enough, this bug occurred both with music_sdl and
music_native, for different (but similar) reasons. I fixed the bug in
music_native in r4005, by removing the music_vol_mod variable which
wasn't updated correctly.
subversion | 2 Dec 2010 04:03
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SVN: james/4008 In the slice collection editor, Press ENTER when editing the text of a T

james
2010-12-01 19:03:13 -0800 (Wed, 01 Dec 2010)
230
In the slice collection editor, Press ENTER when editing the text of a TextSlice
and you will be able to edit the string in the multiline editor, thus eliminating
the de-facto 30-something character limit on non-wrapped strings. 
---
U   wip/sliceedit.bas
bugzilla-daemon | 3 Dec 2010 17:30

[Bug 869] New: will not run at all with gfx_directx on some computers (Mystic's)

http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=869

           Summary: will not run at all with gfx_directx on some computers
                    (Mystic's)
           Product: OHRRPGCE
           Version: Nigtly WIP (Zenzizenzic)
          Platform: PC
        OS/Version: Windows
            Status: NEW
          Severity: normal
          Priority: P3
         Component: backend:gfx_directx
        AssignedTo: ohrrpgce <at> lists.motherhamster.org
        ReportedBy: Bob <at> HamsterRepublic.com

Mystic reports:
> I should mention that I still have to use -gfx sdl for it to even work at all.

Mystic cannot run at all using the default backend gfx_directx, and he has to
use -gfx sdl

(collecting more information...)

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Jay Tennant | 3 Dec 2010 19:44

Re: [Bug 869] New: will not run at all with gfx_directx on some computers (Mystic's)

My apologies on this one. I've been really sick these past weeks, unable
to sit at a computer much. Much better now, I'll make the keyboard/input
fixes a top priority on my todo list.

> From: bugzilla-daemon <at> ravenwest.dreamhost.com
> Sent: Friday, December 03, 2010 10:31 AM
> 
> http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=869
> 
>            Summary: will not run at all with gfx_directx on some computers
>                     (Mystic's)
>            Product: OHRRPGCE
>            Version: Nigtly WIP (Zenzizenzic)
>           Platform: PC
>         OS/Version: Windows
>             Status: NEW
>           Severity: normal
>           Priority: P3
>          Component: backend:gfx_directx
>         AssignedTo: ohrrpgce <at> lists.motherhamster.org
>         ReportedBy: Bob <at> HamsterRepublic.com
> 
> 
> Mystic reports:
> > I should mention that I still have to use -gfx sdl for it to even work at all.
> 
> Mystic cannot run at all using the default backend gfx_directx, and he has to
> use -gfx sdl
> 
> (collecting more information...)
(Continue reading)

bugzilla-daemon | 3 Dec 2010 23:05

[Bug 869] will not run at all with gfx_directx on some computers (Mystic's)

http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=869

--- Comment #1 from Bob the Hamster <Bob <at> HamsterRepublic.com> 2010-12-03 14:04:53 PST ---
Mystic wrote:
> Operating System: Windows Vista™ Home Premium (6.0, Build 6002) Service Pack 2 (6002.vistasp2_gdr.100608-0458)
> DirectX Version: DirectX 11

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bugzilla-daemon | 4 Dec 2010 01:31

[Bug 869] will not run at all with gfx_directx on some computers (Mystic's)

http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=869

Jay Tennant <hierandel8_public <at> crazyleafgames.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
                 CC|                            |hierandel8_public <at> crazyleaf
                   |                            |games.com

--- Comment #2 from Jay Tennant <hierandel8_public <at> crazyleafgames.com> 2010-12-03 16:31:43 PST ---
Wait, is this an input issue? Or just a failure to run altogether?

If failure to run, what graphics card? What driver version (if that can be
obtained)? Is it on a non-primary display (cloned displays are ok)? Does it
crash?

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bugzilla-daemon | 4 Dec 2010 01:32

[Bug 869] will not run at all with gfx_directx on some computers (Mystic's)

http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=869

--- Comment #3 from Jay Tennant <hierandel8_public <at> crazyleafgames.com> 2010-12-03 16:32:44 PST ---
And, if it isn't crashed, can he still run the Options dialog?

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bugzilla-daemon | 4 Dec 2010 03:24

[Bug 869] gfx_directx runs much too slow on some computers (Mystic's)

http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=869

Bob the Hamster <Bob <at> HamsterRepublic.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
            Summary|will not run at all with    |gfx_directx runs much too
                   |gfx_directx on some         |slow on some computers
                   |computers (Mystic's)        |(Mystic's)

--- Comment #4 from Bob the Hamster <Bob <at> HamsterRepublic.com> 2010-12-03 18:24:12 PST ---
Okay, Mystic provided more information, and I have adjusted the description of
this bug accordingly.

Mystic wrote:
> It slows down to an unusable speed. It literally takes seconds to move to the
> next option in any menu, or move the cursor in the maptile editor, or anything.
>
> I use two monitors, not cloned.
> 
> Card name: NVIDIA GeForce 9800 GT
> Manufacturer: NVIDIA
> Chip type: GeForce 9800 GT
> DAC type: Integrated RAMDAC
> Device Key: Enum\PCI\VEN_10DE&DEV_0605&SUBSYS_062D10DE&REV_A2
> Display Memory: 2283 MB
> Dedicated Memory: 493 MB
> Shared Memory: 1790 MB
> Current Mode: 1024 x 768 (32 bit) (85Hz)
> Monitor: Generic Non-PnP Monitor
(Continue reading)

bugzilla-daemon | 4 Dec 2010 10:39

[Bug 869] gfx_directx runs much too slow on some computers (Mystic's)

http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=869

--- Comment #5 from Jay Tennant <hierandel8_public <at> crazyleafgames.com> 2010-12-04 01:39:42 PST ---
Are there certain actions that consistently produce these results? Or does it
just happen over time?

I'll write up a test program in the next 3 days to run with the
gfx_directx.dll.

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subversion | 7 Dec 2010 23:39
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SVN: teeemcee/4009 The standard usekey overload was ignoring inckey and deckey arguments (w

teeemcee
2010-12-07 14:39:56 -0800 (Tue, 07 Dec 2010)
104
The standard usekey overload was ignoring inckey and deckey arguments (which were just recent additions)
---
U   wip/common.bas

Gmane