1 Jul 2009 02:37
Re: SVN: teeemcee/2759 Split up and cleaned up (visually and code) the General Game Data menu,
Ralph Versteegen <teeemcee <at> gmail.com>
2009-07-01 00:37:56 GMT
2009-07-01 00:37:56 GMT
2009/7/1 James Paige <Bob <at> hamsterrepublic.com>: > On Tue, Jun 30, 2009 at 06:48:58AM -0700, subversion <at> HamsterRepublic.com wrote: >> teeemcee >> 2009-06-30 06:48:58 -0700 (Tue, 30 Jun 2009) >> 431 >> Split up and cleaned up (visually and code) the General Game Data menu, and rearranged the Graphics menu. Stat caps and new game options aare now on new menus. >> Committing with one known bug: number of inventory rows reporting is off, because last_inv_slot is screwed up. I can't even figure out what that function is meant to return. > > Nifty! This looks much nicer now :) > >> Poll: should Title, Battle and Victory music options be moved to the Special Sound Effects Menu? > > I vote yes, and rename it "Global Music & Sound Effects" > > I also really want the special plotscripts to appear in the script > management menu (although that does not mean they need to be removed > from the General Game Data menu) Thinking alike there. > I'll check out the inventory row display. > > What it is *supposed* to do is round up to the next full row of 3, but > looking at the code, I can see it does not actually do that. Aha. So that means that you can't actually set the number of inventory slots, only the number of inventory rows? Quite a misleading menu option then: if that's the case, we should only let users increment(Continue reading)
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