subversion | 1 May 2009 19:44
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SVN: james/2704 Check in Crypt of Bacothulhu

james
2009-05-01 10:44:29 -0700 (Fri, 01 May 2009)
29
Check in Crypt of Bacothulhu
---
A   games/baconthulhu/
A   games/baconthulhu/README.txt
A   games/baconthulhu/baconthulhu.hss
A   games/baconthulhu/baconthulhu.rpgdir/
A   games/baconthulhu/baconthulhu.rpgdir/archinym.lmp
A   games/baconthulhu/baconthulhu.rpgdir/attack.bin
A   games/baconthulhu/baconthulhu.rpgdir/binsize.bin
A   games/baconthulhu/baconthulhu.rpgdir/browse.txt
A   games/baconthulhu/baconthulhu.rpgdir/defpal0.bin
A   games/baconthulhu/baconthulhu.rpgdir/defpal1.bin
A   games/baconthulhu/baconthulhu.rpgdir/defpal3.bin
A   games/baconthulhu/baconthulhu.rpgdir/defpal4.bin
A   games/baconthulhu/baconthulhu.rpgdir/defpal5.bin
A   games/baconthulhu/baconthulhu.rpgdir/defpal6.bin
A   games/baconthulhu/baconthulhu.rpgdir/defpal7.bin
A   games/baconthulhu/baconthulhu.rpgdir/defpal8.bin
A   games/baconthulhu/baconthulhu.rpgdir/fixbits.bin
A   games/baconthulhu/baconthulhu.rpgdir/lookup1.bin
A   games/baconthulhu/baconthulhu.rpgdir/menuitem.bin
A   games/baconthulhu/baconthulhu.rpgdir/menus.bin
A   games/baconthulhu/baconthulhu.rpgdir/ohrrpgce.d00
A   games/baconthulhu/baconthulhu.rpgdir/ohrrpgce.d01
A   games/baconthulhu/baconthulhu.rpgdir/ohrrpgce.d02
A   games/baconthulhu/baconthulhu.rpgdir/ohrrpgce.d03
A   games/baconthulhu/baconthulhu.rpgdir/ohrrpgce.d04
(Continue reading)

subversion | 4 May 2009 17:05
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SVN: james/2705 Fix seealso link from "append number" to "append ascii"

james
2009-05-04 08:05:42 -0700 (Mon, 04 May 2009)
56
Fix seealso link from "append number" to "append ascii"
---
U   wip/docs/plotdict.xml
bugzilla-daemon | 4 May 2009 20:28

[Bug 717] Crash subdoarg/quickrepeat on corrupted script data


http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=717

--- Comment #4 from Bob the Hamster <Bob <at> HamsterRepublic.com>  2009-05-04 11:28:26 ---
http://hamsterrepublic.com/tmp/baconcrash.zip

This is my (unfortunately not-at-all-simplified) test case for reproducing this
bug. This is an early development version of Bob the Hamster in the Crypt of
Baconthulhu (which I did not post here sooner to avoid penalty points in the
Terrible Games Contest)

Here is how to do it.

1) Start playing
2) Run around and find a monster before the dungeon matures
3) Fight with the monster

The crash will occur when the dungeon matures (that is when the deeply
recursive generate map script completes).

* The crash NEVER happens if you don't fight a monster
* The crash only USUALLY happens when you do fight a monster

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subversion | 7 May 2009 00:09
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SVN: james/2706 Add long-missing documentation on the "reseed random" plotscripting comm

james
2009-05-06 15:09:57 -0700 (Wed, 06 May 2009)
76
Add long-missing documentation on the "reseed random" plotscripting command
---
U   wip/docs/plotdict.xml
U   wip/docs/plotdictionary.html
subversion | 7 May 2009 19:51
Favicon

SVN: james/2707 Update wiki mirror script to include a couple css files it was missing

james
2009-05-07 10:51:34 -0700 (Thu, 07 May 2009)
71
Update wiki mirror script to include a couple css files it was missing
---
U   web/mirror/wiki/mirror.sh
bugzilla-daemon | 13 May 2009 05:29

[Bug 720] New: Crash when displaying non-zero frame of a flipped sprite slice


http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=720

           Summary: Crash when displaying non-zero frame of a flipped
                    sprite slice
           Product: OHRRPGCE
           Version: Nigtly WIP Builds (Ypsiliform)
          Platform: PC
        OS/Version: Linux
            Status: NEW
          Severity: normal
          Priority: P1
         Component: Slices
        AssignedTo: ohrrpgce <at> lists.motherhamster.org
        ReportedBy: Bob <at> HamsterRepublic.com

I don't know how I missed this before, but attempting to display a flipped
sprite with a non-zero frame number doesn't work, and can cause crashes.

This can be reproduced by combining the scripting commands "horiz flip sprite"
and "set sprite frame". You can also reproduce it in the "edit screen layouts"
by adding a sprite slice and setting it to be flipped and increase the frame
number.

When I test this with a walkabout sprite:
flipped frame 0 is normal
flipped frame 1 is black
flipped frame 2 is black
flipped frame 3 causes a segmentation fault in drawohr

(Continue reading)

subversion | 13 May 2009 14:13
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SVN: teeemcee/2708 Fix a script interpreter crash that's been plaguing my "1 day in #castle

teeemcee
2009-05-13 05:13:41 -0700 (Wed, 13 May 2009)
264
Fix a script interpreter crash that's been plaguing my "1 day in #castleparadox" game: actually I expected
this bug was there, because I never retested the script freeing mechanism while optimising the interpreter.
Also a few misc minor improvements here and there
---
U   wip/const.bi
U   wip/game.bas
U   wip/misc/gdbscripts
U   wip/moresubs.bas
U   wip/whatsnew.txt
U   wip/yetmore.bas
U   wip/yetmore2.bas
bugzilla-daemon | 13 May 2009 19:10

[Bug 717] Crash subdoarg/quickrepeat on corrupted script data


http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=717

Bob the Hamster <Bob <at> HamsterRepublic.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|NEW                         |RESOLVED
         Resolution|                            |FIXED

--- Comment #5 from Bob the Hamster <Bob <at> HamsterRepublic.com>  2009-05-13 10:10:52 ---
Yay! TeeEmCee, your fixes in svn revision 2708 fixed this bug. I am overjoyed!

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bugzilla-daemon | 13 May 2009 19:14

[Bug 643] Frequent game.exe crashing while playing Sword of Jade


http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=643

--- Comment #13 from Bob the Hamster <Bob <at> HamsterRepublic.com>  2009-05-13 10:14:13 ---
Can somebody retest this one? The chances are very good that TeeEmCee just
fixed it, so the current nightly build should be able to play Sword of Jade to
completion without crashes.

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bugzilla-daemon | 13 May 2009 19:14

[Bug 470] Missing crashes with ubersetzung (and later) versions of game.exe (Spoiler Alert!)


http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=470

--- Comment #8 from Bob the Hamster <Bob <at> HamsterRepublic.com>  2009-05-13 10:14:35 ---
Can somebody retest this one? The chances are very good that TeeEmCee just
fixed it, so the current nightly build should be able to play Missing to
completion without crashes.

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Gmane