Ralph Versteegen | 1 Feb 12:32 2009
Picon

Re: an idea about slice motion

2009/1/24 James Paige <Bob <at> hamsterrepublic.com>:
> I had a though about moving slices.
>
> It would be pretty easy for me to add members to Slices like ->Xspeed
> ->Yspeed ->Xgo ->Ygo
>
> Then I could add an AnimateSliceTree sub which would be called on the
> tree once a cycle. If there was a non-zero "go" value, it would move the
> slice according to speed, and then decrement go towards zero.
>
> This means there could be commands like:
>
>  # move a sprite 1 pixel down over each of 5 ticks
>  move slice y(handle, 1, 5)
>  wait for slice(handle)
>
> Does anybody else like this idea?

Yes me too, but I think
move slice y (handle, distance, speed)
is cleaner.

>
> The thing that gave me the idea was that I was thinking about
> retrofitting the battle system to use slices for animations now, so when
> we add battlescripting it will be easy to hook into animations.
>
> ---
> James Paige
> _______________________________________________
(Continue reading)

bugzilla-daemon | 2 Feb 02:48 2009

[Bug 705] Can't edit NPCs in latest nightly

http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=705

Adam Perry <arperry <at> gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
           Severity|normal                      |critical

--- Comment #1 from Adam Perry <arperry <at> gmail.com>  2009-02-01 17:48:19 ---
Erk, meant to add a description here. Basically, what it says on the tin. You
go in, edit an NPC, back out and save, then your changes are gone.

I can provide a test case if necessary.

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bugzilla-daemon | 2 Feb 05:42 2009

[Bug 705] Can't edit NPCs in latest nightly

http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=705

Ralph Versteegen <teeemcee <at> gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
                 CC|                            |teeemcee <at> gmail.com

--- Comment #2 from Ralph Versteegen <teeemcee <at> gmail.com>  2009-02-01 20:41:58 ---
What do you mean by "back out and save"? Save and continue editing? Save,
close, and reopen the game?

I can't produce this. Testcase, please.

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bugzilla-daemon | 2 Feb 06:36 2009

[Bug 705] Can't edit NPCs in latest nightly

http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=705

--- Comment #3 from Adam Perry <arperry <at> gmail.com>  2009-02-01 21:36:39 ---
Save and continue.

I had this happen consistently when trying to change NPC #23's speed on map 39
of Timpoline (040: Ultimate Tim). I'll add the game file as a test case.

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bugzilla-daemon | 2 Feb 06:38 2009

[Bug 705] Can't edit NPCs in latest nightly

http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=705

--- Comment #4 from Adam Perry <arperry <at> gmail.com>  2009-02-01 21:38:55 ---
Created an attachment (id=149)
 --> (http://rpg.hamsterrepublic.com/bugzilla/attachment.cgi?id=149)
Test case

1. Alter the speed of NPC 23 on map 39. In this case, I was trying to change it
to 10, but in this version of the file, it's already at 10. I had to use a
different version of custom to do that.
2. Exit out and choose "save and continue."
3. Return to NPC 23 on map 39. The speed will be reverted; occasionally, other
things will be altered.

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bugzilla-daemon | 2 Feb 08:18 2009

[Bug 705] Can't edit NPCs in latest nightly

http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=705

--- Comment #5 from Ralph Versteegen <teeemcee <at> gmail.com>  2009-02-01 23:18:01 ---
OK, what I've seen so far is that (in any map of any game? This happened in two
maps I tried in TEST.RPG) if you try and set any NPC's speed to 10, when you
leave (to the top level map menu, causing map data to be saved and unloaded)
and come back to the NPC the speed displays as 1 and changes to 5 when you move
over it. I haven't seen anything else change.

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bugzilla-daemon | 2 Feb 08:31 2009

[Bug 705] Can't edit NPCs in latest nightly

http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=705

--- Comment #6 from Adam Perry <arperry <at> gmail.com>  2009-02-01 23:31:26 ---
Yep, sounds like exactly what I saw. I saw the picture go blank, too, but it
didn't stay blank when I opened the file later.

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subversion | 2 Feb 09:57 2009

SVN: teeemcee/2520 Fix bug 705: Can't set speed to 10 in NPC editor

teeemcee
2009-02-02 00:57:56 -0800 (Mon, 02 Feb 2009)
48
Fix bug 705: Can't set speed to 10 in NPC editor
---
U   wip/customsubs.bas
bugzilla-daemon | 2 Feb 10:01 2009

[Bug 705] Can't set NPC speed to 10 in editor

http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=705

Ralph Versteegen <teeemcee <at> gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
            Version|20081003 Xocolatl+          |Nigtly WIP Builds
                   |                            |(Ypsiliform)
            Summary|Can't edit NPCs in latest   |Can't set NPC speed to 10
                   |nightly                     |in editor
         OS/Version|Windows XP                  |All
           Severity|critical                    |normal

--- Comment #7 from Ralph Versteegen <teeemcee <at> gmail.com>  2009-02-02 01:01:58 ---
OK, I fixed the speed 10 problem in r2520. The internal representation of speed
10 had been changed (from
http://gilgamesh.hamsterrepublic.com/wiki/ohrrpgce/index.php/N#Speed_Setting to
real speed), and no one modified the NPC editor.

However, I see no way that this would have caused any other glitches like the
problem with the picture. Could you keep on the lookout for more problems?

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bugzilla-daemon | 2 Feb 17:32 2009

[Bug 705] Can't set NPC speed to 10 in editor

http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=705

--- Comment #8 from Adam Perry <arperry <at> gmail.com>  2009-02-02 08:32:54 ---
Sure. I'm not running the nightly right now because of that bug, though.

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Gmane