1 Feb 2008 01:19
1 Feb 2008 01:30
SVN: james/1872
<subversion <at> HamsterRepublic.com>
2008-02-01 00:30:46 GMT
2008-02-01 00:30:46 GMT
james 2008-01-31 16:30:46 -0800 (Thu, 31 Jan 2008) 195 Fix a crash in yesno() caused by out-of-range array access caused by passing a color value instead of a box style number to centerbox. Added a sanity check to centerbox to warn on invalid input. --- U wip/common.bas U wip/customsubs.bas
1 Feb 2008 03:08
[Bug 335] Show what stats are boosted on level-up, and by how much (a la Dragon Warrior and Final Fantasy)
<Bob-bugzilla <at> HamsterRepublic.com>
2008-02-01 02:08:34 GMT
2008-02-01 02:08:34 GMT
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=335 ------- Comment #1 from ronincatholic <at> rk-comics.com 2008-01-31 18:08 ------- (In reply to comment #0) Well, it's going to show what each of those spells are one textbox at a time afterwards anyway. I'd like this, especially if it didn't show any stats that didn't go up. For example, +----------------------------------------+ | Level-up for Hero Dude! | | HP: +3 MP: +1 | | Atk: +2 Def: +1 | +----------------------------------------+ Looks a lot better than +----------------------------------------+ | Level-up for Hero Dude! | | HP: +3 MP: +1 | | Atk: +2 Wil: +0 | | Aim: +0 Spd: +0 | | Def: +1 Ctr: +0 | | Dog: +0 MP~: +0 | | Mag: +0 Hits: +0 | +----------------------------------------+ -- -- Configure bugmail: http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/userprefs.cgi?tab=email(Continue reading)
1 Feb 2008 03:18
[Bug 428] New Aim types
<Bob-bugzilla <at> HamsterRepublic.com>
2008-02-01 02:18:28 GMT
2008-02-01 02:18:28 GMT
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=428 ------- Comment #4 from ronincatholic <at> rk-comics.com 2008-01-31 18:18 ------- I would think it best to have base aim stat and base dog stat options in the attack editor, as well as if aim>dog, if aim<dog, and if aim=dog % values customizable. The old types, all of which(besides Magic) are heavily in favor of hitting, would be left there for backwards-compatibility. For example, I would like Aim vs Dog If Aim > Dog 90% If Aim < Dog 25% If Aim = Dog 66% -- -- Configure bugmail: http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug, or are watching the assignee.
1 Feb 2008 03:23
[Bug 587] New: Stun doesn't stop attacks
<Bob-bugzilla <at> HamsterRepublic.com>
2008-02-01 02:23:17 GMT
2008-02-01 02:23:17 GMT
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=587 Summary: Stun doesn't stop attacks Product: OHRRPGCE Version: 20080121 Voxhumana Platform: PC OS/Version: Windows XP Status: NEW Severity: normal Priority: P3 Component: Battles AssignedTo: ohrrpgce <at> lists.motherhamster.org ReportedBy: teeemcee <at> gmail.com When you hit a hero or enemy with a stun attack, they continue their current chain of attacks. Of course, you will often want this for complicated effects, so perhaps we should add an attack bitset to specify whether chains are broken or not, or whether they resume when the character's stun expires. I think the default should be to break chains. Note that this also happens if a hero or enemy is stunned after choosing an attack, but before starting it, where it really looks bad. -- -- Configure bugmail: http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug, or are watching the assignee.
1 Feb 2008 03:30
[Bug 588] New: Heroes get free attack if stunned while selecting a target
<Bob-bugzilla <at> HamsterRepublic.com>
2008-02-01 02:30:39 GMT
2008-02-01 02:30:39 GMT
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=588 Summary: Heroes get free attack if stunned while selecting a target Product: OHRRPGCE Version: 20080121 Voxhumana Platform: PC OS/Version: Windows XP Status: NEW Severity: normal Priority: P3 Component: Battles AssignedTo: ohrrpgce <at> lists.motherhamster.org ReportedBy: teeemcee <at> gmail.com If an enemy hits the current hero with a stun attack while the player is choosing a target for an attack, then the player loses control and the attack is targetted (while stunned) at a random target. When that hero's stun wears off, their ready meter is still full, and the player is brought back to target selection. If they pick a target however, that hero loses its turn (probably because the attack is invalid?) -- -- Configure bugmail: http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug, or are watching the assignee.
1 Feb 2008 03:34
[Bug 39] Is there a way to make sure Long hero names fit on the screen when inserted in textboxes?
<Bob-bugzilla <at> HamsterRepublic.com>
2008-02-01 02:34:50 GMT
2008-02-01 02:34:50 GMT
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=39 ------- Comment #5 from ronincatholic <at> rk-comics.com 2008-01-31 18:34 ------- I've actually had this idea on my head for a couple years now, but now that I got my password fixed I can finally give this a go. Why not do like the older Dragon Warrior games, and cut off the end of the hero's name if it won't fit in the textbox? Most of the name strings are 6 characters long, the first ten are 5. This means that, for example, if Bob the Hamster were to have a textbox like this: +--------------------------------------+ |Bob the Hamster: I am really spiffy, yo +--------------------------------------+ Would instead look like: +--------------------------------------+ |Bob the: I am really spiffy, you know!| +--------------------------------------+ -- -- Configure bugmail: http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug, or are watching the assignee.
1 Feb 2008 06:05
[Bug 587] Stun doesn't stop attacks
<Bob-bugzilla <at> HamsterRepublic.com>
2008-02-01 05:05:26 GMT
2008-02-01 05:05:26 GMT
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=587 Bob <at> HamsterRepublic.com changed: What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED Resolution| |WORKSFORME ------- Comment #1 from Bob <at> HamsterRepublic.com 2008-01-31 21:05 ------- There is already a bitset for this. Just turn on "Cancel target's attack" for the stun attack. See also bug 237 -- -- Configure bugmail: http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug, or are watching the assignee.
1 Feb 2008 06:06
[Bug 588] Heroes get free attack if stunned while selecting a target
<Bob-bugzilla <at> HamsterRepublic.com>
2008-02-01 05:06:36 GMT
2008-02-01 05:06:36 GMT
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=588 ------- Comment #1 from Bob <at> HamsterRepublic.com 2008-01-31 21:06 ------- Although I think the "Cancel target's attack" bitset will work around this problem, it does sound rather buggy... -- -- Configure bugmail: http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug, or are watching the assignee.
1 Feb 2008 06:10
[Bug 39] Is there a way to make sure Long hero names fit on the screen when inserted in textboxes?
<Bob-bugzilla <at> HamsterRepublic.com>
2008-02-01 05:10:44 GMT
2008-02-01 05:10:44 GMT
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=39 ------- Comment #6 from Bob <at> HamsterRepublic.com 2008-01-31 21:10 ------- What if writing ${H0______} would make the name fit exactly the length of the ${} thingy? It wouldn't work for really short names, but it would be pretty easy to implement and would look fairly sane in the text box editor -- -- Configure bugmail: http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug, or are watching the assignee.
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