1 Feb 2007 01:03
[Bug 294] 16-bit+ colors for Backdrops
<Bob-bugzilla <at> HamsterRepublic.com>
2007-02-01 00:03:40 GMT
2007-02-01 00:03:40 GMT
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=294 ------- Comment #1 from neota <at> softhome.net 2007-01-31 16:03 ------- I would like this myself -- mainly because it would allow me to easily use a different 256 color palette for each backdrop. -- then I think a better solution would be to define a default palette for each BG (selecting between the available master-palettes). Then a scheme would need to be worked out where you could override the master-palette used for the upcoming battle BG. Mixing the battleBG palette (sorted by intensity) with the master palette used for sprites (also sorted by intensity), at 40% opacity, could provide an easy atmospheric effect for sprites. I must also make it clear that you can make pictures conformant to a particular palette while using most paint tools. Blur is the only one that may cause major trouble. -- -- Configure bugmail: http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug, or are watching the assignee.
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