Geoffrey Spear | 1 Mar 14:12 2012

DIS: Re: BUS: It happens eventually

On Tue, Feb 28, 2012 at 10:05 AM, FSX <flameshadowxeroshin <at> gmail.com> wrote:
> "If a first-class player is no longer a person, they are automatically deregistered as soon as the Deputy
Registrar is aware that e is no longer a person."

I endorse any rule change creating platonic gamestate based on the
state of some player's mind.
--

-- 
Wooble

ais523 | 1 Mar 14:38 2012
Picon

Re: DIS: Re: BUS: It happens eventually

On Thu, 2012-03-01 at 08:12 -0500, Geoffrey Spear wrote:
> On Tue, Feb 28, 2012 at 10:05 AM, FSX <flameshadowxeroshin <at> gmail.com> wrote:
> > "If a first-class player is no longer a person, they are
> automatically deregistered as soon as the Deputy Registrar is aware
> that e is no longer a person."
> 
> I endorse any rule change creating platonic gamestate based on the
> state of some player's mind.

I'm not even convinced there is ever such a person as the Deputy
Registrar for more than single instants, and becoming aware that someone
is no longer a person in one of those single instants has probability 0.

--

-- 
ais523

Geoffrey Spear | 1 Mar 14:44 2012

Re: DIS: Re: BUS: It happens eventually

On Thu, Mar 1, 2012 at 8:38 AM, ais523 <callforjudgement <at> yahoo.co.uk> wrote:
> On Thu, 2012-03-01 at 08:12 -0500, Geoffrey Spear wrote:
>> On Tue, Feb 28, 2012 at 10:05 AM, FSX <flameshadowxeroshin <at> gmail.com> wrote:
>> > "If a first-class player is no longer a person, they are
>> automatically deregistered as soon as the Deputy Registrar is aware
>> that e is no longer a person."
>>
>> I endorse any rule change creating platonic gamestate based on the
>> state of some player's mind.
>
> I'm not even convinced there is ever such a person as the Deputy
> Registrar for more than single instants, and becoming aware that someone
> is no longer a person in one of those single instants has probability 0.

Yes, this proposal is clearly flawed in that respect, but s/Deputy //
for maximum neoplagmatic (or was it pragtonic?) goodness.
--

-- 
Wooble

FSX | 1 Mar 15:19 2012
Picon

Re: DIS: Re: BUS: It happens eventually

This is completely useless and makes faulty assumptions about the Deputy Registrar; I've realized that.

On Mar 1, 24 Heisei, at 7:38 AM, ais523 <callforjudgement <at> yahoo.co.uk> wrote:

> On Thu, 2012-03-01 at 08:12 -0500, Geoffrey Spear wrote:
>> On Tue, Feb 28, 2012 at 10:05 AM, FSX <flameshadowxeroshin <at> gmail.com> wrote:
>>> "If a first-class player is no longer a person, they are
>> automatically deregistered as soon as the Deputy Registrar is aware
>> that e is no longer a person."
>> 
>> I endorse any rule change creating platonic gamestate based on the
>> state of some player's mind.
> 
> I'm not even convinced there is ever such a person as the Deputy
> Registrar for more than single instants, and becoming aware that someone
> is no longer a person in one of those single instants has probability 0.
> 
> -- 
> ais523
> 
> 

Kerim Aydin | 1 Mar 16:48 2012

Re: DIS: Re: BUS: It happens eventually


On Thu, 1 Mar 2012, ais523 wrote:
> On Thu, 2012-03-01 at 08:12 -0500, Geoffrey Spear wrote:
> > On Tue, Feb 28, 2012 at 10:05 AM, FSX <flameshadowxeroshin <at> gmail.com> wrote:
> > > "If a first-class player is no longer a person, they are
> > automatically deregistered as soon as the Deputy Registrar is aware
> > that e is no longer a person."
> > 
> > I endorse any rule change creating platonic gamestate based on the
> > state of some player's mind.
> 
> I'm not even convinced there is ever such a person as the Deputy
> Registrar for more than single instants, and becoming aware that someone
> is no longer a person in one of those single instants has probability 0.

"I hereby deputize for the registrar to realize that wooble is dead".

Kerim Aydin | 1 Mar 16:49 2012

Re: DIS: Re: BUS: It happens eventually


On Thu, 1 Mar 2012, FSX wrote:
> This is completely useless and makes faulty assumptions about the Deputy Registrar; I've realized that.

Don't take it personally, we enjoy debating the consequences
of faulty assumptions (even more so when they're actually in
the rules) :)

omd | 5 Mar 05:42 2012
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DIS: Re: BUS: Re: OFF: [Golemkeepor] Golem Census

On Sun, Mar 4, 2012 at 8:03 PM, FKA441344 <441344 <at> gmail.com> wrote:
> On Tue, Feb 28, 2012 at 2:33 AM, Elliott Hird
> <penguinofthegods <at> googlemail.com> wrote:
>> On 28 February 2012 00:01, FKA441344 <441344 <at> gmail.com> wrote:
>>> Fri 17 Feb 03:33  Mr. Incredible changes eir name to '. I cause'.
>>> Fri 17 Feb 03:33  '. I cause' deregisters.
>>
>> CoE: I believe its name was in fact a single quote mark; it's the only
>> reasonable interpretation of omd's message. (My response was a joke.)
>
> I CFJ (linked):
> *Mr. Incredible changed his name to {. I cause} to deregister.
> *Mr. Incredible changed his name to {'} to deregister.

Arguments: sigh

Kerim Aydin | 5 Mar 19:12 2012

DIS: Re: BUS: (no subject)


On Sun, 4 Mar 2012, FKA441344 wrote:
> I submit a proposal with title {Only Some Players} and text
> {
>  Amend Rule 2362 by replacing the text
>  {
>      At the start of each week, half of each person's rubles (rounded
>      down to the nearest integer) are destroyed, then two rubles are
>      created in the possession of each player.
>  }
>  with
>  {
>      At the start of each week, half of each first-class person's
> rubles (rounded
>      down to the nearest integer) are destroyed, then two rubles are
>      created in the possession of each first-class player.
>  }
> }

This fix allows golems to serve as a trivial haven against ruble
destruction.  Need to destroy rubles in every person's possession, then
only create in the possession of first class players.

Kerim Aydin | 5 Mar 19:21 2012

Re: DIS: Re: BUS: (no subject)


On Mon, 5 Mar 2012, Kerim Aydin wrote:
> On Sun, 4 Mar 2012, FKA441344 wrote:
> > I submit a proposal with title {Only Some Players} and text
> > {
> >  Amend Rule 2362 by replacing the text
> >  {
> >      At the start of each week, half of each person's rubles (rounded
> >      down to the nearest integer) are destroyed, then two rubles are
> >      created in the possession of each player.
> >  }
> >  with
> >  {
> >      At the start of each week, half of each first-class person's
> > rubles (rounded
> >      down to the nearest integer) are destroyed, then two rubles are
> >      created in the possession of each first-class player.
> >  }
> > }
> 
> This fix allows golems to serve as a trivial haven against ruble
> destruction.  Need to destroy rubles in every person's possession, then
> only create in the possession of first class players.

Oops, followup!  The "rounded down" mechanic means that you just need
to create a golem for each Ruble and they still couldn't be touched.

Thoughts on a fix?  Hmm.. sum up all Rubles in the possession of a
1st-class person and that person's golems?   Somehow restrict golem
creation?  Transfer "half from each first-class person rounded down,
(Continue reading)

Pavitra | 6 Mar 11:08 2012
Picon

Re: DIS: Re: BUS: (no subject)

On 03/05/2012 12:21 PM, Kerim Aydin wrote:
> Transfer "half from each first-class person rounded down,
> and half from each golem rounded up?"

I like this last one.


Gmane