Jon W | 25 Aug 06:16 2009
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Re: the early years


there is some info on this in the INL FAQ at http://www.inl.org/netrek/netrekFAQ.html#4

On Jul 8, 5:06 am, polrwolf <polrw...@...> wrote:
> i remember playing netrek in the late 80's on a macintosh in the
> school comp lab. of course it was top secret then as the teachers had
> issues with us playing it then....it was really neat as you were able
> to warp into different star systems and stuff...damage control listing
> was hilarious as many times my ship was hit so bad that if you spat at
> the screen it would have exploded....could play up to five players and
> each race had an edge in ship design, capability and weapons. this is
> a differrent ver for sure but still a lot of fun. I still think it
> would be really cool if we were able to do a one game a month where
> all the races could go at it in a single game. a true blood bath for
> sure having 32 players in on a game. would create a whole new level of
> play.or two races on two races creating a 16 on 16 game....just a
> thought...would be easy with 171 members...
> i wish we had a standard voice comm link instead of typing...it would
> really speed up the game....each team having its own commander and a
> command structure. I don't type much cause it really slows me down but
> i do my best to read what is there when i can take my eyes away from
> the battle....anyway...good to see Netrek is alive and well and take
> care guys....happy hunting...lol
>
> Polrwolf or Bell
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Client Request/Idea


Hello.

I have been playing netrek off and on since ~1991.  I don't recall what name I used then although as I type this I
recall being a big Tom Clancy fan so Ryan or Clark are possibilites...but I digress.  I began playing again
in May and recently hooked my son into playing.  We normally play under ClownTrooper and ClownTrooperDad.

That said, I was wondering if anyone has ever considered adding a macro to the client for torpedo patterns --
similar to what is shown in the tv series.  In my opinion, it would be cool to define 3 or so torpedo pattern
spreads that were time and position based.  I will also admit that I have not taken the time to explore any of
the rc file settings even though I've recently read that they are neatly organized, so I apologize if that
is already in there.

Francisco

PS: apologies if this is a duplicate.  I actually tried posting on the google group, but received an error
saying to try later.

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Server on Ubuntu Live?


Hello.

I have been playing netrek off and on since ~1991.  I don't recall what name I used then although as I type this I
recall being a big Tom Clancy fan so Ryan or Clark are possibilities...but I digress.  I began playing
consistently again in May and recently hooked my son into playing.  We normally play under ClownTrooper
and ClownTrooperDad.

My son who loves the game is trying to entice his friends to play, so I thought I would look at running a server
for them to play on a sporadic basis.  At present I only run windows at home, BUT I am considering a dual boot
system or preferably running of a live CD like Ubuntu.  

Anyone have experience, comments, suggestions on this topic that they care to share?

Thanks,
Francisco

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John R. Dennison | 31 Aug 07:31 2009

Re: Client Request/Idea

On Sun, Aug 30, 2009 at 10:01:12PM -0700, Francisco Torres and Amy Springer wrote:
> 
> Hello.
> 
> I have been playing netrek off and on since ~1991.  I don't recall
> what name I used then although as I type this I recall being a big
> Tom Clancy fan so Ryan or Clark are possibilites...but I digress.
> I began playing again in May and recently hooked my son into playing.
> We normally play under ClownTrooper and ClownTrooperDad.

	Welcome back.

> That said, I was wondering if anyone has ever considered adding a macro
> to the client for torpedo patterns -- similar to what is shown in the
> tv series.  In my opinion, it would be cool to define 3 or so torpedo
> pattern spreads that were time and position based.  I will also admit
> that I have not taken the time to explore any of the rc file settings
> even though I've recently read that they are neatly organized, so I
> apologize if that is already in there.

	This would be considered to be a borg feature and as such
	unwanted on the server.  Netrek tries to present a somewhat
	fair and level playing field and features like this disrupt
	that.

> PS: apologies if this is a duplicate.  I actually tried posting on
> the google group, but received an error saying to try later.

	Hmm, no dup, also I didn't see an error message come through.

(Continue reading)

John R. Dennison | 31 Aug 07:41 2009

Re: Server on Ubuntu Live?

On Sun, Aug 30, 2009 at 10:06:32PM -0700, Francisco Torres and Amy Springer wrote:
> 
> Hello.
> 
> Anyone have experience, comments, suggestions on this topic that they
> care to share?

	You'd be better off with a minimal install of some linux kit
	that runs the server (ubuntu will work) rather than a live-cd
	just for ease of use.

	Alternatively, I have bandwidth just going to waste at this
	moment, I'd be happy to host a server for your child and his
	friends that would not be advertised on the metaservers to
	keep trolls away and give the kids a kid-safe and kid-friendly
	environment.  I could throw an installer together for the
	client in about 10 minutes that would also drop a shortcut on
	their desktops pointing their client to the private server to
	make things easier.

	If you are intersted feel free to contact me off list.

							John

--

-- 
Mankind is a single body and each nation a part of that body.  We must
never say "What does it matter to me if some part of the world is ailing?"
If there is such an illness, we must concern ourselves with it as though we
were having that illness.

(Continue reading)

James Cameron | 31 Aug 07:47 2009

Re: Server on Ubuntu Live?


On Sun, Aug 30, 2009 at 10:06:32PM -0700, Francisco Torres and Amy Springer wrote:
> My son who loves the game is trying to entice his friends to play, so
> I thought I would look at running a server for them to play on a
> sporadic basis.  At present I only run windows at home, BUT I am
> considering a dual boot system or preferably running of a live CD like
> Ubuntu.

Try VirtualBox or another hypervisor solution, as it will let you run
Ubuntu sporadically.

VirtualBox runs on Ubuntu, Windows, or Mac OS X at least.  I've just
tried it here, told it to boot the guest from the Ubuntu 9.04 CD image
file, selected the boot option to try it out rather than install, waited
for the desktop to appear, then installed a Netrek server from source.

Then I closed and saved the virtual machine state.  Any time I need that
server, I can start it from the saved state.  The saved state cost about
220 Mb of disk, for a guest that I had defined with 384 Mb of memory.

Now, as for the actual steps in Ubuntu for installing a Netrek server,
it was something like this;

1.  "sudo aptitude install libgdbm-dev", since this package is needed
during the build,

2.  download the file
http://netrek.org/files/Vanilla/netrek-server-vanilla-2.15.0.tar.gz

3.  unpack it
(Continue reading)

James Cameron | 31 Aug 07:50 2009

Re: Client Request/Idea


On Sun, Aug 30, 2009 at 10:01:12PM -0700, Francisco Torres and Amy Springer wrote:
> That said, I was wondering if anyone has ever considered adding a
> macro to the client for torpedo patterns -- similar to what is shown
> in the tv series.  In my opinion, it would be cool to define 3 or so
> torpedo pattern spreads that were time and position based.  I will
> also admit that I have not taken the time to explore any of the rc
> file settings even though I've recently read that they are neatly
> organized, so I apologize if that is already in there.

I don't think it is in there.

I think it sounds fun.  Not particularly useful for expert play, but
certainly fun for kids.

As the player, how would you ask the client to do it?

Could it be done entirely from the client side?

Would torpedo wobble affect the outcome?

--

-- 
James Cameron
http://quozl.linux.org.au/

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Niclas Fredriksson | 31 Aug 13:58 2009
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Re: Client Request/Idea


On Sun, 30 Aug 2009, Francisco Torres and Amy Springer wrote:

> That said, I was wondering if anyone has ever considered adding a macro 
> to the client for torpedo patterns -- similar to what is shown in the tv 
> series.  In my opinion, it would be cool to define 3 or so torpedo 
> pattern spreads that were time and position based.  I will also admit 
> that I have not taken the time to explore any of the rc file settings 
> even though I've recently read that they are neatly organized, so I 
> apologize if that is already in there.

That's a great idea! Look for Bill to pick this up and add it to his 
NetrekXP client. :)

--

-- 
Niclas

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Gmane