14 Apr 2010 11:14
another method to crack RSA
http://www.engadget.com/2010/03/09/1024-bit-rsa-encryption-cracked-by-carefully-starving-cpu-of-ele/ Zach <>< http://www.fidei.org ><>
http://www.engadget.com/2010/03/09/1024-bit-rsa-encryption-cracked-by-carefully-starving-cpu-of-ele/ Zach <>< http://www.fidei.org ><>
On Wed, Apr 14, 2010 at 5:14 AM, Zachary Uram <netrek-Re5JQEeQqe8AvxtiuMwx3w@public.gmane.org> wrote:
http://www.engadget.com/2010/03/09/1024-bit-rsa-encryption-cracked-by-carefully-starving-cpu-of-ele/
Zach
<>< http://www.fidei.org ><>
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Um, no. These guys didn't crack RSA (which, by the way, does not suck) at all, they cracked OpenSSL, by exploiting the specific way it uses RSA, and to do it they needed physical access to the machine that had the private key they were trying to steal. This is not particularly interesting or exciting at a practical level, since it would be much easier to steal the hard drive with the key on it or beat up the sysadmin than to rewire the power supply of the server's CPU.
Today installed netrek 2010 on two machines, one vista, one xp. On both, sometimes upon entering the game, a hint would appear on the tactical screen. Not in a hint box spanning the tac and galactic, but entirely on the tac sceen, with no obvious way to remove it. Redraws of screen objects would erase the hint as a word written on sand being erased by waves, so that after flying around enough, all trace of the hint was gone.
On XP today, I observed that if a player had the help screen up when they were killed, it remained up on the team select screen, would not go away with h being pressed, and only the quit button could be used, not a team selection button. I didn't try to verify this with repitition.
On Thu, Apr 22, 2010 at 3:51 AM, Andrew K. Bressen <akb+lists.netrek-dev@...> wrote: > > These guys didn't crack RSA (which, by the way, does not suck) at all, > they cracked OpenSSL, by exploiting the specific way it uses RSA, and > to do it they needed physical access to the machine that had the > private key they were trying to steal. This is not particularly > interesting or exciting at a practical level, since it would be much > easier to steal the hard drive with the key on it or beat up the > sysadmin than to rewire the power supply of the server's CPU. Yes but RSA has (for some keysizes) already been cracked. Up to 768-bit keysize has been successfully factored: http://www.rsa.com/rsalabs/node.asp?id=2092 And who knows how much long 1024-bit keys are safe: http://arstechnica.com/security/news/2010/01/768-bit-rsa-cracked-1024-bit-safe-for-now.ars Zach
On both, sometimes upon entering the game, a hint would appear
on the tactical screen. Not in a hint box spanning the tac and
galactic, but entirely on the tac sceen, with no obvious way to
remove it. Redraws of screen objects would erase the hint as a
word written on sand being erased by waves, so that after flying
around enough, all trace of the hint was gone.
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Zachary Uram <netrek@...> writes: > Yes but RSA has (for some keysizes) already been cracked. By essentially brute-force methods requiring a lot of hardware. Everyone knew 768 bits wasn't going to be enough fifteen years ago; there are no surprises here. Not that any of this is particularly relevant right now, since RSA blessing is currently deprecated.
On Thu, Apr 22, 2010 at 08:49:36PM -0400, Andrew K. Bressen wrote: > Not that any of this is particularly relevant right now, since > RSA blessing is currently deprecated. Even if it wasn't, the key length we used is no longer particularly strong. -- -- James Cameron http://quozl.linux.org.au/
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