iggyvolz . | 8 Jun 01:53 2015
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Mactrek problems

So here's the problem I've been talking about for a while, where upon death the client will sometimes freeze.  Seems to happen more often when I have my mouse down or I'm cloaked.  Looks like the game knows I died but nobody's equipped to handle it:

2015-06-07 19:49:38.263 MacTrek[9462:1af07] ServerReader.handlePacket: SP_MESSAGE GOD->ALL  iggyvolz (Fb) killed by Cassiopeia (O)   [planet] from 255 to 0 flags 105
2015-06-07 19:49:38.881 MacTrek[9462:507] LLNotificationCenter.postNotificationName WARNING notification PL_I_DIED has no observer
2015-06-07 19:49:40.331 MacTrek[9462:507] LLNotificationCenter.postNotificationName WARNING notification PL_PLAYER_EXPLODED has no observer

The center screen goes black but the minimap updates slowly.  I have to command-Q to quit the client and restart.
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Zachary Uram | 30 May 19:48 2015
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BRMH sources?

Does anyone know where I may find the latest BRMH sources? IIRC Karthik was the maintainer.

Zach
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Zachary Uram | 30 May 19:48 2015
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Vanilla package dependencies

Does anyone know the Debian packages you need to compile the Vanilla server? I used to know, but forgot.

Zach
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Andrew Sillers | 28 May 03:29 2015
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Standard macro messages?

Is there a list of standard macro messages I can use? I'd like to parse chat macro messages and visualize their content on the galactic map for the mobile client, where the map will be easier to use than chat.

Not that chat should ever be ignored, but anything I can do to make things easier on a small screen... If anyone has any strong objections to this, I'm all ears.

Andrew

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iggyvolz . | 14 May 04:41 2015
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Client specifications?

This is probably a stupid question with a REALLY simple answer, but where (if any) are the specifications for a Netrek client, as in building one from scratch?  Looking through the site turned up nothing, and some google searches for "netrek client specifications" and "netrek client documentation" turned up nothing of the sort.
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Lawrence Brass | 7 May 04:32 2015
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Netrek for mobiles, really?

Hello again, I have just subscribed to the dev-list.
Should I copy content from from netrek-forever google group?
Regards,
Lawrence (LarryX).
iggyvolz . | 7 May 03:45 2015
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Autoconf not set

So I tried to compile the netrek-client-cow from source.  However, in Makefile, it specifically on line 81 references $(AUTOCONF), even though it is never set.  It also references $(MAKE) even though that is never set.  Should these both be set to which autoconf and which make, respectively?  For example, add before line 3:

AUTOCONF=$(shell which autoconf)
MAKE=$(shell which make)

Setting these don't make the install go off without a hitch, though.  I'm still investigating those errors (specifically I'm getting "undefined macro: AM_PATH_SDL, AM_CONDITIONAL, and AM_GNU_GETTEXT" on running make for the configure.in processing, then it can't find config.sub for ./configure) but I'll submit a separate bug report after I look into it some more, unless someone knows the cause just by a glance.

I'm on OS X Mavericks if that makes any difference, although it shouldn't.
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iggyvolz . | 7 May 01:22 2015
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Netrek Server Code

So I haven't been able to find the repository for the server code.  Everything seems to point to http://www.netrek.org/repos/netrek-server, which 404's out.  Any way to get the repository itself, or has it been lost to time and therefore we must use the latest zipped version to start out from?

On a side note - I'd be willing to maintain a GitHub repo for server code unless someone more experienced with the code wants to.
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Adnan Chowdhury | 29 Aug 02:44 2014
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An idea for netrek related game

Hello everybody,


I have been a long time brewing this idea based on the Star Trek universe that would be played from command-line. I would like to post it here to receive feedback and suggestions on the idea, or any possible help to move forward.


The game would be based in the Star Trek universe, with the user assuming the captain's seat on a galaxy class starship, fully-staffed with first officer, chief engineer, security, a communications officer and helmsman.


It would be inspired by Nethack in the sense that it all takes place on the terminal, animated and illustrated purely by ASCII characters. (This may seem like an ugly prospect at first but more on this later).


The player would operate the game the way a user utilizes multiple shell sessions with the linux program 'tmux' ( screenshot of the program: http://tmux.sourceforge.net/tmux3.png ). In the game, there would be several, perhaps dozens, of screens and views the player could pull up displaying diagnostic info, personnel records, sensor readings, main view screen, etc ... The player would be able to manipulate, customize and navigate through his or her screen configuration. One idea was to be able to have multiple 'clients' for the same game session; meaning players could connect from multiple shell sessions to their star-ship, and dedicate different screens/views to separate monitors.


The game would be a turn-based RPG, with quests obtained from different planets, star-ships, entities along the way...


The game could easily be an MMORPG. Players would play in an accurate representation of the Milky Way galaxy.


Battles with other ships, enemies, would be turn based, as implied above.


The ship would require maintenance, upkeep, etc ... Starbases may play a role here.


Warp travel to faraway places would be traversed in real time. For example, if an active quest requires you to travel 3 days at maximum warp, the game would have to run for 3 days. The game should allow the player to leave it running in the background, or online perhaps.


As for the graphics, they would be purely ASCII driven. The UI would most likely be built using the ncurses library. Unicode Braille Patterns would be used to draw pixel graphics on the terminal. The graphics depicted would be limited to graphs, sine curves, 3-d shapes and probably a crudely drawn star field for the view screen, with interesting effects when warp drive is in effect. This page has some interesting demos of Unicode Braille patterns being used to draw graphics: https://github.com/asciimoo/drawille


Also, perhaps for face-to-face communication through the view screen or personnel portraits when communicating with staff, the best we could use would be ANSI art graphics (see image to ANSI art websites).


Looking for input; honesty always appreciated.


Thanks,

chowdhury

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Telly Brown | 10 Jun 00:13 2013
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future netrek

My brother and I played netrek back in the earlier 90's and have dreamed of that experience once again.  We are just starting on a MMO style version of netrek based on the mechanics but not in the same universe.  This would be a rewrite from the ground up and not a simple enhancement.

We are accomplished developers looking for artists and developers to aid us.  You would need to be proficient in C# and/or javascript.  

There will be no pay for this development unless we are able to sell subscriptions.

Once we have people chosen we will agree on company ownership.

Please email me if you are interested and list a summary of your skills, experience and number of hours you can contribute per week.



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Zachary Uram | 3 May 06:31 2013
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Fwd: [paradise] Did everyone give up on paradise?

---------- Forwarded message ----------
From: Zebediah C. McClure <zmc@...>
Date: Thu, May 2, 2013 at 3:00 PM
Subject: Re: [paradise] Did everyone give up on paradise?
To: Zachary Uram <netrek@...>

Paradise is my favorite client, and one of the rare few that runs great here.

I didnt know the paradise client was open sourced.  Does anyone know
where the source can be had and under what licence?

zmc

On Thu, 2 May 2013 14:27:18 -0400
Zachary Uram <netrek@...> wrote:

> I am still interested.
>
> Zach
>
>
> On Thu, May 2, 2013 at 11:13 AM, Erick Robertson <vir4030@...> wrote:
> > No idea, but is there still interest after 5 years?
> >
> > ________________________________
> > From: Zachary Uram <netrek@...>
> > To: paradise-workers@...
> > Sent: Wednesday, May 1, 2013 2:42 AM
> > Subject: Re: [paradise] Did everyone give up on paradise?
> >
> > Hey what is going on with Paradise?
> >
> > Zach
> >
> > On Tue, Jan 8, 2008 at 9:08 PM, Zach<netrek@...> wrote:
> >> We had some good activity and development going for a few weeks then
> >> it went totally silent.
> >>
> >> What is the status of:
> >>
> >> * the Vanilla and Paradise server code merger?
> >>
> >> * allowing paradise servers to list themselves on the metaserver (solicit
> >> code)
> >>
> >> * the MS Windows paradise client (beta available on
> >> http://paradise.netrek.org)
> >>
> >> * server mods discussed on the list
> >>
> >> * getting another server up besides whitestar (i recall 2 others on
> >> the list working on servers)
> >>
> >> I've had at least 1/2 dozen bronco players express interest in
> >> paradise. They didn't know about the friday games on whitestar and
> >> were surprised no paradise servers are listed on the netrek
> >> metaservers.
> >>
> >> Zach
> >>
> >
> >
> >
> > --
> > <><
> > J.S. Bach - Primus inter pares
> > Soli Deo Gloria
> > http://www.jesujuva.org
> >><>
> > _______________________________________________
> > paradise mailing list
> > paradise@...
> > http://mailman.us.netrek.org/mailman/listinfo/paradise
> >
> >
>
>
>
> --
> http://www.fidei.org
> _______________________________________________
> paradise mailing list
> paradise@...
> http://mailman.us.netrek.org/mailman/listinfo/paradise

--
Zebediah C. McClure <zmc@...>

--

-- 
http://www.fidei.org

Gmane