Sebastian Hickey | 4 Feb 14:33
Picon

Charity Game: Wounds = Cash Bucks

Hi everyone,

While reading through some RPG design blogs, I came across an idea for
a *charity
*roleplaying event that we could collectively organise for one or more of
the Irish gaming conventions.

Everyone comes to the table with €X. Every time somebody takes a wound, they
actually have to *pay *for it. E.g. "Your leg gets shot off, that's €3." I'd
like to run it with Hell for Leather<http://cobwebgames.com/index.php/games/>,
but I think it would work with any system. You're all creative people. Any
ideas how we could make this work/fun/happen?

Sebastian.

[Non-text portions of this message have been removed]

------------------------------------

Gareth Hanrahan | 4 Feb 14:44
Picon

Re: Charity Game: Wounds = Cash Bucks

On Thu, Feb 4, 2010 at 1:33 PM, Sebastian Hickey <bobacino@...> wrote:

> Everyone comes to the table with €X. Every time somebody takes a wound,
> they
> actually have to *pay *for it. E.g. "Your leg gets shot off, that's €3."
> I'd
> like to run it with Hell for Leather<
> http://cobwebgames.com/index.php/games/>,
> but I think it would work with any system. You're all creative people. Any
> ideas how we could make this work/fun/happen?
>
>
Paying for wounds seems counter-productive - you *want* players to be
throwing away money, not avoiding situations where they spend it. Paying for
rerolls and in-game benefits, though...

Gar

[Non-text portions of this message have been removed]

------------------------------------

-=ALEX=- | 4 Feb 14:48
Picon

Re: Charity Game: Wounds = Cash Bucks

This is actually a really good idea but in terms of wounds depending on the
system - €3 might be excessive - such as in Scion or Star Wars......you'd
have to set up a direct debt or something XDXD or just bring your cheque
book XD

[Non-text portions of this message have been removed]

------------------------------------

Sebastian Hickey | 4 Feb 14:53
Picon

Re: Charity Game: Wounds = Cash Bucks

To Gar:

I was imagining a gory game of self sacrifice and martyrdom, but yes, you're
probably right. Most gamers would prefer to buy bonuses for the game instead
of wounds for themselves.

To Alex:
I hear you.

To all:

Any ideas which system would work best? The advantage of using an indie game
means no one has to write a scenario for it (as most indie games these days
are light on prep), the disadvantage of an indie game is that most players
would have to learn it new.

On 4 February 2010 13:48, -=ALEX=- <angelousslayer@...> wrote:

> This is actually a really good idea but in terms of wounds depending on the
> system - €3 might be excessive - such as in Scion or Star Wars......you'd
> have to set up a direct debt or something XDXD or just bring your cheque
> book XD
>
>
> [Non-text portions of this message have been removed]
>
>
>
> ------------------------------------
>
(Continue reading)

Joe Murphy | 5 Feb 10:38
Picon
Gravatar

Re: Charity Game: Wounds = Cash Bucks

On Thu, Feb 4, 2010 at 1:53 PM, Sebastian Hickey <bobacino@...> wrote:

>
> Any ideas which system would work best? The advantage of using an indie
> game
> means no one has to write a scenario for it (as most indie games these days
> are light on prep), the disadvantage of an indie game is that most players
> would have to learn it new.
>

There's a few indie games or storygames that already have a mechanic like
that could work. I'm thinking of fanmail in Primetime Adventures, or gift
dice in The Shadow of Yesterday -
http://tsoy.crngames.com/The_Gift_of_Dice. The clarity some of these
designs have would make the experience fair.

So I wouldn't use a game where the GM is free to throw any obstacle at the
players - I'd want one where no-one at the table could (or would need to)
fudge, but where _everyone_ at the table could buy an extra dice for
charity. GM included.

Or I'd use a GMless game like Contenders, Universalis or Hell for Leather.

Joe.

[Non-text portions of this message have been removed]

------------------------------------

(Continue reading)

james maher | 5 Feb 09:42
Picon
Favicon

Re: Charity Game: Wounds = Cash Bucks

Why not bloodbowl where you buy re roll and bid for extra players or stars. Have like a Charity draft for
players maybe? 

--- On Fri, 5/2/10, Seamus Butler <me@...> wrote:

> From: Seamus Butler <me@...>
> Subject: Re: [irish gaming] Charity Game: Wounds = Cash Bucks
> To: igaming@...
> Date: Friday, 5 February, 2010, 8:22
> I suggest you use Paranoia and make
> it E3 a clone.
> 
> Infinite clones of course.
> 
> 
> 
> On Thu, Feb 4, 2010 at 1:53 PM, Sebastian Hickey <bobacino@...>
> wrote:
> 
> > To Gar:
> >
> > I was imagining a gory game of self sacrifice and
> martyrdom, but yes,
> > you're
> > probably right. Most gamers would prefer to buy
> bonuses for the game
> > instead
> > of wounds for themselves.
> >
> > To Alex:
(Continue reading)

Seamus Butler | 5 Feb 09:22

Re: Charity Game: Wounds = Cash Bucks

I suggest you use Paranoia and make it E3 a clone.

Infinite clones of course.

On Thu, Feb 4, 2010 at 1:53 PM, Sebastian Hickey <bobacino@...> wrote:

> To Gar:
>
> I was imagining a gory game of self sacrifice and martyrdom, but yes,
> you're
> probably right. Most gamers would prefer to buy bonuses for the game
> instead
> of wounds for themselves.
>
> To Alex:
> I hear you.
>
> To all:
>
> Any ideas which system would work best? The advantage of using an indie
> game
> means no one has to write a scenario for it (as most indie games these days
> are light on prep), the disadvantage of an indie game is that most players
> would have to learn it new.
>
> On 4 February 2010 13:48, -=ALEX=- <angelousslayer@...> wrote:
>
> > This is actually a really good idea but in terms of wounds depending on
> the
> > system - €3 might be excessive - such as in Scion or Star Wars......you'd
(Continue reading)

Sebastian Hickey | 5 Feb 13:33
Picon

Re: Charity Game: Wounds = Cash Bucks

Hey Joe,

Your link had an extra "." at the end. Fixed:
http://tsoy.crngames.com/The_Gift_of_Dice

Seamus, I can see how Paranoia would be fun, but I'd be cautious about
giving the GM too much power. Essentially, it should be up to the players
how much money they give to charity. So, I'm leaning to the indie game
option, or even just a mod for an existing game.

James, I'm not sure how complex the management of a charity draft would be.
I'm not a bloodbowl player, so I'd need some help to organise something like
that. I think I'd prefer to operate within my own sphere (roleplaying)
unless I could get some reliable help.

Who's the best person to talk to about arranging this event for Gaelcon?

Sebastian.

On 5 February 2010 09:38, Joe Murphy <joe.r.murphy@...> wrote:

>
>
> On Thu, Feb 4, 2010 at 1:53 PM, Sebastian Hickey <bobacino@...<bobacino%40gmail.com>>
> wrote:
>
> >
> > Any ideas which system would work best? The advantage of using an indie
> > game
> > means no one has to write a scenario for it (as most indie games these
(Continue reading)

Shane | 5 Feb 13:37
Picon

Re: Charity Game: Wounds = Cash Bucks

On 5 February 2010 12:33, Sebastian Hickey <bobacino@...> wrote:
> Who's the best person to talk to about arranging this event for Gaelcon?

 Fergal Fitzpatrick for Special Events, Boomer or Sarky for RPGs.
Don't have any better contact information than that though I'm afraid!

 Shane

--

-- 
I found out, long ago
It's a long way down the holiday road

------------------------------------

Brian Nisbet | 5 Feb 15:07
Favicon

Re: Charity Game: Wounds = Cash Bucks

On 5 February 2010 12:33, Sebastian Hickey <bobacino@...> wrote:
>
> Who's the best person to talk to about arranging this event for Gaelcon?

info@... is a pretty good place to start.

B.

------------------------------------


Gmane