2 Apr 13:49
Why the Irish Con Scenario System Has Failed.
Ireland, for those of you that are unaware, runs a very different system of scenario running to most other countries. Here one person writes a scenario then it is run by multiple GMs across a number of tables. There are many benefits to this system. It allows a large number of people to play a popular game with a requirement for only one scenario. It allows people to run games without having to write them and it allows a shared experience amongst players that has fed many a post-con conversation. There are a bunch of fringe benefits as well and I have been a staunch defender of the system (primarily against sign-up sheets and single table games) for many years. However I now feel that the system has broken down to the point where it is hampering enjoyment for all concerned, the con organisers, the GMs and the players. There are also considerations relating to reduced tabletop RPG player numbers. My feeling at this point is that we either need to change the system, or simply change system, to reflect modern realities. I suspect this discussion is easiest to consider under a few headings, so that's what I'll do: 1) Scenarios and Deadlines Way back when (there'll be a lot of this), scenario deadlines were something that most people adhered to, roughly, anyway. Yes, there were always last minute people, but more stuff came in on time than didn't. This meant that scenarios could be reviewed, possibly even suggestions made, photocopied and distributed weeks before the con. The Irish system relies on this and recently this has been happening less and less, even with the more organised events such as Gaelcon.(Continue reading)
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