1 Jan 2004 08:45
RE: Re: sv_consistency
Spencer 'voogru' MacDonald <voogru <at> voogru.com>
2004-01-01 07:45:50 GMT
2004-01-01 07:45:50 GMT
Client's should not be changing their player models, and various other models. The degree of customizability is intended for mod programmers, not clients changing stuff around to make enemies easier to see. Sure it should be an option for the server admin, IMO sv_consistency should be like: sv_consistency 0 = No consistency sv_consistency 1 = Make sure models are not insanely huge and sound files insanely long. sv_consistency 2 = Files must match exactly what the server has. Though, 1 would still allow the use of bright green skins, that shouldn't be allowed at sv_consistency 1, but I'm not sure how they could do that without making sure the file is exactly what's on the server. -----Original Message----- From: Desolate_One [mailto:oddjob <at> netspace.net.au] Sent: Friday, September 16, 2005 8:48 AM To: hlds <at> list.valvesoftware.com Subject: RE: [hlds] Re: sv_consistency Well I think sv_consistency 0/1/2, where 2 is force ALL files to be consistent with the purest form of the game (or that which matches the SERVERS files), would be a huge bonus to the Competition area of the game. The Competition sector of the game surely gives a far greater profile to the game than mods and moders can, because of the sheer scale of the publicity used at/for LAN, internet based, amateur and pro levels of competition.(Continue reading)
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