Spencer 'voogru' MacDonald | 1 Jan 2004 08:45
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RE: Re: sv_consistency

Client's should not be changing their player models, and various other
models.

The degree of customizability is intended for mod programmers, not clients
changing stuff around to make enemies easier to see.

Sure it should be an option for the server admin, IMO sv_consistency should
be like:

sv_consistency 0 = No consistency
sv_consistency 1 = Make sure models are not insanely huge and sound files
insanely long.
sv_consistency 2 = Files must match exactly what the server has.

Though, 1 would still allow the use of bright green skins, that shouldn't be
allowed at sv_consistency 1, but I'm not sure how they could do that without
making sure the file is exactly what's on the server.

-----Original Message-----
From: Desolate_One [mailto:oddjob <at> netspace.net.au]
Sent: Friday, September 16, 2005 8:48 AM
To: hlds <at> list.valvesoftware.com
Subject: RE: [hlds] Re: sv_consistency

Well I think sv_consistency 0/1/2, where 2 is force ALL files to be
consistent with the purest form of the game (or that which matches the
SERVERS files), would be a huge bonus to the Competition area of the game.
The Competition sector of the game surely gives a far greater profile to the
game than mods and moders can, because of the sheer scale of the publicity
used at/for LAN, internet based, amateur and pro levels of competition.
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Re: port question


the servers with same ports seemed to lag and one 66 tic without didnt
----- Original Message -----
From: "Gary" <gary <at> velocity-servers.net>
To: <hlds <at> list.valvesoftware.com>; <hlds <at> list.valvesoftware.com>
Sent: Thursday, October 20, 2005 5:51 PM
Subject: Re: [hlds] port question

> You won't.
>
> At 02:01 PM 10/20/2005, [xXx] clanmaster <at> infexXxiousservers.com wrote:
> >your right there too oz, i would like to see if i get even better latency
> >with diff ports
>
>
>
>
> G. Stanley
> Engineering
> Velocity Servers, DBA
> gary <at> velocity-servers.net
>
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>

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port answer from servre providors.

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i got this answer from the ppl i buy my dual xeon servers from.

Updated by: Harpreet Singh at Oct 21 01:49
Hello Joe,

2 IPs do not have 2 ports. There is only one port. If you have one port sending traffic to two separate IP's to
two separate applications then you  might run into lag issues. Lag issues might be because of Network
Latency at times.

so i am saturating a port trunk by having to large servers running on different ip's but sharing the same port

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Re: port answer from servre providors.

ya , ive already moved my 60 man source off of the 27015 port. we will
suffer from lack of players for a while, but better than lagging customers
lol
----- Original Message -----
From: <ozmosissound <at> comcast.net>
To: <hlds <at> list.valvesoftware.com>
Sent: Friday, October 21, 2005 11:30 AM
Subject: Re: [hlds] port answer from servre providors.

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[ Picked text/plain from multipart/alternative ]
Yes, this is what I assumed in my reply previously.  It is only logical that
1 device or network feed would have to work a little harder to maintain the
constant feeds, and a side effect is always latency.  Nanoseconds do add up,
just like pennies!!!

I assume you are going to use seperate ports for all your servers from now
on, yes??

--Ozz

-------------- Original message --------------

> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> i got this answer from the ppl i buy my dual xeon servers from.
>
>
> Updated by: Harpreet Singh at Oct 21 01:49
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Gmane