Rick Payton | 1 Nov 2008 01:11
Gravatar

Re: tf2 logaddress_add - working?

Not a firewall issue, all 3 servers run on the same box.

Weird, I come back from lunch, and now it's working (just tested) ....
ok, nm

Thanks anyways :)
mauirixxx

-----Original Message-----
From: hlds_linux-bounces <at> list.valvesoftware.com
[mailto:hlds_linux-bounces <at> list.valvesoftware.com] On Behalf Of
Cc2iscooL
Sent: Friday, October 31, 2008 1:11 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] tf2 logaddress_add - working?

You could try retrieving the log from your server with HLSW. It works 
exactly the same (your syntax for it is correct, by the way.) Possible 
firewall blocking it?

Rick Payton wrote:
> It states in the console that it accepted the logaddress_add
> x.x.x.x:27500 - but when I watch the collector script, nothing appears
> to be sending. Is there a different command or did I input it wrong?
The
> same script also collects both cs 1.6 and cs source just fine, so I'm
> wondering if it's an orangebox issue?
>
>  
>
(Continue reading)

Petr Jelinek | 1 Nov 2008 09:18
Picon
Favicon

Re: Half-Life 1 Engine Update Released

Alfred Reynolds wrote:
> Issues that are still being worked on
> - FreeBSD startup issues (that pipes assert)

Dunno if it helps you in any way but when I specify CPU_MHZ environment 
variable to value lower then actual cpu frequency then it works fine on 
FreeBSD 7.0-RELEASE (tested on both xeon and opteron and it seems that 
CPU_MHZ also has to be multiple of 100).

--

-- 
Regards
Petr Jelinek (PJMODOS)

Herk | 1 Nov 2008 11:43
Picon
Favicon

Re: Half-Life 1 Engine Update Released

And how should I specify the CPU_MHZ lower?

Thanks,
Herk.

On Sat, 01 Nov 2008 09:18:48 +0100, Petr Jelinek <pjmodos <at> seznam.cz> wrote:
> Alfred Reynolds wrote:
>> Issues that are still being worked on
>> - FreeBSD startup issues (that pipes assert)
> 
> Dunno if it helps you in any way but when I specify CPU_MHZ environment
> variable to value lower then actual cpu frequency then it works fine on
> FreeBSD 7.0-RELEASE (tested on both xeon and opteron and it seems that
> CPU_MHZ also has to be multiple of 100).
> 
> --
> Regards
> Petr Jelinek (PJMODOS)
> 
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Petr Jelinek | 1 Nov 2008 12:08
Picon
Favicon

Re: Half-Life 1 Engine Update Released

Herk wrote:
> And how should I specify the CPU_MHZ lower?
> 

On 3.2Ghz xeon I do:
CPU_MHZ=3000 ./hlds_run -game cstrike ...

or in shell script:
export CPU_MHZ=3000
./hlds_run -game cstrike ...

I only tested it for a few hours so it still might crash (doesn't bother 
me that much as our servers are run on demand so they don't run 24/7).

Also, there might be some unexpected effects on server when doing this, 
but I have yet to see any.

Anyway, let's hope Valve fixes the problem soon.

--

-- 
Regards
Petr Jelinek (PJMODOS)

Jaanus Lepik | 1 Nov 2008 12:24
Picon

Re: Half-Life 1 Engine Update Released

Why to low the cpu mhz? If its higher then you will get more performance?

Petr Jelinek wrote:
> Herk wrote:
>   
>> And how should I specify the CPU_MHZ lower?
>>
>>     
>
> On 3.2Ghz xeon I do:
> CPU_MHZ=3000 ./hlds_run -game cstrike ...
>
> or in shell script:
> export CPU_MHZ=3000
> ./hlds_run -game cstrike ...
>
> I only tested it for a few hours so it still might crash (doesn't bother 
> me that much as our servers are run on demand so they don't run 24/7).
>
> Also, there might be some unexpected effects on server when doing this, 
> but I have yet to see any.
>
> Anyway, let's hope Valve fixes the problem soon.
>
>   

Herk | 1 Nov 2008 12:30
Picon
Favicon

Re: Half-Life 1 Engine Update Released

Hello,
I did the same but nothing changes, still crashing.

Thanks,
Herk.

On Sat, 01 Nov 2008 12:08:59 +0100, Petr Jelinek <pjmodos <at> seznam.cz> wrote:
> Herk wrote:
>> And how should I specify the CPU_MHZ lower?
>>
>
> On 3.2Ghz xeon I do:
> CPU_MHZ=3000 ./hlds_run -game cstrike ...
>
> or in shell script:
> export CPU_MHZ=3000
> ./hlds_run -game cstrike ...
>
> I only tested it for a few hours so it still might crash (doesn't bother
> me that much as our servers are run on demand so they don't run 24/7).
>
> Also, there might be some unexpected effects on server when doing this,
> but I have yet to see any.
>
> Anyway, let's hope Valve fixes the problem soon.
>
> --
> Regards
> Petr Jelinek (PJMODOS)
>
(Continue reading)

Petr Jelinek | 1 Nov 2008 12:35
Picon
Favicon

Re: Half-Life 1 Engine Update Released

Herk weote:
> Hello,
> I did the same but nothing changes, still crashing.
> 

Interesting, I wonder why it helps on my machines then.

--

-- 
Regards
Petr Jelinek (PJMODOS)

Petr Jelinek | 1 Nov 2008 12:39
Picon
Favicon

Re: Half-Life 1 Engine Update Released

Jaanus Lepik wrote:
> Why to low the cpu mhz? If its higher then you will get more performance?
> 

I don't think you get more performance from higher values, I actually 
have no idea for what hlds uses this value. It normally reads cpu 
frequency from /proc/cpuinfo but you can set it yourself with that variable.

--

-- 
Regards
Petr Jelinek (PJMODOS)

Herk | 1 Nov 2008 13:06
Picon
Favicon

Re: Half-Life 1 Engine Update Released

Well mine it basically doesn't stay up more than 1 hour or so. Also
regarding the /proc/cpuinfo, I don't have /proc/cpuinfo - its
/compat/linux/proc/cpuinfo. Maybe you should test it for a long time and
see what happens, also what is the command line that you use to start your
server?

Thanks,
Herk.

On Sat, 01 Nov 2008 12:35:53 +0100, Petr Jelinek <pjmodos <at> seznam.cz> wrote:
> Herk weote:
>> Hello,
>> I did the same but nothing changes, still crashing.
>>
> 
> Interesting, I wonder why it helps on my machines then.
> 
> --
> Regards
> Petr Jelinek (PJMODOS)
> 
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Petr Jelinek | 1 Nov 2008 13:38
Picon
Favicon

Re: Half-Life 1 Engine Update Released

Herk wrote:
> Well mine it basically doesn't stay up more than 1 hour or so. Also
> regarding the /proc/cpuinfo, I don't have /proc/cpuinfo - its
> /compat/linux/proc/cpuinfo. Maybe you should test it for a long time and
> see what happens, also what is the command line that you use to start your
> server?

Well that CPU_MHZ overrides cpuinfo I think so it shouldn't matter.

My exact commandline is:
LD_LIBRARY_PATH=. CPU_MHZ=3000 ./hlds_i686 -game cstrike +servercfgfile 
server20000.cfg +mapcyclefile maplist20000.cfg -port 20000 +maxplayers 
10 -secure

BTW I really sent my original message only so that developers know that 
there seems to be some correlation between the problem and cpu frequency 
hlds detects. I didn't know people will start to try to use it (it's 
very ugly "solution").

--

-- 
Regards
Petr Jelinek (PJMODOS)


Gmane