Faustas Buškevičius | 1 Jul 13:57 2008
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[HLDS] Server hangs

Hi folks,
my perfectly up-to-date hlds server hangs every couple of hours
without any elaboration. It was working (fine) for the last couple of
months with no changes (running CSDM), but same thing now happens
without any addons whatsoever. It is then hovering about 3% cpu as if
it was empty but it does not respond in any way imaginable. Another
perfectly up-to-date hlds server on the same machine works (perfectly)
fine. The question is, where do I start to look first ??
Reinstall seems like the only sensible option to me at this point.
Faustas

Vladimir Osipenko | 1 Jul 16:41 2008
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FATAL: "kernel too old"

Hi,
I have such problem:
Today i tried to run server and it failed with
FATAL: "Kernel too old". But previously everything worked fine. I haven't
done any changes or updates.

OS: FreeBSD 7
Each server in its own jail, linux computability is ON. linux_base_f9
installed in each jail.

Some ideas?
Gary Stanley | 1 Jul 18:25 2008
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Re: FATAL: "kernel too old"

sysctl -w compat.linux.osrelease=2.6.16

At 10:41 AM 7/1/2008, Vladimir Osipenko wrote:
>Hi,
>I have such problem:
>Today i tried to run server and it failed with
>FATAL: "Kernel too old". But previously everything worked fine. I haven't
>done any changes or updates.
>
>OS: FreeBSD 7
>Each server in its own jail, linux computability is ON. linux_base_f9
>installed in each jail.
>
>Some ideas?
>_______________________________________________
>To unsubscribe, edit your list preferences, or view the list 
>archives, please visit:
>http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Kyle . | 1 Jul 21:41 2008
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Re: Server choke?

Thanks Kevin & Adam for the comments.   I will make both changes shortly.  I
appreciate the reply!

On Sun, Jun 29, 2008 at 2:25 PM, Adam Thorn <adam <at> nextgenservers.com> wrote:

> sv_maxupdaterate 66
> That's suppose to be 101
> If you want a 66 tick server great, but if you want a 100 tick server push
> it up to 101 (or 100).
> You're telling your server that you want it to operate at 100 ticks per
> second, yet you're limiting it to 66.
> Try it, I could be wrong. I think the tick rate and the updaterate are
> suppose to be in a 1:1 ratio.
> Thanks,
> Adam T.
> Chief Executive Officer
> Next-Generation Gaming Tech., LLC
> NextGenServers.com
>
> ---------------------------------------
> IMPORTANT NOTICE:  This e-mail and any attachments may contain confidential
> or sensitive information which is, or may be, legally privileged or
> otherwise protected by law from further disclosure.  It is intended only
> for
> the addressee.  If you received this in error or from someone who was not
> authorized to send it to you, please do not distribute, copy or use it or
> any attachments.  Please notify the sender immediately by reply e-mail and
> delete this from your system. Thank you for your cooperation.
> ----- Original Message -----
>
(Continue reading)

Jason Ruymen | 1 Jul 22:57 2008

Team Fortress 2 Update coming

A required update for Team Fortress 2 is coming.  It should be live in
about 30 minutes.

Jason

Jason Ruymen | 1 Jul 23:27 2008

Team Fortress 2 Update Released

The required update for Team Fortress 2 has now been released.  Please
run hldsupdatetool to receive it.  The specific changes include:

- Fixed backburner's flame critical hits not being recalculated after
collision. This meant that it would check if the target was looking away
once and after that the flame could score a critical hit again even if
the orientation changed
- Added back some damage falloff to the Pyro's flamethrower. Not nearly
as extreme as it was before the Pyro class pack
- Fixed bug that caused Demomen to take a small amount of extra damage
from their own grenades and fly farther using them
- Fixed spy getting stuck in players after removing his disguise
- Fixed spy stabbing and being able to go invisible instantly
- Fixed spy disguised as enemy medic being able to spam voice commands
- Fixed buffed health not decaying properly after being healed by a
dispenser
- Selectable menus can now be operated with number keys even if they are
not bound to slot1, slot2, etc.
- Removed the remaining speed adjustments for carrying intelligence (a
couple of game modes still reduced your maxspeed)
- Fixed a buildable item placement bug where the object would not rotate
after the user tried to place in an invalid location

Jason

Saint K. | 1 Jul 23:32 2008
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Re: Team Fortress 2 Update Released

I don't wanna spoil the party, but any word on the memleak?

Cheers,

-----Original Message-----
From: hlds_linux-bounces <at> list.valvesoftware.com
[mailto:hlds_linux-bounces <at> list.valvesoftware.com] On Behalf Of Jason Ruymen
Sent: Tuesday, July 01, 2008 11:27 PM
To: Half-Life dedicated Win32 server mailing list;
hlds_linux <at> list.valvesoftware.com; hlds_announce <at> list.valvesoftware.com
Subject: [hlds_linux] Team Fortress 2 Update Released

The required update for Team Fortress 2 has now been released.  Please
run hldsupdatetool to receive it.  The specific changes include:

- Fixed backburner's flame critical hits not being recalculated after
collision. This meant that it would check if the target was looking away
once and after that the flame could score a critical hit again even if
the orientation changed
- Added back some damage falloff to the Pyro's flamethrower. Not nearly
as extreme as it was before the Pyro class pack
- Fixed bug that caused Demomen to take a small amount of extra damage
from their own grenades and fly farther using them
- Fixed spy getting stuck in players after removing his disguise
- Fixed spy stabbing and being able to go invisible instantly
- Fixed spy disguised as enemy medic being able to spam voice commands
- Fixed buffed health not decaying properly after being healed by a
dispenser
- Selectable menus can now be operated with number keys even if they are
not bound to slot1, slot2, etc.
(Continue reading)

Jonah Hirsch | 1 Jul 23:42 2008
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Re: Team Fortress 2 Update Released

This is a good update. Nice job, guys

Saint K. wrote:
> I don't wanna spoil the party, but any word on the memleak?
>
> Cheers,
>
> -----Original Message-----
> From: hlds_linux-bounces <at> list.valvesoftware.com
> [mailto:hlds_linux-bounces <at> list.valvesoftware.com] On Behalf Of Jason Ruymen
> Sent: Tuesday, July 01, 2008 11:27 PM
> To: Half-Life dedicated Win32 server mailing list;
> hlds_linux <at> list.valvesoftware.com; hlds_announce <at> list.valvesoftware.com
> Subject: [hlds_linux] Team Fortress 2 Update Released
>
> The required update for Team Fortress 2 has now been released.  Please
> run hldsupdatetool to receive it.  The specific changes include:
>  
> - Fixed backburner's flame critical hits not being recalculated after
> collision. This meant that it would check if the target was looking away
> once and after that the flame could score a critical hit again even if
> the orientation changed
> - Added back some damage falloff to the Pyro's flamethrower. Not nearly
> as extreme as it was before the Pyro class pack
> - Fixed bug that caused Demomen to take a small amount of extra damage
> from their own grenades and fly farther using them
> - Fixed spy getting stuck in players after removing his disguise
> - Fixed spy stabbing and being able to go invisible instantly
> - Fixed spy disguised as enemy medic being able to spam voice commands
> - Fixed buffed health not decaying properly after being healed by a
(Continue reading)

1nsane | 1 Jul 23:43 2008
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Re: Team Fortress 2 Update Released

I guess we'll see soon enough.

On Tue, Jul 1, 2008 at 5:32 PM, Saint K. <saintk <at> specialattack.net> wrote:

> I don't wanna spoil the party, but any word on the memleak?
>
> Cheers,
>
> -----Original Message-----
> From: hlds_linux-bounces <at> list.valvesoftware.com
> [mailto:hlds_linux-bounces <at> list.valvesoftware.com] On Behalf Of Jason
> Ruymen
> Sent: Tuesday, July 01, 2008 11:27 PM
> To: Half-Life dedicated Win32 server mailing list;
> hlds_linux <at> list.valvesoftware.com; hlds_announce <at> list.valvesoftware.com
> Subject: [hlds_linux] Team Fortress 2 Update Released
>
> The required update for Team Fortress 2 has now been released.  Please
> run hldsupdatetool to receive it.  The specific changes include:
>
> - Fixed backburner's flame critical hits not being recalculated after
> collision. This meant that it would check if the target was looking away
> once and after that the flame could score a critical hit again even if
> the orientation changed
> - Added back some damage falloff to the Pyro's flamethrower. Not nearly
> as extreme as it was before the Pyro class pack
> - Fixed bug that caused Demomen to take a small amount of extra damage
> from their own grenades and fly farther using them
> - Fixed spy getting stuck in players after removing his disguise
> - Fixed spy stabbing and being able to go invisible instantly
(Continue reading)

Daniel Albers | 2 Jul 18:53 2008

Re: Team Fortress 2 Update coming

Hi Valve,

I really would have greatly appreciated a little heads-up regarding the 
changed directory selection behaviour of Update Tool version 31...

Took me quite a bit till I noticed the orangebox/orangebox dir.

Daniel

Jason Ruymen schrieb:
> A required update for Team Fortress 2 is coming.  It should be live in
> about 30 minutes.
>  
> Jason
> 
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Gmane